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koreader/frontend/device/input.lua

1209 lines
48 KiB
Lua

--[[--
An interface to get input events.
--]]
local DataStorage = require("datastorage")
local DEBUG = require("dbg")
local Event = require("ui/event")
local GestureDetector = require("device/gesturedetector")
local Key = require("device/key")
local TimeVal = require("ui/timeval")
local framebuffer = require("ffi/framebuffer")
local input = require("ffi/input")
local logger = require("logger")
local _ = require("gettext")
-- We're going to need a few <linux/input.h> constants...
local ffi = require("ffi")
local C = ffi.C
require("ffi/posix_h")
require("ffi/linux_input_h")
-- luacheck: push
-- luacheck: ignore
-- key press event values (KEY.value)
local EVENT_VALUE_KEY_PRESS = 1
local EVENT_VALUE_KEY_REPEAT = 2
local EVENT_VALUE_KEY_RELEASE = 0
-- For Kindle Oasis orientation events (ABS.code)
-- the ABS code of orientation event will be adjusted to -24 from 24 (C.ABS_PRESSURE)
-- as C.ABS_PRESSURE is also used to detect touch input in KOBO devices.
local ABS_OASIS_ORIENTATION = -24
local DEVICE_ORIENTATION_PORTRAIT_LEFT = 15
local DEVICE_ORIENTATION_PORTRAIT_RIGHT = 17
local DEVICE_ORIENTATION_PORTRAIT = 19
local DEVICE_ORIENTATION_PORTRAIT_ROTATED_LEFT = 16
local DEVICE_ORIENTATION_PORTRAIT_ROTATED_RIGHT = 18
local DEVICE_ORIENTATION_PORTRAIT_ROTATED = 20
local DEVICE_ORIENTATION_LANDSCAPE = 21
local DEVICE_ORIENTATION_LANDSCAPE_ROTATED = 22
-- Kindle Oasis 2 & 3 variant
-- c.f., drivers/input/misc/accel/bma2x2.c
local UPWARD_PORTRAIT_UP_INTERRUPT_HAPPENED = 15
local UPWARD_PORTRAIT_DOWN_INTERRUPT_HAPPENED = 16
local UPWARD_LANDSCAPE_LEFT_INTERRUPT_HAPPENED = 17
local UPWARD_LANDSCAPE_RIGHT_INTERRUPT_HAPPENED = 18
-- For the events of the Forma & Libra accelerometers (MSC.value)
-- c.f., drivers/hwmon/mma8x5x.c
local MSC_RAW_GSENSOR_PORTRAIT_DOWN = 0x17
local MSC_RAW_GSENSOR_PORTRAIT_UP = 0x18
local MSC_RAW_GSENSOR_LANDSCAPE_RIGHT = 0x19
local MSC_RAW_GSENSOR_LANDSCAPE_LEFT = 0x1a
-- Not that we care about those, but they are reported, and accurate ;).
local MSC_RAW_GSENSOR_BACK = 0x1b
local MSC_RAW_GSENSOR_FRONT = 0x1c
-- For debug logging of ev.type
local linux_evdev_type_map = {
[C.EV_SYN] = "EV_SYN",
[C.EV_KEY] = "EV_KEY",
[C.EV_REL] = "EV_REL",
[C.EV_ABS] = "EV_ABS",
[C.EV_MSC] = "EV_MSC",
[C.EV_SW] = "EV_SW",
[C.EV_LED] = "EV_LED",
[C.EV_SND] = "EV_SND",
[C.EV_REP] = "EV_REP",
[C.EV_FF] = "EV_FF",
[C.EV_PWR] = "EV_PWR",
[C.EV_FF_STATUS] = "EV_FF_STATUS",
[C.EV_MAX] = "EV_MAX",
[C.EV_SDL] = "EV_SDL",
}
-- For debug logging of ev.code
local linux_evdev_syn_code_map = {
[C.SYN_REPORT] = "SYN_REPORT",
[C.SYN_CONFIG] = "SYN_CONFIG",
[C.SYN_MT_REPORT] = "SYN_MT_REPORT",
[C.SYN_DROPPED] = "SYN_DROPPED",
}
local linux_evdev_key_code_map = {
[C.KEY_BATTERY] = "KEY_BATTERY",
[C.BTN_TOOL_PEN] = "BTN_TOOL_PEN",
[C.BTN_TOOL_FINGER] = "BTN_TOOL_FINGER",
[C.BTN_TOOL_RUBBER] = "BTN_TOOL_RUBBER",
[C.BTN_TOUCH] = "BTN_TOUCH",
[C.BTN_STYLUS] = "BTN_STYLUS",
[C.BTN_STYLUS2] = "BTN_STYLUS2",
}
local linux_evdev_abs_code_map = {
[C.ABS_X] = "ABS_X",
[C.ABS_Y] = "ABS_Y",
[C.ABS_PRESSURE] = "ABS_PRESSURE",
[C.ABS_DISTANCE] = "ABS_DISTANCE",
[C.ABS_MT_SLOT] = "ABS_MT_SLOT",
[C.ABS_MT_TOUCH_MAJOR] = "ABS_MT_TOUCH_MAJOR",
[C.ABS_MT_TOUCH_MINOR] = "ABS_MT_TOUCH_MINOR",
[C.ABS_MT_WIDTH_MAJOR] = "ABS_MT_WIDTH_MAJOR",
[C.ABS_MT_WIDTH_MINOR] = "ABS_MT_WIDTH_MINOR",
[C.ABS_MT_ORIENTATION] = "ABS_MT_ORIENTATION",
[C.ABS_MT_POSITION_X] = "ABS_MT_POSITION_X",
[C.ABS_MT_POSITION_Y] = "ABS_MT_POSITION_Y",
[C.ABS_MT_TOOL_TYPE] = "ABS_MT_TOOL_TYPE",
[C.ABS_MT_BLOB_ID] = "ABS_MT_BLOB_ID",
[C.ABS_MT_TRACKING_ID] = "ABS_MT_TRACKING_ID",
[C.ABS_MT_PRESSURE] = "ABS_MT_PRESSURE",
