You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koreader/frontend/device/gesturedetector.lua

1016 lines
36 KiB
Lua

--[[--
This module detects gestures.
Current detectable gestures:
* `touch` (user touched screen)
* `tap` (touch action detected as single tap)
* `pan`
* `hold`
* `swipe`
* `pinch`
* `spread`
* `rotate`
* `hold_pan`
* `double_tap`
* `inward_pan`
* `outward_pan`
* `pan_release`
* `hold_release`
* `two_finger_tap`
* `two_finger_pan`
* `two_finger_swipe`
* `two_finger_pan_release`
You change the state machine by feeding it touch events, i.e. calling
@{GestureDetector:feedEvent|GestureDetector:feedEvent(tev)}.
a touch event should have following format:
tev = {
slot = 1,
id = 46,
x = 0,
y = 1,
timev = TimeVal:new{...},
}
Don't confuse `tev` with raw evs from kernel, `tev` is built according to ev.
@{GestureDetector:feedEvent|GestureDetector:feedEvent(tev)} will return a
detection result when you feed a touch release event to it.
--]]
local Geom = require("ui/geometry")
local TimeVal = require("ui/timeval")
local logger = require("logger")
local util = require("util")
-- We're going to need some clockid_t constants
local ffi = require("ffi")
local C = ffi.C
require("ffi/posix_h")
-- default values (all the time parameters are in microseconds)
local TAP_INTERVAL = 0 * 1000
local DOUBLE_TAP_INTERVAL = 300 * 1000
local TWO_FINGER_TAP_DURATION = 300 * 1000
local HOLD_INTERVAL = 500 * 1000
local SWIPE_INTERVAL = 900 * 1000
-- current values
local ges_tap_interval = G_reader_settings:readSetting("ges_tap_interval") or TAP_INTERVAL
ges_tap_interval = TimeVal:new{ usec = ges_tap_interval }
local ges_double_tap_interval = G_reader_settings:readSetting("ges_double_tap_interval") or DOUBLE_TAP_INTERVAL
ges_double_tap_interval = TimeVal:new{ usec = ges_double_tap_interval }
local ges_two_finger_tap_duration = G_reader_settings:readSetting("ges_two_finger_tap_duration") or TWO_FINGER_TAP_DURATION
ges_two_finger_tap_duration = TimeVal:new{ usec = ges_two_finger_tap_duration }
local ges_hold_interval = G_reader_settings:readSetting("ges_hold_interval") or HOLD_INTERVAL
ges_hold_interval = TimeVal:new{ usec = ges_hold_interval }
local ges_swipe_interval = G_reader_settings:readSetting("ges_swipe_interval") or SWIPE_INTERVAL
ges_swipe_interval = TimeVal:new{ usec = ges_swipe_interval }
local GestureDetector = {
-- must be initialized with the Input singleton class
input = nil,
-- default values (accessed for display by plugins/gestures.koplugin)
TAP_INTERVAL = TAP_INTERVAL,
DOUBLE_TAP_INTERVAL = DOUBLE_TAP_INTERVAL,
TWO_FINGER_TAP_DURATION = TWO_FINGER_TAP_DURATION,
HOLD_INTERVAL = HOLD_INTERVAL,
SWIPE_INTERVAL = SWIPE_INTERVAL,
-- pinch/spread direction table
DIRECTION_TABLE = {
east = "horizontal",
west = "horizontal",
north = "vertical",
south = "vertical",
northeast = "diagonal",
northwest = "diagonal",
southeast = "diagonal",
southwest = "diagonal",
},
-- states are stored in separated slots
states = {},
pending_hold_timer = {},
track_ids = {},
tev_stacks = {},
-- latest feeded touch event in each slots
last_tevs = {},
first_tevs = {},
-- for multiswipe gestures
multiswipe_directions = {},
-- detecting status on each slots
detectings = {},
-- for single/double tap
last_taps = {},
-- for timestamp clocksource detection
clock_id = nil,
}
function GestureDetector:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
if o.init then o:init() end
return o
end
function GestureDetector:init()
local scaler = self.screen:getDPI() / 167
-- distance parameters
self.TWO_FINGER_TAP_REGION = 20 * scaler
self.DOUBLE_TAP_DISTANCE = 50 * scaler
self.SINGLE_TAP_BOUNCE_DISTANCE = self.DOUBLE_TAP_DISTANCE
self.PAN_THRESHOLD = self.DOUBLE_TAP_DISTANCE
self.MULTISWIPE_THRESHOLD = self.DOUBLE_TAP_DISTANCE
end
--[[--
Feeds touch events to state machine.
