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koreader/frontend/ui/widget/scrolltextwidget.lua

147 lines
4.4 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local TextBoxWidget = require("ui/widget/textboxwidget")
local VerticalScrollBar = require("ui/widget/verticalscrollbar")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local Device = require("device")
local Screen = Device.screen
local Input = Device.input
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local Blitbuffer = require("ffi/blitbuffer")
--[[
Text widget with vertical scroll bar
--]]
local ScrollTextWidget = InputContainer:new{
text = nil,
charlist = nil,
charpos = nil,
editable = false,
face = nil,
fgcolor = Blitbuffer.COLOR_BLACK,
width = 400,
height = 20,
scroll_bar_width = Screen:scaleBySize(6),
text_scroll_span = Screen:scaleBySize(6),
dialog = nil,
}
function ScrollTextWidget:init()
self.text_widget = TextBoxWidget:new{
text = self.text,
charlist = self.charlist,
charpos = self.charpos,
editable = self.editable,
face = self.face,
fgcolor = self.fgcolor,
width = self.width - self.scroll_bar_width - self.text_scroll_span,
height = self.height
}
local visible_line_count = self.text_widget:getVisLineCount()
local total_line_count = self.text_widget:getAllLineCount()
self.v_scroll_bar = VerticalScrollBar:new{
enable = visible_line_count < total_line_count,
low = 0,
high = visible_line_count/total_line_count,
width = self.scroll_bar_width,
height = self.height,
}
local horizontal_group = HorizontalGroup:new{}
table.insert(horizontal_group, self.text_widget)
table.insert(horizontal_group, HorizontalSpan:new{width=self.text_scroll_span})
table.insert(horizontal_group, self.v_scroll_bar)
self[1] = horizontal_group
self.dimen = Geom:new(self[1]:getSize())
if Device:isTouchDevice() then
self.ges_events = {
ScrollText = {
GestureRange:new{
ges = "swipe",
range = function() return self.dimen end,
},
},
TapScrollText = { -- allow scrolling with tap
GestureRange:new{
ges = "tap",
range = function() return self.dimen end,
},
},
}
end
if Device:hasKeyboard() or Device:hasKeys() then
self.key_events = {
ScrollDown = {{Input.group.PgFwd}, doc = "scroll down"},
ScrollUp = {{Input.group.PgBack}, doc = "scroll up"},
}
end
end
function ScrollTextWidget:unfocus()
self.text_widget:unfocus()
end
function ScrollTextWidget:focus()
self.text_widget:focus()
end
function ScrollTextWidget:moveCursor(x, y)
self.text_widget:moveCursor(x, y)
end
function ScrollTextWidget:scrollText(direction)
if direction == 0 then return end
local low, high
if direction > 0 then
low, high = self.text_widget:scrollDown()
else
low, high = self.text_widget:scrollUp()
end
self.v_scroll_bar:set(low, high)
UIManager:setDirty(self.dialog, function()
return "partial", self.dimen
end)
end
function ScrollTextWidget:onScrollText(arg, ges)
if ges.direction == "north" then
self:scrollText(1)
return true
elseif ges.direction == "south" then
self:scrollText(-1)
return true
end
-- if swipe west/east, let it propagate up (e.g. for quickdictlookup to
-- go to next/prev result)
end
function ScrollTextWidget:onTapScrollText(arg, ges)
-- same tests as done in TextBoxWidget:scrollUp/Down
if ges.pos.x < Screen:getWidth()/2 then
if self.text_widget.virtual_line_num > 1 then
self:scrollText(-1)
return true
end
else
if self.text_widget.virtual_line_num + self.text_widget:getVisLineCount() <= #self.text_widget.vertical_string_list then
self:scrollText(1)
return true
end
end
-- if we couldn't scroll (because we're already at top or bottom),
-- let it propagate up (e.g. for quickdictlookup to go to next/prev result)
end
function ScrollTextWidget:onScrollDown()
self:scrollText(1)
return true
end
function ScrollTextWidget:onScrollUp()
self:scrollText(-1)
return true
end
return ScrollTextWidget