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koreader/frontend/device/devicelistener.lua

353 lines
11 KiB
Lua

local ConfirmBox = require("ui/widget/confirmbox")
local Device = require("device")
local Event = require("ui/event")
local InputContainer = require("ui/widget/container/inputcontainer")
local Notification = require("ui/widget/notification")
local Screen = Device.screen
local UIManager = require("ui/uimanager")
local bit = require("bit")
local _ = require("gettext")
local T = require("ffi/util").template
local DeviceListener = InputContainer:new{}
local function _setSetting(name)
G_reader_settings:makeTrue(name)
end
local function _unsetSetting(name)
G_reader_settings:delSetting(name)
end
local function _toggleSetting(name)
G_reader_settings:flipNilOrFalse(name)
end
function DeviceListener:onToggleNightMode()
local night_mode = G_reader_settings:isTrue("night_mode")
Screen:toggleNightMode()
-- Make sure CRe will bypass the call cache
if self.ui and self.ui.document and self.ui.document.provider == "crengine" then
self.ui.document:resetCallCache()
end
UIManager:setDirty("all", "full")
UIManager:ToggleNightMode(not night_mode)
G_reader_settings:saveSetting("night_mode", not night_mode)
end
function DeviceListener:onSetNightMode(night_mode_on)
local night_mode = G_reader_settings:isTrue("night_mode")
if night_mode_on ~= night_mode then
self:onToggleNightMode()
end
end
function DeviceListener:onShowIntensity()
if not Device:hasFrontlight() then return true end
local powerd = Device:getPowerDevice()
local new_text
if powerd:isFrontlightOff() then
new_text = _("Frontlight disabled.")
else
new_text = T(_("Frontlight intensity set to %1."), powerd:frontlightIntensity())
end
Notification:notify(new_text)
return true
end
function DeviceListener:onShowWarmth(value)
local powerd = Device:getPowerDevice()
if powerd.fl_warmth ~= nil then
-- powerd.fl_warmth holds the warmth-value in the internal koreader scale [0,100]
-- powerd.fl_warmth_max is the maximum value the hardware accepts
Notification:notify(T(_("Warmth set to %1%."), math.floor(powerd.fl_warmth)))
end
return true
end
-- frontlight controller
if Device:hasFrontlight() then
local function calculateGestureDelta(ges, direction, min, max)
local delta_int
if type(ges) == "table" then
-- here we are using just two scales
-- big scale is for high dynamic ranges (e.g. brightness from 1..100)
-- original scale maybe tuned by hand
-- small scale is for lower dynamic ranges (e.g. warmth from 1..10)
-- scale entries are calculated by math.round(1*sqrt(2)^n)
local steps_fl_big_scale = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, }
local steps_fl_small_scale = { 1.0, 1.0, 2.0, 3.0, 4.0, 6.0, 8.1, 11.3 }
local steps_fl = steps_fl_big_scale
if (max - min) < 50 then
steps_fl = steps_fl_small_scale
end
local gestureScale
local scale_multiplier
if ges.ges == "two_finger_swipe" then
-- for backward compatibility
scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8
elseif ges.ges == "swipe" then
scale_multiplier = 0.8
else
scale_multiplier = 1
end
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * scale_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
gestureScale = Screen:getWidth() * scale_multiplier
else
local width = Screen:getWidth()
local height = Screen:getHeight()
-- diagonal
gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
end
local steps_tbl = {}
local scale = (max - min) / steps_fl[#steps_fl] / 2 -- full swipe gives half scale
for i = 1, #steps_fl, 1 do
steps_tbl[i] = math.ceil(steps_fl[i] * scale)
end
if ges.distance == nil then
ges.distance = 1
end
local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
else
-- received amount to change
delta_int = ges
end
if direction ~= -1 and direction ~= 1 then
-- set default value (increase frontlight)
direction = 1
end
return direction, delta_int
end
-- direction +1 - increase frontlight
-- direction -1 - decrease frontlight
function DeviceListener:onChangeFlIntensity(ges, direction)
local powerd = Device:getPowerDevice()
local delta_int
--received gesture
direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_min, powerd.fl_max)
local new_intensity = powerd.fl_intensity + direction * delta_int
if new_intensity == nil then return true end
-- when new_intensity <=0, toggle light off
self:onSetFlIntensity(new_intensity)
self:onShowIntensity()
return true
end
function DeviceListener:onSetFlIntensity(new_intensity)
local powerd = Device:getPowerDevice()
if new_intensity <= 0 then
powerd:turnOffFrontlight()
else
powerd:setIntensity(new_intensity)
end
return true
end
function DeviceListener:onIncreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, 1)
return true
end
function DeviceListener:onDecreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, -1)
return true
end
-- direction +1 - increase frontlight warmth
-- direction -1 - decrease frontlight warmth
function DeviceListener:onChangeFlWarmth(ges, direction)
local powerd = Device:getPowerDevice()
if powerd.fl_warmth == nil then return false end
local delta_int
--received gesture
direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_warmth_min, powerd.fl_warmth_max)
local warmth = math.floor(powerd.fl_warmth + direction * delta_int * 100 / powerd.fl_warmth_max)
self:onSetFlWarmth(warmth)
self:onShowWarmth()
return true
end
function DeviceListener:onSetFlWarmth(warmth)
local powerd = Device:getPowerDevice()
if warmth > 100 then
warmth = 100
elseif warmth < 0 then
warmth = 0
end
powerd:setWarmth(warmth)
return true
end
function DeviceListener:onIncreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, 1)
end
function DeviceListener:onDecreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, -1)
end
function DeviceListener:onToggleFrontlight()
local powerd = Device:getPowerDevice()
powerd:toggleFrontlight()
local new_text
if powerd.is_fl_on then
new_text = _("Frontlight enabled.")