--]]
function GestureDetector:feedEvent(tevs)
repeat
local tev = table.remove(tevs)
if tev then
local slot = tev.slot
if not self.states[slot] then
self:clearState(slot) -- initiate state
end
local ges = self.states[slot](self, tev)
if tev.id ~= -1 then
-- NOTE: tev is actually a simple reference to Input's self.ev_slots[slot],
-- which means self.last_tevs[slot] doesn't actually point to the *previous*
-- input frame for a given slot, but always points to the *current* input frame for that slot!
-- Compare to self.first_tevs below, which does create a copy...
self.last_tevs[slot] = tev
end
-- return no more than one gesture
if ges then return ges end
end
until tev == nil
end
function GestureDetector:deepCopyEv(tev)
return {
x = tev.x,
y = tev.y,
id = tev.id,
slot = tev.slot,
timev = tev.timev, -- No need to make a copy of this one, tev.timev is re-assigned to a new object on every SYN_REPORT
}
end
--[[
tap2 is the later tap
--]]
function GestureDetector:isTapBounce(tap1, tap2, interval)
-- NOTE: If time went backwards, make the delta infinite to avoid misdetections,
-- as we can no longer compute a sensible value...
local tv_diff = tap2.timev - tap1.timev
if not tv_diff:isPositive() then
tv_diff = TimeVal.huge
end
return (
math.abs(tap1.x - tap2.x) < self.SINGLE_TAP_BOUNCE_DISTANCE and
math.abs(tap1.y - tap2.y) < self.SINGLE_TAP_BOUNCE_DISTANCE and
tv_diff < interval
)
end
function GestureDetector:isDoubleTap(tap1, tap2)
local tv_diff = tap2.timev - tap1.timev
if not tv_diff:isPositive() then
tv_diff = TimeVal.huge
end
return (
math.abs(tap1.x - tap2.x) < self.DOUBLE_TAP_DISTANCE and
math.abs(tap1.y - tap2.y) < self.DOUBLE_TAP_DISTANCE and
tv_diff < ges_double_tap_interval
)
end
-- Takes TimeVals as input, not a tev
function GestureDetector:isHold(t1, t2)
local tv_diff = t2 - t1
if not tv_diff:isPositive() then
tv_diff = TimeVal.zero
end
-- NOTE: We cheat by not checking a distance because we're only checking that in tapState,
-- which already ensures a stationary finger, by elimination ;).
return tv_diff >= ges_hold_interval
end
function GestureDetector:isTwoFingerTap()
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
if self.last_tevs[s1] == nil or self.last_tevs[s2] == nil then
return false
end
local x_diff0 = math.abs(self.last_tevs[s1].x - self.first_tevs[s1].x)
local x_diff1 = math.abs(self.last_tevs[s2].x - self.first_tevs[s2].x)
local y_diff0 = math.abs(self.last_tevs[s1].y - self.first_tevs[s1].y)
local y_diff1 = math.abs(self.last_tevs[s2].y - self.first_tevs[s2].y)
local tv_diff0 = self.last_tevs[s1].timev - self.first_tevs[s1].timev
if not tv_diff0:isPositive() then
tv_diff0 = TimeVal.huge
end
local tv_diff1 = self.last_tevs[s2].timev - self.first_tevs[s2].timev
if not tv_diff1:isPositive() then
tv_diff1 = TimeVal.huge
end
return (
x_diff0 < self.TWO_FINGER_TAP_REGION and
x_diff1 < self.TWO_FINGER_TAP_REGION and
y_diff0 < self.TWO_FINGER_TAP_REGION and
y_diff1 < self.TWO_FINGER_TAP_REGION and
tv_diff0 < ges_two_finger_tap_duration and
tv_diff1 < ges_two_finger_tap_duration
)
end
--[[--
Compares `last_pan` with `first_tev` in this slot.