[C.ABS_TILT_X] = "ABS_TILT_X",
[C.ABS_TILT_Y] = "ABS_TILT_Y",
[C.ABS_MT_DISTANCE] = "ABS_MT_DISTANCE",
[C.ABS_MT_TOOL_X] = "ABS_MT_TOOL_X",
[C.ABS_MT_TOOL_Y] = "ABS_MT_TOOL_Y",
}
local linux_evdev_msc_code_map = {
[C.MSC_RAW] = "MSC_RAW",
}
-- luacheck: pop
local _internal_clipboard_text = nil -- holds the last copied text
local Input = {
-- must point to the device implementation when instantiating
device = nil,
-- this depends on keyboard layout and should be overridden:
event_map = {},
-- adapters are post processing functions that transform a given event to another event
event_map_adapter = {},
-- EV_ABS event to honor for pressure event (if any)
pressure_event = nil,
group = {
Cursor = { "Up", "Down", "Left", "Right" },
PgFwd = { "RPgFwd", "LPgFwd" },
PgBack = { "RPgBack", "LPgBack" },
Alphabet = {
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
},
AlphaNumeric = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
},
Numeric = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
},
Text = {
" ", ".", "/",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
},
Any = {
" ", ".", "/",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"Up", "Down", "Left", "Right", "Press", "Backspace", "End",
"Back", "Sym", "AA", "Menu", "Home", "Del",
"LPgBack", "RPgBack", "LPgFwd", "RPgFwd"
},
},
-- NOTE: When looking at the device in Portrait mode, that's assuming PgBack is on TOP, and PgFwd on the BOTTOM
rotation_map = {
[framebuffer.ORIENTATION_PORTRAIT] = {},
[framebuffer.ORIENTATION_LANDSCAPE] = { Up = "Right", Right = "Down", Down = "Left", Left = "Up", LPgBack = "LPgFwd", LPgFwd = "LPgBack", RPgBack = "RPgFwd", RPgFwd = "RPgBack" },
[framebuffer.ORIENTATION_PORTRAIT_ROTATED] = { Up = "Down", Right = "Left", Down = "Up", Left = "Right", LPgFwd = "LPgBack", LPgBack = "LPgFwd", RPgFwd = "RPgBack", RPgBack = "RPgFwd" },
[framebuffer.ORIENTATION_LANDSCAPE_ROTATED] = { Up = "Left", Right = "Up", Down = "Right", Left = "Down" }
},
timer_callbacks = {},
disable_double_tap = true,
tap_interval_override = nil,
-- keyboard state:
modifiers = {
Alt = false,
Ctrl = false,
Shift = false,
Sym = false,
},
-- repeat state:
repeat_count = 0,
-- touch state:
main_finger_slot = 0,
cur_slot = 0,
MTSlots = {},
ev_slots = {},
gesture_detector = nil,
-- simple internal clipboard implementation, can be overidden to use system clipboard
hasClipboardText = function()
return _internal_clipboard_text ~= nil and _internal_clipboard_text ~= ""
end,
getClipboardText = function()
return _internal_clipboard_text
end,
setClipboardText = function(text)
_internal_clipboard_text = text
end,
}
function Input:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
if o.init then o:init() end
return o
end
function Input:init()
-- Handle default finger slot
self.cur_slot = self.main_finger_slot
self.ev_slots = {
[self.main_finger_slot] = {
slot = self.main_finger_slot,
},
}
self.gesture_detector = GestureDetector:new{
screen = self.device.screen,
input = self,
}
-- set up fake event map
self.event_map[10000] = "IntoSS" -- go into screen saver
self.event_map[10001] = "OutOfSS" -- go out of screen saver
self.event_map[10010] = "UsbPlugIn"
self.event_map[10011] = "UsbPlugOut"
self.event_map[10020] = "Charging"
self.event_map[10021] = "NotCharging"
-- user custom event map
local custom_event_map_location = string.format(
"%s/%s", DataStorage:getSettingsDir(), "event_map.lua")
local ok, custom_event_map = pcall(dofile, custom_event_map_location)
if ok then
for key, value in pairs(custom_event_map) do
self.event_map[key] = value
end
logger.info("loaded custom event map", custom_event_map)
end
end
--[[--
Wrapper for FFI input open.
Note that we adhere to the "." syntax here for compatibility.
@todo Clean up separation FFI/this.
