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koreader/frontend/ui/uimanager.lua

572 lines
24 KiB
Lua

local Device = require("device")
local Screen = Device.screen
local Input = require("device").input
local Event = require("ui/event")
local util = require("ffi/util")
local DEBUG = require("dbg")
local _ = require("gettext")
-- cf. koreader-base/ffi-cdecl/include/mxcfb-kindle.h (UPDATE_MODE_* applies to Kobo, too)
local UPDATE_MODE_PARTIAL = 0x0
local UPDATE_MODE_FULL = 0x1
-- NOTE: Those have been confirmed on Kindle devices. Might be completely different on Kobo (except for AUTO)!
local WAVEFORM_MODE_INIT = 0x0 -- Screen goes to white (clears)
local WAVEFORM_MODE_DU = 0x1 -- Grey->white/grey->black
local WAVEFORM_MODE_GC16 = 0x2 -- High fidelity (flashing)
local WAVEFORM_MODE_GC4 = WAVEFORM_MODE_GC16 -- For compatibility
local WAVEFORM_MODE_GC16_FAST = 0x3 -- Medium fidelity
local WAVEFORM_MODE_A2 = 0x4 -- Faster but even lower fidelity
local WAVEFORM_MODE_GL16 = 0x5 -- High fidelity from white transition
local WAVEFORM_MODE_GL16_FAST = 0x6 -- Medium fidelity from white transition
-- Kindle FW >= 5.3
local WAVEFORM_MODE_DU4 = 0x7 -- Medium fidelity 4 level of gray direct update
-- Kindle PW2
local WAVEFORM_MODE_REAGL = 0x8 -- Ghost compensation waveform
local WAVEFORM_MODE_REAGLD = 0x9 -- Ghost compensation waveform with dithering
-- Kindle Basic/Kindle Voyage
local WAVEFORM_MODE_GL4 = 0xA -- 2-bit from white transition
-- TODO: Use me in night mode on those devices?
local WAVEFORM_MODE_GL16_INV = 0xB -- High fidelity for black transition
local WAVEFORM_MODE_AUTO = 0x101
-- Kobo's headers suck, so invent something to avoid magic numbers...
local WAVEFORM_MODE_KOBO_REGAL = 0x7
-- there is only one instance of this
local UIManager = {
default_refresh_type = UPDATE_MODE_PARTIAL,
default_waveform_mode = WAVEFORM_MODE_GC16, -- high fidelity waveform
fast_waveform_mode = WAVEFORM_MODE_A2, -- FIXME: Is this OK on Kobo?
full_refresh_waveform_mode = WAVEFORM_MODE_GC16,
partial_refresh_waveform_mode = WAVEFORM_MODE_GC16,
wait_for_every_marker = false,
-- force to repaint all the widget is stack, will be reset to false
-- after each ui loop
repaint_all = false,
-- force to do full refresh, will be reset to false
-- after each ui loop
full_refresh = false,
-- force to do partial refresh, will be reset to false
-- after each ui loop
partial_refresh = false,
-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
FULL_REFRESH_COUNT = G_reader_settings:readSetting("full_refresh_count") or DRCOUNTMAX,
refresh_count = 0,
event_handlers = nil,
_running = true,
_window_stack = {},
_execution_stack = {},
_dirty = {},
_zeromqs = {},
}
function UIManager:init()
self.event_handlers = {
__default__ = function(input_event)
self:sendEvent(input_event)
end,
SaveState = function()
self:sendEvent(Event:new("FlushSettings"))
end,
Power = function(input_event)
Device:onPowerEvent(input_event)
end,
}
if Device:isKobo() then
self.event_handlers["Suspend"] = function(input_event)
self:sendEvent(Event:new("FlushSettings"))
Device:onPowerEvent(input_event)
end
self.event_handlers["Resume"] = function(input_event)
Device:onPowerEvent(input_event)
self:sendEvent(Event:new("Resume"))
end
self.event_handlers["Light"] = function()
Device:getPowerDevice():toggleFrontlight()
end
self.event_handlers["__default__"] = function(input_event)
if Device.screen_saver_mode then
-- Suspension in Kobo can be interrupted by screen updates. We
-- ignore user touch input here so screen udpate won't be
-- triggered in suspend mode
return
else
self:sendEvent(input_event)
end
end
if KOBO_LIGHT_ON_START and tonumber(KOBO_LIGHT_ON_START) > -1 then
Device:getPowerDevice():setIntensity( math.max( math.min(KOBO_LIGHT_ON_START,100) ,0) )
end
-- Emulate the stock reader's refresh behavior...