The second boolean argument `simple` results in only four directions if true.
@return (direction, distance) pan direction and distance
--]]
function GestureDetector:getPath(slot, simple, diagonal, first_tev)
first_tev = first_tev or self.first_tevs
local x_diff = self.last_tevs[slot].x - first_tev[slot].x
local y_diff = self.last_tevs[slot].y - first_tev[slot].y
local direction = nil
local distance = math.sqrt(x_diff*x_diff + y_diff*y_diff)
if x_diff ~= 0 or y_diff ~= 0 then
local v_direction = y_diff < 0 and "north" or "south"
local h_direction = x_diff < 0 and "west" or "east"
if (not simple
and math.abs(y_diff) > 0.577*math.abs(x_diff)
and math.abs(y_diff) < 1.732*math.abs(x_diff))
or (simple and diagonal)
then
direction = v_direction..h_direction
elseif (math.abs(x_diff) > math.abs(y_diff)) then
direction = h_direction
else
direction = v_direction
end
end
return direction, distance
end
function GestureDetector:isSwipe(slot)
if not self.first_tevs[slot] or not self.last_tevs[slot] then return end
local tv_diff = self.last_tevs[slot].timev - self.first_tevs[slot].timev
if not tv_diff:isPositive() then
tv_diff = TimeVal.huge
end
if tv_diff < ges_swipe_interval then
local x_diff = self.last_tevs[slot].x - self.first_tevs[slot].x
local y_diff = self.last_tevs[slot].y - self.first_tevs[slot].y
if x_diff ~= 0 or y_diff ~= 0 then
return true
end
end
end
function GestureDetector:getRotate(orig_point, start_point, end_point)
local a = orig_point:distance(start_point)
local b = orig_point:distance(end_point)
local c = start_point:distance(end_point)
return math.acos((a*a + b*b - c*c)/(2*a*b))*180/math.pi
end
--[[
Warning! this method won't update self.state, you need to do it
in each state method!
--]]
function GestureDetector:switchState(state_new, tev, param)
--- @todo Do we need to check whether state is valid? (houqp)
return self[state_new](self, tev, param)
end
function GestureDetector:clearState(slot)
self.states[slot] = self.initialState
self.pending_hold_timer[slot] = nil
self.detectings[slot] = false
self.first_tevs[slot] = nil
self.last_tevs[slot] = nil
self.multiswipe_directions = {}
self.multiswipe_type = nil
-- Also clear any pending hold callbacks on that slot.
-- (single taps call this, so we can't clear double_tap callbacks without being caught in an obvious catch-22 ;)).
self.input:clearTimeout(slot, "hold")
end
function GestureDetector:setNewInterval(type, interval)
if type == "ges_tap_interval" then
ges_tap_interval = TimeVal:new{ usec = interval }
elseif type == "ges_double_tap_interval" then
ges_double_tap_interval = TimeVal:new{ usec = interval }
elseif type == "ges_two_finger_tap_duration" then
ges_two_finger_tap_duration = TimeVal:new{ usec = interval }
elseif type == "ges_hold_interval" then
ges_hold_interval = TimeVal:new{ usec = interval }
elseif type == "ges_swipe_interval" then
ges_swipe_interval = TimeVal:new{ usec = interval }
end
end
function GestureDetector:getInterval(type)
if type == "ges_tap_interval" then
return ges_tap_interval:tousecs()
elseif type == "ges_double_tap_interval" then
return ges_double_tap_interval:tousecs()
elseif type == "ges_two_finger_tap_duration" then
return ges_two_finger_tap_duration:tousecs()
elseif type == "ges_hold_interval" then
return ges_hold_interval:tousecs()
elseif type == "ges_swipe_interval" then
return ges_swipe_interval:tousecs()
end
end
function GestureDetector:clearStates()
for k, _ in pairs(self.states) do
self:clearState(k)
end
end
function GestureDetector:initialState(tev)
local slot = tev.slot
if tev.id then
-- an event ends
if tev.id == -1 then
self.detectings[slot] = false
else
self.track_ids[slot] = tev.id
if tev.x and tev.y then
-- user starts a new touch motion
if not self.detectings[slot] then
self.detectings[slot] = true
-- NOTE: We can't use a simple reference, because tev is actually Input's self.ev_slots[slot],
-- and *that* is a fixed reference for a given slot!