--]]
function Input.open(device, is_emu_events)
input.open(device, is_emu_events and 1 or 0)
end
--[[--
Different device models can implement their own hooks
and register them.
--]]
function Input:registerEventAdjustHook(hook, hook_params)
local old = self.eventAdjustHook
self.eventAdjustHook = function(this, ev)
old(this, ev)
hook(this, ev, hook_params)
end
end
function Input:registerGestureAdjustHook(hook, hook_params)
local old = self.gestureAdjustHook
self.gestureAdjustHook = function(this, ges)
old(this, ges)
hook(this, ges, hook_params)
end
end
function Input:eventAdjustHook(ev)
-- do nothing by default
end
function Input:gestureAdjustHook(ges)
-- do nothing by default
end
--- Catalog of predefined hooks.
function Input:adjustTouchSwitchXY(ev)
if ev.type == C.EV_ABS then
if ev.code == C.ABS_X then
ev.code = C.ABS_Y
elseif ev.code == C.ABS_Y then
ev.code = C.ABS_X
elseif ev.code == C.ABS_MT_POSITION_X then
ev.code = C.ABS_MT_POSITION_Y
elseif ev.code == C.ABS_MT_POSITION_Y then
ev.code = C.ABS_MT_POSITION_X
end
end
end
function Input:adjustTouchScale(ev, by)
if ev.type == C.EV_ABS then
if ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X then
ev.value = by.x * ev.value
end
if ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y then
ev.value = by.y * ev.value
end
end
end
function Input:adjustTouchMirrorX(ev, width)
if ev.type == C.EV_ABS
and (ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X) then
ev.value = width - ev.value
end
end
function Input:adjustTouchMirrorY(ev, height)
if ev.type == C.EV_ABS
and (ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y) then
ev.value = height - ev.value
end
end
function Input:adjustTouchTranslate(ev, by)
if ev.type == C.EV_ABS then
if ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X then
ev.value = by.x + ev.value
end
if ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y then
ev.value = by.y + ev.value
end
end
end
function Input:adjustKindleOasisOrientation(ev)
if ev.type == C.EV_ABS and ev.code == C.ABS_PRESSURE then
ev.code = ABS_OASIS_ORIENTATION
end
end
function Input:setTimeout(slot, ges, cb, origin, delay)
local item = {
slot = slot,
gesture = ges,
callback = cb,
}
-- We're going to need the clock source id for these events from GestureDetector
local clock_id = self.gesture_detector:getClockSource()
local deadline
-- If we're on a platform with the timerfd backend, handle that
local timerfd
if input.setTimer then
-- If GestureDetector's clock source probing was inconclusive, do this on the UI timescale instead.
if clock_id == -1 then
deadline = TimeVal:now() + delay
clock_id = C.CLOCK_MONOTONIC
else
deadline = origin + delay
end
-- What this does is essentially to ask the kernel to wake us up when the timer expires,
-- instead of ensuring that ourselves via a polling timeout.
-- This ensures perfect accuracy, and allows it to be computed in the event's own timescale.
timerfd = input.setTimer(clock_id, deadline.sec, deadline.usec)
end
if timerfd then
-- It worked, tweak the table a bit to make it clear the deadline will be handled by the kernel
item.timerfd = timerfd
-- We basically only need this for the sorting ;).
item.deadline = deadline
else
-- No timerfd, we'll compute a poll timeout ourselves.
if clock_id == C.CLOCK_MONOTONIC then
-- If the event's clocksource is monotonic, we can use it directly.
deadline = origin + delay
else
-- Otherwise, fudge it by using a current timestamp in the UI's timescale (MONOTONIC).
-- This isn't the end of the world in practice (c.f., #7415).
deadline = TimeVal:now() + delay
end
item.deadline = deadline
end
table.insert(self.timer_callbacks, item)
-- NOTE: While the timescale is monotonic, we may interleave timers based on different delays, so we still need to sort...
table.sort(self.timer_callbacks, function(v1, v2)
return v1.deadline < v2.deadline
end)
end
-- Clear all timeouts for a specific slot (and a specific gesture, if ges is set)
function Input:clearTimeout(slot, ges)
for i = #self.timer_callbacks, 1, -1 do
local item = self.timer_callbacks[i]
if item.slot == slot and (not ges or item.gesture == ges) then
-- If the timerfd backend is in use, close the fd and free the list's node, too.
if item.timerfd then
input.clearTimer(item.timerfd)
end
table.remove(self.timer_callbacks, i)
end
end
end
function Input:clearTimeouts()
-- If the timerfd backend is in use, close the fds, too
if input.setTimer then
for _, item in ipairs(self.timer_callbacks) do
if item.timerfd then
input.clearTimer(item.timerfd)
end
end
end
self.timer_callbacks = {}
end
-- Reset the gesture parsing state to a blank slate
function Input:resetState()
if self.gesture_detector then
self.gesture_detector:clearStates()
-- Resets the clock source probe
self.gesture_detector:resetClockSource()
end
self:clearTimeouts()
end
function Input:handleKeyBoardEv(ev)
-- Detect loss of contact for the "snow" protocol...
if self.snow_protocol then
if ev.code == C.BTN_TOUCH and ev.value == 0 then
-- Kernel sends it after loss of contact for *all* slots,
-- only once the final contact point has been lifted.
if #self.MTSlots == 0 then
-- Likely, since this is usually in its own event stream,
-- meaning self.MTSlots has *just* been cleared by our last EV_SYN:SYN_REPORT handler...