self.full_refresh_waveform_mode = WAVEFORM_MODE_GC16
-- Request REGAL waveform mode on devices that support it (Aura & H2O)
if Device.model == "Kobo_phoenix" or Device.model == "Kobo_dahlia" then
self.partial_refresh_waveform_mode = WAVEFORM_MODE_KOBO_REGAL
self.wait_for_every_marker = true
else
-- See the note in the Kindle code path later, the stock reader might be using AUTO
self.partial_refresh_waveform_mode = WAVEFORM_MODE_GC16
self.wait_for_every_marker = false
end
-- Let the driver decide what to do with PARTIAL, regional updates...
self.default_waveform_mode = WAVEFORM_MODE_AUTO
elseif Device:isKindle() then
self.event_handlers["IntoSS"] = function()
self:sendEvent(Event:new("FlushSettings"))
Device:intoScreenSaver()
end
self.event_handlers["OutOfSS"] = function()
Device:outofScreenSaver()
self:sendEvent(Event:new("Resume"))
end
self.event_handlers["Charging"] = function()
Device:usbPlugIn()
end
self.event_handlers["NotCharging"] = function()
Device:usbPlugOut()
self:sendEvent(Event:new("NotCharging"))
end
-- Emulate the stock reader's refresh behavior...
--[[
NOTE: For ref, on a Touch (debugPaint & a patched strace are your friend!):
UI: flash: GC16_FAST, non-flash: AUTO (prefers GC16_FAST)
Reader: When flash: if to/from img: GC16, else GC16_FAST; when non-flash: AUTO (seems to prefer GL16_FAST); Waiting for marker only on flash
On a PW2:
UI: flash: GC16_FAST, non-flash: AUTO (prefers GC16_FAST)
Reader: When flash: if to/from img: GC16, else GC16_FAST; when non-flash: REAGL (w/ UPDATE_MODE_FULL!); Always waits for marker
Note that the bottom status bar region is refreshed separately, right after the screen, as a PARTIAL, AUTO (GC16_FAST) update, and it's this marker that's waited after...
Non flash lasts longer (dual timeout: 14pgs / 7mins).
--]]
-- We don't really have an easy way to know if we're refreshing the UI, or a page, or if said page contains an image, so go with the highest fidelity option
-- We spend much more time in the reader than the UI, and our UI isn't very graphic anyway, so we'll follow the reader's behaviour above all
self.full_refresh_waveform_mode = WAVEFORM_MODE_GC16
-- Request REAGL waveform mode on devices that support it (PW2, KT2, KV) [FIXME: Is that actually true of the KT2?]
if Device.model == "KindlePaperWhite2" or Device.model == "KindleBasic" or Device.model == "KindleVoyage" then
self.partial_refresh_waveform_mode = WAVEFORM_MODE_REAGL
-- We need to wait for every update marker when using REAGL waveform modes
self.wait_for_every_marker = true
else
self.partial_refresh_waveform_mode = WAVEFORM_MODE_GL16_FAST
-- NOTE: Or we could go back to what KOReader did before fa55acc in koreader-base, which was also to use AUTO ;). I have *no* idea how the driver makes its choice though...