-- Here, we really want to rememver the *first* tev, so, make a copy of it.
self.first_tevs[slot] = self:deepCopyEv(tev)
-- default to tap state
return self:switchState("tapState", tev)
end
end
end
end
end
--[[--
Attempts to figure out which clock source tap events are using...
]]
function GestureDetector:probeClockSource(timev)
-- We'll check if that timestamp is +/- 2.5s away from the three potential clock sources supported by evdev.
-- We have bigger issues than this if we're parsing events more than 3s late ;).
local threshold = TimeVal:new{ sec = 2, usec = 500000 }
-- Start w/ REALTIME, because it's the easiest to detect ;).
local realtime = TimeVal:realtime_coarse()
-- clock-threshold <= timev <= clock+threshold
if timev >= realtime - threshold and timev <= realtime + threshold then
self.clock_id = C.CLOCK_REALTIME
logger.info("GestureDetector:probeClockSource: Touch event timestamps appear to use CLOCK_REALTIME")
return
end
-- Then MONOTONIC, as it's (hopefully) more common than BOOTTIME (and also guaranteed to be an usable clock source)
local monotonic = TimeVal:monotonic_coarse()
if timev >= monotonic - threshold and timev <= monotonic + threshold then
self.clock_id = C.CLOCK_MONOTONIC
logger.info("GestureDetector:probeClockSource: Touch event timestamps appear to use CLOCK_MONOTONIC")
return
end
-- Finally, BOOTTIME
local boottime = TimeVal:boottime()
-- NOTE: It was implemented in Linux 2.6.39, so, reject 0, which would mean it's unsupported...
if not boottime:isZero() and timev >= boottime - threshold and timev <= boottime + threshold then
self.clock_id = C.CLOCK_BOOTTIME
logger.info("GestureDetector:probeClockSource: Touch event timestamps appear to use CLOCK_BOOTTIME")
return
end
-- If we're here, the detection was inconclusive :/
self.clock_id = -1
logger.info("GestureDetector:probeClockSource: Touch event clock source detection was inconclusive")
-- Print all all the gory details in debug mode when this happens...
logger.dbg("Input frame :", timev:tonumber())
logger.dbg("CLOCK_REALTIME :", realtime:tonumber())
logger.dbg("CLOCK_MONOTONIC:", monotonic:tonumber())
logger.dbg("CLOCK_BOOTTIME :", boottime:tonumber())
end
function GestureDetector:getClockSource()
return self.clock_id
end
function GestureDetector:resetClockSource()
self.clock_id = nil
end
--[[--
Handles both single and double tap.
--]]
function GestureDetector:tapState(tev)
-- Attempt to detect the clock source for these events (we reset it on suspend to discriminate MONOTONIC from BOOTTIME).
if not self.clock_id then
self:probeClockSource(tev.timev)
end
logger.dbg("in tap state...")
