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koreader/plugins/readtimer.koplugin/main.lua

105 lines
3.3 KiB
Lua

local InfoMessage = require("ui/widget/infomessage")
local InputDialog = require("ui/widget/inputdialog")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local T = require("ffi/util").template
local _ = require("gettext")
local ReadTimer = WidgetContainer:new{
name = "readtimer",
time = 0, -- The expected time of alarm if enabled, or 0.
}
function ReadTimer:init()
self.alarm_callback = function()
if self.time == 0 then return end -- How could this happen?
self.time = 0
UIManager:show(InfoMessage:new{
text = T(_("Read timer alarm\nTime's up. It's %1 now."), os.date("%c")),
})
end
self.ui.menu:registerToMainMenu(self)
end
function ReadTimer:scheduled()
return self.time ~= 0
end
function ReadTimer:remainingMinutes()
if self:scheduled() then
return os.difftime(self.time, os.time()) / 60
else
return math.huge
end
end
function ReadTimer:unschedule()
if self:scheduled() then
UIManager:unschedule(self.alarm_callback)
self.time = 0
end
end
function ReadTimer:addToMainMenu(menu_items)
menu_items.read_timer = {
text_func = function()
if self:scheduled() then
return T(_("Read timer (%1m)"),
string.format("%.2f", self:remainingMinutes()))
else
return _("Read timer")
end
end,
checked_func = function()
return self:scheduled()
end,
callback = function()
local description = _("When should the countdown timer notify you?")
local buttons = {{
text = _("Close"),
callback = function()
UIManager:close(self.input)
end,
}, {
text = _("Start timer"),
callback = function()
self:unschedule()
local seconds = self.input:getInputValue() * 60
if seconds > 0 then
self.time = os.time() + seconds
UIManager:scheduleIn(seconds, self.alarm_callback)
end
UIManager:close(self.input)
self.ui.menu:onTapCloseMenu()
end,
}}
if self:scheduled() then
description = description ..
T(_("\n\nYou have already set up a timer for %1 minutes from now. Setting a new one will overwrite it."),
string.format("%.2f", self:remainingMinutes()))
table.insert(buttons, {
text = _("Stop"),
callback = function()
self:unschedule()
UIManager:close(self.input)
end,
})
end
description = description .. _("\n\n - Positive number is required.")
self.input = InputDialog:new{
title = _("Read timer"),
description = description,
input_type = "number",
input_hint = _("time in minutes"),
buttons = { buttons },
}
self.input:onShowKeyboard()
UIManager:show(self.input)
end,
}
end
return ReadTimer