-- So, poke at the actual data to find the slots that are currently active (i.e., in the down state),
-- and re-populate a minimal self.MTSlots array that simply switches them to the up state ;).
for _, slot in pairs(self.ev_slots) do
if slot.id ~= -1 then
table.insert(self.MTSlots, slot)
slot.id = -1
end
end
else
-- Unlikely, given what we mentioned above...
-- Note that, funnily enough, its EV_KEY:BTN_TOUCH:1 counterpart
-- *can* be in the same initial event stream as the EV_ABS batch...
for _, MTSlot in ipairs(self.MTSlots) do
self:setMtSlot(MTSlot.slot, "id", -1)
end
end
return
end
end
local keycode = self.event_map[ev.code]
if not keycode then
-- do not handle keypress for keys we don't know
return
end
if self.event_map_adapter[keycode] then
return self.event_map_adapter[keycode](ev)
end
-- take device rotation into account
if self.rotation_map[self.device.screen:getRotationMode()][keycode] then
keycode = self.rotation_map[self.device.screen:getRotationMode()][keycode]
end
-- fake events
if keycode == "IntoSS" or keycode == "OutOfSS"
or keycode == "UsbPlugIn" or keycode == "UsbPlugOut"
or keycode == "Charging" or keycode == "NotCharging" then
return keycode
end
-- The hardware camera button is used in Android to toggle the touchscreen
if keycode == "Camera" and ev.value == EVENT_VALUE_KEY_RELEASE
and G_reader_settings:isTrue("camera_key_toggles_touchscreen") then
local isAndroid, android = pcall(require, "android")
if isAndroid then
-- toggle touchscreen behaviour
android.toggleTouchscreenIgnored()
-- show a toast with the new behaviour
if android.isTouchscreenIgnored() then
android.notification(_("Touchscreen disabled"))
else
android.notification(_("Touchscreen enabled"))
end
end
return
end
if keycode == "Power" then
-- Kobo generates Power keycode only, we need to decide whether it's
-- power-on or power-off ourselves.
if ev.value == EVENT_VALUE_KEY_PRESS then
return "PowerPress"
elseif ev.value == EVENT_VALUE_KEY_RELEASE then
return "PowerRelease"
end
end
-- quit on Alt + F4
-- this is also emitted by the close event in SDL
if self:isEvKeyPress(ev) and self.modifiers["Alt"] and keycode == "F4" then
local Device = require("frontend/device")
local UIManager = require("ui/uimanager")
local save_quit = function()
Device:saveSettings()
UIManager:quit()
end
UIManager:broadcastEvent(Event:new("Exit", save_quit))
end
-- handle modifier keys
if self.modifiers[keycode] ~= nil then
if ev.value == EVENT_VALUE_KEY_PRESS then
self.modifiers[keycode] = true
elseif ev.value == EVENT_VALUE_KEY_RELEASE then
self.modifiers[keycode] = false
end
return
end
local key = Key:new(keycode, self.modifiers)
if ev.value == EVENT_VALUE_KEY_PRESS then
return Event:new("KeyPress", key)
elseif ev.value == EVENT_VALUE_KEY_REPEAT then
-- NOTE: We only care about repeat events from the pageturn buttons...
-- And we *definitely* don't want to flood the Event queue with useless SleepCover repeats!
if keycode == "LPgBack"
or keycode == "RPgBack"
or keycode == "LPgFwd"
or keycode == "RPgFwd" then
--- @fixme Crappy event staggering!
--
-- The Forma & co repeats every 80ms after a 400ms delay, and 500ms roughly corresponds to a flashing update,
-- so stuff is usually in sync when you release the key.
-- Obvious downside is that this ends up slower than just mashing the key.
--
-- A better approach would be an onKeyRelease handler that flushes the Event queue...
self.repeat_count = self.repeat_count + 1
if self.repeat_count == 1 then
return Event:new("KeyRepeat", key)
elseif self.repeat_count >= 6 then
self.repeat_count = 0
end
end
elseif ev.value == EVENT_VALUE_KEY_RELEASE then
self.repeat_count = 0
return Event:new("KeyRelease", key)
end
end
function Input:handleMiscEv(ev)
-- should be handled by a misc event protocol plugin
end
function Input:handleSdlEv(ev)
-- overwritten by device implementation
end
--[[--
Parse each touch ev from kernel and build up tev.
tev will be sent to GestureDetector:feedEvent
Events for a single tap motion from Linux kernel (MT protocol B):
MT_TRACK_ID: 0
MT_X: 222
MT_Y: 207
SYN REPORT
MT_TRACK_ID: -1
SYN REPORT
Notice that each line is a single event.
From kernel document:
For type B devices, the kernel driver should associate a slot with each
identified contact, and use that slot to propagate changes for the contact.
Creation, replacement and destruction of contacts is achieved by modifying
the C.ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id
is interpreted as a contact, and the value -1 denotes an unused slot. A
tracking id not previously present is considered new, and a tracking id no
longer present is considered removed. Since only changes are propagated,
the full state of each initiated contact has to reside in the receiving
end. Upon receiving an MT event, one simply updates the appropriate
attribute of the current slot.