local slot = tev.slot
if tev.id == -1 then
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
-- end of tap event
if self.detectings[s1] and self.detectings[s2] then
if self:isTwoFingerTap() then
local pos0 = Geom:new{
x = self.last_tevs[s1].x,
y = self.last_tevs[s1].y,
w = 0, h = 0,
}
local pos1 = Geom:new{
x = self.last_tevs[s2].x,
y = self.last_tevs[s2].y,
w = 0, h = 0,
}
local tap_span = pos0:distance(pos1)
logger.dbg("two-finger tap detected with span", tap_span)
self:clearStates()
return {
ges = "two_finger_tap",
pos = pos0:midpoint(pos1),
span = tap_span,
time = tev.timev,
}
else
self:clearState(slot)
end
elseif self.last_tevs[slot] ~= nil then
-- Normal single tap seems to always go thru here
-- (the next 'else' might be there for edge cases)
return self:handleDoubleTap(tev)
else
-- last tev in this slot is cleared by last two finger tap
self:clearState(slot)
return {
ges = "tap",
pos = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
},
time = tev.timev,
}
end
else
return self:handleNonTap(tev)
end
end
function GestureDetector:handleDoubleTap(tev)
local slot = tev.slot
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
-- Tap interval / bounce detection may be tweaked by widget (i.e. VirtualKeyboard)
local tap_interval = self.input.tap_interval_override or ges_tap_interval
-- We do tap bounce detection even when double tap is enabled (so, double tap
-- is triggered when: ges_tap_interval <= delay < ges_double_tap_interval)
if not tap_interval:isZero() and self.last_taps[slot] ~= nil and self:isTapBounce(self.last_taps[slot], cur_tap, tap_interval) then
logger.dbg("tap bounce detected in slot", slot, ": ignored")
-- Simply ignore it, and clear state as this is the end of a touch event
-- (this doesn't clear self.last_taps[slot], so a 3rd tap can be detected
-- as a double tap)
self:clearState(slot)
return
end
if not self.input.disable_double_tap and self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
self.input:clearTimeout(slot, "double_tap")
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
logger.dbg("double tap detected in slot", slot)
return ges_ev
end
-- set current tap to last tap
self.last_taps[slot] = cur_tap
if self.input.disable_double_tap then
-- We can send the event immediately (no need for the
-- timer stuff needed for double tap support)
logger.dbg("single tap detected in slot", slot, ges_ev.pos)
self:clearState(slot)
return ges_ev
end
-- Double tap enabled: we can't send this single tap immediately as it
-- may be the start of a double tap. We'll send it as a single tap after
-- a timer if no second tap happened in the double tap delay.
logger.dbg("set up single/double tap timer")
-- setTimeout will handle computing the deadline in the least lossy way possible given the platform.
self.input:setTimeout(slot, "double_tap", function()
logger.dbg("in single/double tap timer, single tap:", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user has not double-tap'ed: it's a single tap
if self.last_taps[slot] ~= nil then
self.last_taps[slot] = nil
-- we are using closure here
logger.dbg("single tap detected in slot", slot, ges_ev.pos)
return ges_ev
end
end, tev.timev, ges_double_tap_interval)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
end
function GestureDetector:handleNonTap(tev)
local slot = tev.slot
if self.states[slot] ~= self.tapState then
-- switched from other state, probably from initialState
-- we return nil in this case
self.states[slot] = self.tapState
logger.dbg("set up hold timer")
-- Invalidate previous hold timers on that slot so that the following setTimeout will only react to *this* tapState.
self.input:clearTimeout(slot, "hold")
self.pending_hold_timer[slot] = true
self.input:setTimeout(slot, "hold", function()
-- If the pending_hold_timer we set on our first switch to tapState on this slot (e.g., first finger down event),
-- back when the timer was setup, is still relevant (e.g., the slot wasn't run through clearState by a finger up gesture),
-- then check that we're still in a stationary finger down state (e.g., tapState).
if self.pending_hold_timer[slot] and self.states[slot] == self.tapState then
-- That means we can switch to hold
logger.dbg("hold gesture detected in slot", slot)
self.pending_hold_timer[slot] = nil
return self:switchState("holdState", tev, true)
end
end, tev.timev, ges_hold_interval)
return {
ges = "touch",
pos = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
},
time = tev.timev,
}
else
-- We're still inside a stream of input events, see if we need to switch to other states.
if (tev.x and math.abs(tev.x - self.first_tevs[slot].x) >= self.PAN_THRESHOLD) or
(tev.y and math.abs(tev.y - self.first_tevs[slot].y) >= self.PAN_THRESHOLD) then
-- If user's finger moved far enough on the X or Y axes, switch to pan state.
return self:switchState("panState", tev)
end
end
end
function GestureDetector:panState(tev)
logger.dbg("in pan state...")
