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koreader/frontend/ui/widget/group.lua

173 lines
3.4 KiB
Lua

require "ui/widget/container"
--[[
A Layout widget that puts objects besides each others
--]]
HorizontalGroup = WidgetContainer:new{
align = "center",
_size = nil,
}
function HorizontalGroup:getSize()
if not self._size then
self._size = { w = 0, h = 0 }
self._offsets = { }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
self._offsets[i] = {
x = self._size.w,
y = w_size.h
}
self._size.w = self._size.w + w_size.w
if w_size.h > self._size.h then
self._size.h = w_size.h
end
end
end
return self._size
end
function HorizontalGroup:paintTo(bb, x, y)
local size = self:getSize()
for i, widget in ipairs(self) do
if self.align == "center" then
widget:paintTo(bb,
x + self._offsets[i].x,
y + math.floor((size.h - self._offsets[i].y) / 2))
elseif self.align == "top" then
widget:paintTo(bb, x + self._offsets[i].x, y)
elseif self.align == "bottom" then
widget:paintTo(bb, x + self._offsets[i].x, y + size.h - self._offsets[i].y)
end
end
end
function HorizontalGroup:clear()
self:free()
WidgetContainer.clear(self)
end
function HorizontalGroup:resetLayout()
self._size = nil
self._offsets = {}
end
function HorizontalGroup:free()
self:resetLayout()
WidgetContainer.free(self)
end
--[[
A Layout widget that puts objects under each other
--]]
VerticalGroup = WidgetContainer:new{
align = "center",
_size = nil,
_offsets = {}
}
function VerticalGroup:getSize()
if not self._size then
self._size = { w = 0, h = 0 }
self._offsets = { }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
self._offsets[i] = {
x = w_size.w,
y = self._size.h,
}
self._size.h = self._size.h + w_size.h
if w_size.w > self._size.w then
self._size.w = w_size.w
end
end
end
return self._size
end
function VerticalGroup:paintTo(bb, x, y)
local size = self:getSize()
for i, widget in ipairs(self) do
if self.align == "center" then
widget:paintTo(bb,
x + math.floor((size.w - self._offsets[i].x) / 2),
y + self._offsets[i].y)
elseif self.align == "left" then
widget:paintTo(bb, x, y + self._offsets[i].y)
elseif self.align == "right" then
widget:paintTo(bb,
x + size.w - self._offsets[i].x,
y + self._offsets[i].y)
end
end
end
function VerticalGroup:clear()
self:free()
WidgetContainer.clear(self)
end
function VerticalGroup:resetLayout()
self._size = nil
self._offsets = {}
end
function VerticalGroup:free()
self:resetLayout()
WidgetContainer.free(self)
end
--[[
A Layout widget that puts objects above each other
--]]
OverlapGroup = WidgetContainer:new{
_size = nil,
}
function OverlapGroup:getSize()
if not self._size then
self._size = {w = 0, h = 0}
self._offsets = { x = math.huge, y = math.huge }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
if self._size.h < w_size.h then
self._size.h = w_size.h
end
if self._size.w < w_size.w then
self._size.w = w_size.w
end
end
end
if self.dimen.w then
self._size.w = self.dimen.w
end
if self.dimen.h then
self._size.h = self.dimen.h
end
return self._size
end
function OverlapGroup:paintTo(bb, x, y)
local size = self:getSize()
for i, wget in ipairs(self) do
local wget_size = wget:getSize()
if wget.align == "right" then
wget:paintTo(bb, x+size.w-wget_size.w, y)
elseif wget.align == "center" then
wget:paintTo(bb, x+math.floor((size.w-wget_size.w)/2), y)
else
-- default to left
wget:paintTo(bb, x, y)
end
end
end