--]]
function Input:handleTouchEv(ev)
if ev.type == C.EV_ABS then
if #self.MTSlots == 0 then
table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
end
if ev.code == C.ABS_MT_SLOT then
self:addSlotIfChanged(ev.value)
elseif ev.code == C.ABS_MT_TRACKING_ID then
if self.snow_protocol then
-- We'll never get an ABS_MT_SLOT event,
-- instead we have a slot-like ABS_MT_TRACKING_ID value...
self:addSlotIfChanged(ev.value)
end
self:setCurrentMtSlot("id", ev.value)
elseif ev.code == C.ABS_MT_TOOL_TYPE then
-- NOTE: On the Elipsa: Finger == 0; Pen == 1
self:setCurrentMtSlot("tool", ev.value)
elseif ev.code == C.ABS_MT_POSITION_X then
self:setCurrentMtSlot("x", ev.value)
elseif ev.code == C.ABS_MT_POSITION_Y then
self:setCurrentMtSlot("y", ev.value)
elseif self.pressure_event and ev.code == self.pressure_event and ev.value == 0 then
-- Drop hovering *pen* events
local tool = self:getCurrentMtSlotData("tool")
if tool and tool == 1 then
self:setCurrentMtSlot("id", -1)
end
-- code to emulate mt protocol on kobos
-- we "confirm" abs_x, abs_y only when pressure ~= 0
elseif ev.code == C.ABS_X then
self:setCurrentMtSlot("abs_x", ev.value)
elseif ev.code == C.ABS_Y then
self:setCurrentMtSlot("abs_y", ev.value)
elseif ev.code == C.ABS_PRESSURE then
if ev.value ~= 0 then
self:setCurrentMtSlot("id", 1)
self:confirmAbsxy()
else
self:cleanAbsxy()
self:setCurrentMtSlot("id", -1)
end
end
elseif ev.type == C.EV_SYN then
if ev.code == C.SYN_REPORT then
-- Promote our event's time table to a real TimeVal
setmetatable(ev.time, TimeVal)
for _, MTSlot in ipairs(self.MTSlots) do
self:setMtSlot(MTSlot.slot, "timev", ev.time)
end
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
self.gesture_detector:adjustGesCoordinate(touch_ges)
)
end
end
end
end
function Input:handleTouchEvPhoenix(ev)
-- Hack on handleTouchEV for the Kobo Aura
-- It seems to be using a custom protocol:
-- finger 0 down:
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, x1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, y1);
-- input_mt_sync (elan_touch_data.input);
-- finger 1 down:
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, x2);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, y2);
-- input_mt_sync (elan_touch_data.input);
-- finger 0 up:
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, last_x);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, last_y);
-- input_mt_sync (elan_touch_data.input);
-- finger 1 up:
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 1);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 0);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, last_x2);
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, last_y2);
-- input_mt_sync (elan_touch_data.input);
if ev.type == C.EV_ABS then
if #self.MTSlots == 0 then
table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
end
if ev.code == C.ABS_MT_TRACKING_ID then
self:addSlotIfChanged(ev.value)
self:setCurrentMtSlot("id", ev.value)
elseif ev.code == C.ABS_MT_TOUCH_MAJOR and ev.value == 0 then
self:setCurrentMtSlot("id", -1)
elseif ev.code == C.ABS_MT_POSITION_X then
self:setCurrentMtSlot("x", ev.value)
elseif ev.code == C.ABS_MT_POSITION_Y then
self:setCurrentMtSlot("y", ev.value)
end
elseif ev.type == C.EV_SYN then
if ev.code == C.SYN_REPORT then
setmetatable(ev.time, TimeVal)
for _, MTSlot in ipairs(self.MTSlots) do
self:setMtSlot(MTSlot.slot, "timev", ev.time)
end
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
self.gesture_detector:adjustGesCoordinate(touch_ges)
)
end
end
end
end
function Input:handleTouchEvLegacy(ev)
-- Single Touch Protocol. Some devices emit both singletouch and multitouch events.
-- In those devices the 'handleTouchEv' function doesn't work as expected. Use this function instead.