local slot = tev.slot
if tev.id == -1 then
-- end of pan, signal swipe gesture if necessary
if self:isSwipe(slot) then
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
if self.detectings[s1] and self.detectings[s2] then
local ges_ev = self:handleTwoFingerPan(tev)
self:clearStates()
if ges_ev then
if ges_ev.ges == "two_finger_pan" then
ges_ev.ges = "two_finger_swipe"
elseif ges_ev.ges == "inward_pan" then
ges_ev.ges = "pinch"
elseif ges_ev.ges == "outward_pan" then
ges_ev.ges = "spread"
end
logger.dbg(ges_ev.ges, ges_ev.direction, ges_ev.distance, "detected")
end
return ges_ev
else
return self:handleSwipe(tev)
end
else -- if end of pan is not swipe then it must be pan release.
return self:handlePanRelease(tev)
end
else
if self.states[slot] ~= self.panState then
self.states[slot] = self.panState
end
return self:handlePan(tev)
end
end
function GestureDetector:handleSwipe(tev)
local slot = tev.slot
local swipe_direction, swipe_distance = self:getPath(slot)
local start_pos = Geom:new{
x = self.first_tevs[slot].x,
y = self.first_tevs[slot].y,
w = 0, h = 0,
}
local ges = "swipe"
local multiswipe_directions
if #self.multiswipe_directions > 1 then
ges = "multiswipe"
multiswipe_directions = ""
for k, v in ipairs(self.multiswipe_directions) do
local sep = ""
if k > 1 then
sep = " "
end
multiswipe_directions = multiswipe_directions .. sep .. v[1]
end
logger.dbg("multiswipe", multiswipe_directions)
end
--- @todo dirty hack for some weird devices, replace it with better solution
if swipe_direction == "west" and DCHANGE_WEST_SWIPE_TO_EAST then
swipe_direction = "east"
elseif swipe_direction == "east" and DCHANGE_EAST_SWIPE_TO_WEST then
swipe_direction = "west"
end
logger.dbg("swipe", swipe_direction, swipe_distance, "detected in slot", slot)
self:clearState(slot)
return {
ges = ges,
-- use first pan tev coordination as swipe start point
pos = start_pos,
direction = swipe_direction,
multiswipe_directions = multiswipe_directions,
distance = swipe_distance,
time = tev.timev,
}
end
function GestureDetector:handlePan(tev)
local slot = tev.slot
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
if self.detectings[s1] and self.detectings[s2] then
return self:handleTwoFingerPan(tev)
else
local pan_direction, pan_distance = self:getPath(slot)
local pan_ev = {
ges = "pan",
relative = {
-- default to pan 0
x = 0,
y = 0,
},
pos = nil,
direction = pan_direction,
distance = pan_distance,
time = tev.timev,
}
-- regular pan
pan_ev.relative.x = tev.x - self.first_tevs[slot].x
pan_ev.relative.y = tev.y - self.first_tevs[slot].y
pan_ev.pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
}
local msd_cnt = #self.multiswipe_directions
local msd_direction_prev = (msd_cnt > 0) and self.multiswipe_directions[msd_cnt][1] or ""
local prev_ms_ev, fake_first_tev
if msd_cnt == 0 then
-- determine whether to initiate a straight or diagonal multiswipe
self.multiswipe_type = "straight"
if pan_direction ~= "north" and pan_direction ~= "south"
and pan_direction ~= "east" and pan_direction ~= "west" then
self.multiswipe_type = "diagonal"
end
-- recompute a more accurate direction and distance in a multiswipe context
elseif msd_cnt > 0 then
prev_ms_ev = self.multiswipe_directions[msd_cnt][2]
fake_first_tev = {
[slot] = {
["x"] = prev_ms_ev.pos.x,
["y"] = prev_ms_ev.pos.y,