else
new_text = _("Frontlight disabled.")
end
Notification:notify(new_text)
return true
end
function DeviceListener:onShowFlDialog()
Device:showLightDialog()
end
end
if Device:canToggleGSensor() then
function DeviceListener:onToggleGSensor()
_toggleSetting("input_ignore_gsensor")
Device:toggleGSensor(not G_reader_settings:isTrue("input_ignore_gsensor"))
local new_text
if G_reader_settings:isTrue("input_ignore_gsensor") then
new_text = _("Accelerometer rotation events off.")
else
new_text = _("Accelerometer rotation events on.")
end
UIManager:show(Notification:new{
text = new_text,
})
return true
end
end
function DeviceListener:onIterateRotation()
-- Simply rotate by 90° CW
local arg = bit.band(Screen:getRotationMode() + 1, 3)
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onInvertRotation()
-- Invert is always rota + 2, w/ wraparound
local arg = bit.band(Screen:getRotationMode() + 2, 3)
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onSwapRotation()
local rota = Screen:getRotationMode()
-- Portrait is always even, Landscape is always odd. For each of 'em, Landscape = Portrait + 1.
-- As such...
local arg
if bit.band(rota, 1) == 0 then
-- If Portrait, Landscape is +1
arg = bit.band(rota + 1, 3)
else
-- If Landscape, Portrait is -1
arg = bit.band(rota - 1, 3)
end
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onSetRefreshRates(day, night)
UIManager:setRefreshRate(day, night)
end
function DeviceListener:onSetBothRefreshRates(rate)
UIManager:setRefreshRate(rate, rate)
end
function DeviceListener:onSetDayRefreshRate(day)
UIManager:setRefreshRate(day, nil)
end
function DeviceListener:onSetNightRefreshRate(night)
UIManager:setRefreshRate(nil, night)
end
function DeviceListener:onSetFlashOnChapterBoundaries(toggle)
if toggle == true then
_setSetting("refresh_on_chapter_boundaries")
else
_unsetSetting("refresh_on_chapter_boundaries")
end
end
function DeviceListener:onToggleFlashOnChapterBoundaries()
_toggleSetting("refresh_on_chapter_boundaries")
end
function DeviceListener:onSetNoFlashOnSecondChapterPage(toggle)
if toggle == true then
_setSetting("no_refresh_on_second_chapter_page")
else
_unsetSetting("no_refresh_on_second_chapter_page")
end
end
function DeviceListener:onToggleNoFlashOnSecondChapterPage()
_toggleSetting("no_refresh_on_second_chapter_page")
end
if Device:canReboot() then
function DeviceListener:onReboot()
UIManager:show(ConfirmBox:new{
text = _("Are you sure you want to reboot the device?"),
ok_text = _("Reboot"),
ok_callback = function()
UIManager:nextTick(UIManager.reboot_action)
end,
})
end
end
if Device:canPowerOff() then
function DeviceListener:onPowerOff()
UIManager:show(ConfirmBox:new{
text = _("Are you sure you want to power off the device?"),
ok_text = _("Power off"),
ok_callback = function()
UIManager:nextTick(UIManager.poweroff_action)
end,
})
end
end
function DeviceListener:onSuspendEvent()
UIManager:suspend()
end
function DeviceListener:onExit(callback)
self.ui.menu:exitOrRestart(callback)
end
function DeviceListener:onRestart()
self.ui.menu:exitOrRestart(function() UIManager:restartKOReader() end)
end
function DeviceListener:onFullRefresh()
if self.ui and self.ui.view then
self.ui:handleEvent(Event:new("UpdateFooter", self.ui.view.footer_visible))
end
UIManager:setDirty(nil, "full")
end
return DeviceListener