if ev.type == C.EV_ABS then
if #self.MTSlots == 0 then
table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
end
if ev.code == C.ABS_X then
self:setCurrentMtSlot("x", ev.value)
elseif ev.code == C.ABS_Y then
self:setCurrentMtSlot("y", ev.value)
elseif ev.code == C.ABS_PRESSURE then
if ev.value ~= 0 then
self:setCurrentMtSlot("id", 1)
else
self:setCurrentMtSlot("id", -1)
end
end
elseif ev.type == C.EV_SYN then
if ev.code == C.SYN_REPORT then
setmetatable(ev.time, TimeVal)
for _, MTSlot in ipairs(self.MTSlots) do
self:setMtSlot(MTSlot.slot, "timev", ev.time)
end
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
self.gesture_detector:adjustGesCoordinate(touch_ges)
)
end
end
end
end
function Input:handleOasisOrientationEv(ev)
local rotation_mode, screen_mode
if self.device:isZelda() then
if ev.value == UPWARD_PORTRAIT_UP_INTERRUPT_HAPPENED then
-- i.e., UR
rotation_mode = framebuffer.ORIENTATION_PORTRAIT
screen_mode = 'portrait'
elseif ev.value == UPWARD_LANDSCAPE_LEFT_INTERRUPT_HAPPENED then
-- i.e., CW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE
screen_mode = 'landscape'
elseif ev.value == UPWARD_PORTRAIT_DOWN_INTERRUPT_HAPPENED then
-- i.e., UD
rotation_mode = framebuffer.ORIENTATION_PORTRAIT_ROTATED
screen_mode = 'portrait'
elseif ev.value == UPWARD_LANDSCAPE_RIGHT_INTERRUPT_HAPPENED then
-- i.e., CCW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE_ROTATED
screen_mode = 'landscape'
end
else
if ev.value == DEVICE_ORIENTATION_PORTRAIT
or ev.value == DEVICE_ORIENTATION_PORTRAIT_LEFT
or ev.value == DEVICE_ORIENTATION_PORTRAIT_RIGHT then
-- i.e., UR
rotation_mode = framebuffer.ORIENTATION_PORTRAIT
screen_mode = 'portrait'
elseif ev.value == DEVICE_ORIENTATION_LANDSCAPE then
-- i.e., CW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE
screen_mode = 'landscape'
elseif ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED
or ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED_LEFT
or ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED_RIGHT then
-- i.e., UD
rotation_mode = framebuffer.ORIENTATION_PORTRAIT_ROTATED
screen_mode = 'portrait'
elseif ev.value == DEVICE_ORIENTATION_LANDSCAPE_ROTATED then
-- i.e., CCW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE_ROTATED
screen_mode = 'landscape'
end
end
local old_rotation_mode = self.device.screen:getRotationMode()
if self.device:isGSensorLocked() then
local old_screen_mode = self.device.screen:getScreenMode()
if rotation_mode ~= old_rotation_mode and screen_mode == old_screen_mode then
-- Cheaper than a full SetRotationMode event, as we don't need to re-layout anything.
self.device.screen:setRotationMode(rotation_mode)
local UIManager = require("ui/uimanager")
UIManager:onRotation()
end
else
if rotation_mode ~= old_rotation_mode then
return Event:new("SetRotationMode", rotation_mode)
end
end
end
--- Accelerometer on the Forma/Libra
function Input:handleMiscEvNTX(ev)
local rotation_mode, screen_mode
if ev.code == C.MSC_RAW then
if ev.value == MSC_RAW_GSENSOR_PORTRAIT_UP then
-- i.e., UR
rotation_mode = framebuffer.ORIENTATION_PORTRAIT
screen_mode = 'portrait'
elseif ev.value == MSC_RAW_GSENSOR_LANDSCAPE_RIGHT then
-- i.e., CW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE
screen_mode = 'landscape'
elseif ev.value == MSC_RAW_GSENSOR_PORTRAIT_DOWN then
-- i.e., UD
rotation_mode = framebuffer.ORIENTATION_PORTRAIT_ROTATED
screen_mode = 'portrait'
elseif ev.value == MSC_RAW_GSENSOR_LANDSCAPE_LEFT then
-- i.e., CCW
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE_ROTATED
screen_mode = 'landscape'
else
-- Discard FRONT/BACK
return
end
else
-- Discard unhandled event codes, just to future-proof this ;).
return
end
local old_rotation_mode = self.device.screen:getRotationMode()
if self.device:isGSensorLocked() then
local old_screen_mode = self.device.screen:getScreenMode()
if rotation_mode and rotation_mode ~= old_rotation_mode and screen_mode == old_screen_mode then
-- Cheaper than a full SetRotationMode event, as we don't need to re-layout anything.
self.device.screen:setRotationMode(rotation_mode)
local UIManager = require("ui/uimanager")
UIManager:onRotation()
end
else
if rotation_mode and rotation_mode ~= old_rotation_mode then
return Event:new("SetRotationMode", rotation_mode)
end
end
end
--- Allow toggling the accelerometer at runtime.
function Input:toggleMiscEvNTX(toggle)
if toggle == true then
-- Honor Gyro events
if not self.isNTXAccelHooked then
self.handleMiscEv = self.handleMiscEvNTX
self.isNTXAccelHooked = true
end
elseif toggle == false then
-- Ignore Gyro events
if self.isNTXAccelHooked then
self.handleMiscEv = function() end
self.isNTXAccelHooked = false
end
else
-- Toggle it
if self.isNTXAccelHooked then
self.handleMiscEv = function() end
else
self.handleMiscEv = self.handleMiscEvNTX
end
self.isNTXAccelHooked = not self.isNTXAccelHooked
end
end
-- helpers for touch event data management:
function Input:setMtSlot(slot, key, val)
if not self.ev_slots[slot] then
self.ev_slots[slot] = {
slot = slot
}
end
self.ev_slots[slot][key] = val
end
function Input:setCurrentMtSlot(key, val)
self:setMtSlot(self.cur_slot, key, val)
end
function Input:getMtSlot(slot)
return self.ev_slots[slot]
end
function Input:getCurrentMtSlot()
return self:getMtSlot(self.cur_slot)
end
function Input:getCurrentMtSlotData(key)
local slot = self:getCurrentMtSlot()
if slot then
return slot[key]
end
return nil
end
function Input:addSlotIfChanged(value)
if self.cur_slot ~= value then
table.insert(self.MTSlots, self:getMtSlot(value))
self.cur_slot = value
end
end
function Input:confirmAbsxy()
self:setCurrentMtSlot("x", self.ev_slots[self.cur_slot]["abs_x"])
self:setCurrentMtSlot("y", self.ev_slots[self.cur_slot]["abs_y"])
end
function Input:cleanAbsxy()
self:setCurrentMtSlot("abs_x", nil)
self:setCurrentMtSlot("abs_y", nil)
end
function Input:isEvKeyPress(ev)
return ev.value == EVENT_VALUE_KEY_PRESS
end
function Input:isEvKeyRepeat(ev)
return ev.value == EVENT_VALUE_KEY_REPEAT
end
function Input:isEvKeyRelease(ev)
return ev.value == EVENT_VALUE_KEY_RELEASE
end
--- Main event handling.