["slot"] = slot,
},
}
end
-- the first time fake_first_tev is nil, so self.first_tevs is automatically used instead
local msd_direction, msd_distance
if self.multiswipe_type == "straight" then
msd_direction, msd_distance = self:getPath(slot, true, false, fake_first_tev)
else
msd_direction, msd_distance = self:getPath(slot, true, true, fake_first_tev)
end
if msd_distance > self.MULTISWIPE_THRESHOLD then
local pan_ev_multiswipe = pan_ev
-- store a copy of pan_ev without rotation adjustment
-- for multiswipe calculations when rotated
if self.screen:getTouchRotation() > self.screen.ORIENTATION_PORTRAIT then
pan_ev_multiswipe = util.tableDeepCopy(pan_ev)
end
if msd_direction ~= msd_direction_prev then
self.multiswipe_directions[msd_cnt+1] = {
[1] = msd_direction,
[2] = pan_ev_multiswipe,
}
-- update ongoing swipe direction to the new maximum
else
self.multiswipe_directions[msd_cnt] = {
[1] = msd_direction,
[2] = pan_ev_multiswipe,
}
end
end
return pan_ev
end
end
function GestureDetector:handleTwoFingerPan(tev)
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
-- triggering slot
local tslot = tev.slot
-- reference slot
local rslot = tslot == s2 and s1 or s2
local tpan_dir, tpan_dis = self:getPath(tslot)
local tstart_pos = Geom:new{
x = self.first_tevs[tslot].x,
y = self.first_tevs[tslot].y,
w = 0, h = 0,
}
local tend_pos = Geom:new{
x = self.last_tevs[tslot].x,
y = self.last_tevs[tslot].y,
w = 0, h = 0,
}
local rstart_pos = Geom:new{
x = self.first_tevs[rslot].x,
y = self.first_tevs[rslot].y,
w = 0, h = 0,
}
if self.states[rslot] == self.panState then
local rpan_dir, rpan_dis = self:getPath(rslot)
local rend_pos = Geom:new{
x = self.last_tevs[rslot].x,
y = self.last_tevs[rslot].y,
w = 0, h = 0,
}
local start_distance = tstart_pos:distance(rstart_pos)
local end_distance = tend_pos:distance(rend_pos)
local ges_ev = {
ges = "two_finger_pan",
-- use midpoint of tstart and rstart as swipe start point
pos = tstart_pos:midpoint(rstart_pos),
distance = tpan_dis + rpan_dis,
direction = tpan_dir,
time = tev.timev,
}
if tpan_dir ~= rpan_dir then
if start_distance > end_distance then
ges_ev.ges = "inward_pan"
else
ges_ev.ges = "outward_pan"
end
ges_ev.direction = self.DIRECTION_TABLE[tpan_dir]
end
logger.dbg(ges_ev.ges, ges_ev.direction, ges_ev.distance, "detected")
return ges_ev
elseif self.states[rslot] == self.holdState then
local angle = self:getRotate(rstart_pos, tstart_pos, tend_pos)
logger.dbg("rotate", angle, "detected")
return {
ges = "rotate",
pos = rstart_pos,
angle = angle,
time = tev.timev,
}
end
end
function GestureDetector:handlePanRelease(tev)
local slot = tev.slot
local release_pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
}
local pan_ev = {
ges = "pan_release",
pos = release_pos,
time = tev.timev,
}
local s1 = self.input.main_finger_slot
local s2 = self.input.main_finger_slot + 1
if self.detectings[s1] and self.detectings[s2] then
logger.dbg("two finger pan release detected")
pan_ev.ges = "two_finger_pan_release"
self:clearStates()
else
logger.dbg("pan release detected in slot", slot)
self:clearState(slot)
end
return pan_ev
end
function GestureDetector:holdState(tev, hold)
logger.dbg("in hold state...")
local slot = tev.slot
-- When we switch to hold state, we pass an additional boolean param "hold".
