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koreader/frontend/ui/screen.lua

109 lines
2.8 KiB
Lua

--[[
Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
--[[
Codes for rotation modes:
1 for no rotation,
2 for landscape with bottom on the right side of screen, etc.
2
+--------------+
| +----------+ |
| | | |
| | Freedom! | |
| | | |
| | | |
3 | | | | 1
| | | |
| | | |
| +----------+ |
| |
| |
+--------------+
0
--]]
Screen = {
cur_rotation_mode = 0,
-- these two variabls are used to help switching from framework to reader
native_rotation_mode = nil,
kpv_rotation_mode = nil,
saved_bb = nil,
}
-- @orien: 1 for clockwise rotate, -1 for anti-clockwise
-- Remember to reread screen resolution after this function call
function Screen:screenRotate(orien)
if orien == "clockwise" then
orien = -1
elseif orien == "anticlockwise" then
orien = 1
else
return
end
self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4
-- you have to reopen framebuffer after rotate
fb:setOrientation(self.cur_rotation_mode)
fb:close()
fb = einkfb.open("/dev/fb0")
end
function Screen:updateRotationMode()
if KEY_FW_DOWN == 116 then -- in EMU mode always set to 0
self.cur_rotation_mode = 0
else
orie_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_orientation", "r"))
updown_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_upside_down", "r"))
self.cur_rotation_mode = orie_fd:read() + (updown_fd:read() * 2)
end
end
function Screen:saveCurrentBB()
local width, height = G_width, G_height
if not self.saved_bb then
self.saved_bb = Blitbuffer.new(width, height)
end
if self.saved_bb:getWidth() ~= width then
self.saved_bb:free()
self.saved_bb = Blitbuffer.new(width, height)
end
self.saved_bb:blitFullFrom(fb.bb)
end
function Screen:restoreFromSavedBB()
self:restoreFromBB(self.saved_bb)
end
function Screen:getCurrentScreenBB()
local bb = Blitbuffer.new(G_width, G_height)
bb:blitFullFrom(fb.bb)
return bb
end
function Screen:restoreFromBB(bb)
if bb then
fb.bb:blitFullFrom(bb)
else
DEBUG("Got nil bb in restoreFromSavedBB!")
end
end