-- `now` corresponds to UIManager:getTime() (a TimeVal), and it's just been updated by UIManager.
-- `deadline` (a TimeVal) is the absolute deadline imposed by UIManager:handleInput() (a.k.a., our main event loop ^^):
-- it's either nil (meaning block forever waiting for input), or the earliest UIManager deadline (in most cases, that's the next scheduled task,
-- in much less common cases, that's the earliest of UIManager.INPUT_TIMEOUT (currently, only KOSync ever sets it) or UIManager.ZMQ_TIMEOUT if there are pending ZMQs).
function Input:waitEvent(now, deadline)
-- On the first iteration of the loop, we don't need to update now, we're following closely (a couple ms at most) behind UIManager.
local ok, ev
-- Wrapper around the platform-specific input.waitForEvent (which itself is generally poll-like, and supposed to poll *once*).
-- Speaking of input.waitForEvent, it can return:
-- * true, ev: When a batch of input events was read.
-- ev is an array of event tables, themselves mapped after the input_event <linux/input.h> struct.
-- * false, errno, timerfd: When no input event was read, possibly for benign reasons.
-- One such common case is after a polling timeout, in which case errno is C.ETIME.
-- If the timerfd backend is in use, and the early return was caused by a timerfd expiring,
-- it returns false, C.ETIME, timerfd; where timerfd is a C pointer (i.e., light userdata)
-- to the timerfd node that expired (so as to be able to free it later, c.f., input/timerfd-callbacks.h).
-- Otherwise, errno is the actual error code from the backend (e.g., select's errno for the C backend).
-- * nil: When something terrible happened (e.g., fatal poll/read failure). We abort in such cases.
while true do
if #self.timer_callbacks > 0 then
-- If we have timers set, we need to honor them once we're done draining the input events.
while #self.timer_callbacks > 0 do
-- Choose the earliest deadline between the next timer deadline, and our full timeout deadline.
local deadline_is_timer = false
local with_timerfd = false
local poll_deadline
-- If the timer's deadline is handled via timerfd, that's easy
if self.timer_callbacks[1].timerfd then
-- We use the ultimate deadline, as the kernel will just signal us when the timer expires during polling.
poll_deadline = deadline
with_timerfd = true
else
if not deadline then
-- If we don't actually have a full timeout deadline, just honor the timer's.
poll_deadline = self.timer_callbacks[1].deadline
deadline_is_timer = true
else
if self.timer_callbacks[1].deadline < deadline then
poll_deadline = self.timer_callbacks[1].deadline
deadline_is_timer = true
else
poll_deadline = deadline
end
end
end
local poll_timeout
-- With the timerfd backend, poll_deadline is set to deadline, which might be nil, in which case,
-- we can happily block forever, like in the no timer_callbacks branch below ;).
if poll_deadline then
-- If we haven't hit that deadline yet, poll until it expires, otherwise,
-- have select return immediately so that we trip a timeout.
now = now or TimeVal:now()
if poll_deadline > now then
-- Deadline hasn't been blown yet, honor it.
poll_timeout = poll_deadline - now
else
-- We've already blown the deadline: make select return immediately (most likely straight to timeout)
poll_timeout = TimeVal.zero
end
end
local timerfd
ok, ev, timerfd = input.waitForEvent(poll_timeout and poll_timeout.sec, poll_timeout and poll_timeout.usec)
-- We got an actual input event, go and process it
if ok then break end
-- If we've drained all pending input events, causing waitForEvent to time out, check our timers
if ok == false and ev == C.ETIME then
-- Check whether the earliest timer to finalize a Gesture detection is up.
local consume_callback = false
if timerfd then
-- If we were woken up by a timerfd, that means the timerfd backend is in use, of course,
-- and it also means that we're guaranteed to have reached its deadline.
consume_callback = true
elseif not with_timerfd then
-- On systems where the timerfd backend is *NOT* in use, we have a few more cases to handle...
if deadline_is_timer then
-- We're only guaranteed to have blown the timer's deadline
-- when our actual select deadline *was* the timer's!
consume_callback = true
elseif TimeVal:now() >= self.timer_callbacks[1].deadline then
-- But if it was a task deadline instead, we to have to check the timer's against the current time,
-- to double-check whether we blew it or not.
consume_callback = true
end
end
if consume_callback then
local touch_ges = self.timer_callbacks[1].callback()
table.remove(self.timer_callbacks, 1)
-- If it was a timerfd, we also need to close the fd.