if tev.id ~= -1 and hold and self.last_tevs[slot].x and self.last_tevs[slot].y then
self.states[slot] = self.holdState
return {
ges = "hold",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
elseif tev.id == -1 and self.last_tevs[slot] ~= nil then
-- end of hold, signal hold release
logger.dbg("hold_release detected in slot", slot)
local last_x = self.last_tevs[slot].x
local last_y = self.last_tevs[slot].y
self:clearState(slot)
return {
ges = "hold_release",
pos = Geom:new{
x = last_x,
y = last_y,
w = 0, h = 0,
},
time = tev.timev,
}
elseif (tev.x and math.abs(tev.x - self.first_tevs[slot].x) >= self.PAN_THRESHOLD) or
(tev.y and math.abs(tev.y - self.first_tevs[slot].y) >= self.PAN_THRESHOLD) then
local ges_ev = self:handlePan(tev)
if ges_ev ~= nil then ges_ev.ges = "hold_pan" end
return ges_ev
end
end
local ges_coordinate_translation_270 = {
north = "west",
south = "east",
east = "north",
west = "south",
northeast = "northwest",
northwest = "southwest",
southeast = "northeast",
southwest = "southeast",
}
local ges_coordinate_translation_180 = {
north = "south",
south = "north",
east = "west",
west = "east",
northeast = "southwest",
northwest = "southeast",
southeast = "northwest",
southwest = "northeast",
}
local ges_coordinate_translation_90 = {
north = "east",
south = "west",
east = "south",
west = "north",
northeast = "southeast",
northwest = "northeast",
southeast = "southwest",
southwest = "northwest",
}
local function translateGesDirCoordinate(direction, translation_table)
return translation_table[direction]
end
local function translateMultiswipeGesDirCoordinate(multiswipe_directions, translation_table)
return multiswipe_directions:gsub("%S+", translation_table)
end
--[[--
Changes gesture's `x` and `y` coordinates according to screen view mode.
@param ges gesture that you want to adjust
@return adjusted gesture.
--]]
function GestureDetector:adjustGesCoordinate(ges)
local mode = self.screen:getTouchRotation()
if mode == self.screen.ORIENTATION_LANDSCAPE then
-- in landscape mode rotated 90
if ges.pos then
ges.pos.x, ges.pos.y = (self.screen:getWidth() - ges.pos.y), (ges.pos.x)
end
if ges.ges == "swipe" or ges.ges == "pan"
or ges.ges == "multiswipe"
or ges.ges == "two_finger_swipe"
or ges.ges == "two_finger_pan"
then
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_90)
if ges.ges == "multiswipe" then
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_90)
end
if ges.relative then
ges.relative.x, ges.relative.y = -ges.relative.y, ges.relative.x
end
elseif ges.ges == "pinch" or ges.ges == "spread"
or ges.ges == "inward_pan"
or ges.ges == "outward_pan" then
if ges.direction == "horizontal" then
ges.direction = "vertical"
elseif ges.direction == "vertical" then
ges.direction = "horizontal"
end
end
elseif mode == self.screen.ORIENTATION_LANDSCAPE_ROTATED then
-- in landscape mode rotated 270
if ges.pos then
ges.pos.x, ges.pos.y = (ges.pos.y), (self.screen:getHeight() - ges.pos.x)
end
if ges.ges == "swipe" or ges.ges == "pan"
or ges.ges == "multiswipe"
or ges.ges == "two_finger_swipe"
or ges.ges == "two_finger_pan"
then
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_270)
if ges.ges == "multiswipe" then
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_270)
end
if ges.relative then
ges.relative.x, ges.relative.y = ges.relative.y, -ges.relative.x
end
elseif ges.ges == "pinch" or ges.ges == "spread"
or ges.ges == "inward_pan"
or ges.ges == "outward_pan" then
if ges.direction == "horizontal" then
ges.direction = "vertical"
elseif ges.direction == "vertical" then
ges.direction = "horizontal"
end
end
elseif mode == self.screen.ORIENTATION_PORTRAIT_ROTATED then
-- in portrait mode rotated 180
if ges.pos then
ges.pos.x, ges.pos.y = (self.screen:getWidth() - ges.pos.x), (self.screen:getHeight() - ges.pos.y)
end
if ges.ges == "swipe" or ges.ges == "pan"
or ges.ges == "multiswipe"
or ges.ges == "two_finger_swipe"
or ges.ges == "two_finger_pan"
then
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_180)
if ges.ges == "multiswipe" then
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_180)
end
if ges.relative then
ges.relative.x, ges.relative.y = -ges.relative.x, -ges.relative.y
end
elseif ges.ges == "pinch" or ges.ges == "spread"
or ges.ges == "inward_pan"
or ges.ges == "outward_pan" then
if ges.direction == "horizontal" then
ges.direction = "horizontal"
elseif ges.direction == "vertical" then
ges.direction = "vertical"
end
end
end
logger.dbg("adjusted ges:", ges.ges, ges.multiswipe_directions or ges.direction)
return ges
end
return GestureDetector