-- NOTE: The fact that deadlines are sorted *should* ensure that the timerfd that expired
-- is actually the first of the list without us having to double-check that...
if timerfd then
input.clearTimer(timerfd)
end
if touch_ges then
-- The timers we'll encounter are for finalizing a hold or (if enabled) double tap gesture,
-- as such, it makes no sense to try to detect *multiple* subsequent gestures.
-- This is why we clear the full list of timers on the first match ;).
self:clearTimeouts()
self:gestureAdjustHook(touch_ges)
return {
Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges))
}
end -- if touch_ges
end -- if poll_deadline reached
else
-- Something went wrong, jump to error handling *now*
break
end -- if poll returned ETIME
-- Refresh now on the next iteration (e.g., when we have multiple timers to check, and we've just timed out)
now = nil
end -- while #timer_callbacks > 0
else
-- If there aren't any timers, just block for the requested amount of time.
-- deadline may be nil, in which case waitForEvent blocks indefinitely (i.e., until the next input event ;)).
local poll_timeout
-- If UIManager put us on deadline, enforce it, otherwise, block forever.
if deadline then
-- Convert that absolute deadline to value relative to *now*, as we may loop multiple times between UI ticks.
now = now or TimeVal:now()
if deadline > now then
-- Deadline hasn't been blown yet, honor it.
poll_timeout = deadline - now
else
-- Deadline has been blown: make select return immediately.
poll_timeout = TimeVal.zero
end
end
ok, ev = input.waitForEvent(poll_timeout and poll_timeout.sec, poll_timeout and poll_timeout.usec)
end -- if #timer_callbacks > 0
-- Handle errors
if ok then
-- We're good, process the event and go back to UIManager.
break
elseif ok == false then
if ev == C.ETIME then
-- Don't report an error on ETIME, and go back to UIManager
ev = nil
break
elseif ev == C.EINTR then -- luacheck: ignore
-- Retry on EINTR
else
-- Warn, report, and go back to UIManager
logger.warn("Polling for input events returned an error:", ev, "->", ffi.string(C.strerror(ev)))
break
end
elseif ok == nil then
-- Something went horribly wrong, abort.
logger.err("Polling for input events failed catastrophically")
local UIManager = require("ui/uimanager")
UIManager:abort()
break
end
-- We'll need to refresh now on the next iteration, if there is one.
now = nil
end
if ok and ev then
local handled = {}
-- We're guaranteed that ev is an array of event tables. Might be an array of *one* event, but an array nonetheless ;).
for __, event in ipairs(ev) do
if DEBUG.is_on then
-- NOTE: This is rather spammy and computationally intensive,
-- and we can't conditionally prevent evalutation of function arguments,
-- so, just hide the whole thing behind a branch ;).
DEBUG:logEv(event)
if event.type == C.EV_KEY then
logger.dbg(string.format(
"key event => code: %d (%s), value: %s, time: %d.%06d",
event.code, self.event_map[event.code] or linux_evdev_key_code_map[event.code], event.value,
event.time.sec, event.time.usec))
elseif event.type == C.EV_SYN then
logger.dbg(string.format(
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_syn_code_map[event.code], event.value,
event.time.sec, event.time.usec))
elseif event.type == C.EV_ABS then
logger.dbg(string.format(
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_abs_code_map[event.code], event.value,
event.time.sec, event.time.usec))
elseif event.type == C.EV_MSC then
logger.dbg(string.format(
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_msc_code_map[event.code], event.value,
event.time.sec, event.time.usec))
else
logger.dbg(string.format(
"input event => type: %d (%s), code: %d, value: %s, time: %d.%06d",
event.type, linux_evdev_type_map[event.type], event.code, event.value,
event.time.sec, event.time.usec))
end
end
self:eventAdjustHook(event)
if event.type == C.EV_KEY then
local handled_ev = self:handleKeyBoardEv(event)
if handled_ev then
table.insert(handled, handled_ev)
end
elseif event.type == C.EV_ABS and event.code == ABS_OASIS_ORIENTATION then
local handled_ev = self:handleOasisOrientationEv(event)
if handled_ev then
table.insert(handled, handled_ev)
end
elseif event.type == C.EV_ABS or event.type == C.EV_SYN then
local handled_ev = self:handleTouchEv(event)
-- We don't generate an Event for *every* input event, so, make sure we don't push nil values to the array
if handled_ev then
table.insert(handled, handled_ev)
end
elseif event.type == C.EV_MSC then
local handled_ev = self:handleMiscEv(event)
if handled_ev then
table.insert(handled, handled_ev)
end
elseif event.type == C.EV_SDL then
local handled_ev = self:handleSdlEv(event)
if handled_ev then
table.insert(handled, handled_ev)
end
else
-- Received some other kind of event that we do not know how to specifically handle yet
table.insert(handled, Event:new("GenericInput", event))
end
end
return handled
elseif ok == false and ev then
return {
Event:new("InputError", ev)
}
elseif ok == nil then
-- No ok and no ev? Hu oh...
return {
Event:new("InputError", "Catastrophic")
}
end
end
return Input