--self.partial_refresh_waveform_mode = WAVEFORM_MODE_AUTO
-- Only wait for update markers on FULL updates
self.wait_for_every_marker = false
end
-- Default to GC16_FAST (will be used for PARTIAL, regional updates)
self.default_waveform_mode = WAVEFORM_MODE_GC16_FAST
end
end
-- register & show a widget
-- modal widget should be always on the top
function UIManager:show(widget, x, y)
DEBUG("show widget", widget.id)
self._running = true
local window = {x = x or 0, y = y or 0, widget = widget}
-- put this window on top of the toppest non-modal window
for i = #self._window_stack, 0, -1 do
local top_window = self._window_stack[i]
-- skip modal window
if not top_window or not top_window.widget.modal then
table.insert(self._window_stack, i + 1, window)
break
end
end
-- and schedule it to be painted
self:setDirty(widget)
-- tell the widget that it is shown now
widget:handleEvent(Event:new("Show"))
-- check if this widget disables double tap gesture
if widget.disable_double_tap then
Input.disable_double_tap = true
end
end
-- unregister a widget
function UIManager:close(widget)
if not widget then
DEBUG("widget not exist to be closed")
return
end
DEBUG("close widget", widget.id)
Input.disable_double_tap = DGESDETECT_DISABLE_DOUBLE_TAP
local dirty = false
for i = #self._window_stack, 1, -1 do
if self._window_stack[i].widget == widget then
table.remove(self._window_stack, i)
dirty = true
elseif self._window_stack[i].widget.disable_double_tap then
Input.disable_double_tap = true
end
end
if dirty then
-- schedule remaining widgets to be painted
for i = 1, #self._window_stack do
self:setDirty(self._window_stack[i].widget)
end
end
end
-- schedule an execution task
function UIManager:schedule(time, action)
table.insert(self._execution_stack, { time = time, action = action })
end
-- schedule task in a certain amount of seconds (fractions allowed) from now
function UIManager:scheduleIn(seconds, action)
local when = { util.gettime() }
local s = math.floor(seconds)
local usecs = (seconds - s) * 1000000
when[1] = when[1] + s
when[2] = when[2] + usecs
if when[2] > 1000000 then
when[1] = when[1] + 1
when[2] = when[2] - 1000000
end
self:schedule(when, action)
end
function UIManager:unschedule(action)
for i = #self._execution_stack, 1, -1 do
local task = self._execution_stack[i]
if task.action == action then
-- remove from table
table.remove(self._execution_stack, i)
end
end
end
-- register a widget to be repainted
function UIManager:setDirty(widget, refresh_type)
-- "auto": request full refresh
-- "full": force full refresh
-- "partial": partial refresh
if not refresh_type then
refresh_type = "auto"
end
if widget then
self._dirty[widget] = refresh_type
end
end
function UIManager:insertZMQ(zeromq)
table.insert(self._zeromqs, zeromq)
return zeromq
end
function UIManager:removeZMQ(zeromq)
for i = #self._zeromqs, 1, -1 do
if self._zeromqs[i] == zeromq then
table.remove(self._zeromqs, i)
end
end
end
-- set full refresh rate for e-ink screen
-- and make the refresh rate persistant in global reader settings
function UIManager:setRefreshRate(rate)
DEBUG("set screen full refresh rate", rate)
self.FULL_REFRESH_COUNT = rate
G_reader_settings:saveSetting("full_refresh_count", rate)
end
-- get full refresh rate for e-ink screen
function UIManager:getRefreshRate(rate)
return self.FULL_REFRESH_COUNT
end
-- signal to quit
function UIManager:quit()
DEBUG("quit uimanager")
self._running = false
for i = #self._window_stack, 1, -1 do
table.remove(self._window_stack, i)
end
for i = #self._execution_stack, 1, -1 do
table.remove(self._execution_stack, i)
end
for i = #self._zeromqs, 1, -1 do
self._zeromqs[i]:stop()
table.remove(self._zeromqs, i)
end
end
-- transmit an event to registered widgets
function UIManager:sendEvent(event)
if #self._window_stack == 0 then return end
-- top level widget has first access to the event
if self._window_stack[#self._window_stack].widget:handleEvent(event) then
return
end
-- if the event is not consumed, active widgets can access it
for _, widget in ipairs(self._window_stack) do
if widget.widget.is_always_active then
if widget.widget:handleEvent(event) then return end
end
if widget.widget.active_widgets then
for _, active_widget in ipairs(widget.widget.active_widgets) do
if active_widget:handleEvent(event) then return end
end
end
end
end
function UIManager:checkTasks()
local now = { util.gettime() }
-- check if we have timed events in our queue and search next one
local wait_until = nil
local all_tasks_checked
repeat
all_tasks_checked = true
for i = #self._execution_stack, 1, -1 do
local task = self._execution_stack[i]
if not task.time
or task.time[1] < now[1]
or task.time[1] == now[1] and task.time[2] < now[2] then
-- task is pending to be executed right now. do it.
task.action()
-- and remove from table
table.remove(self._execution_stack, i)
-- start loop again, since new tasks might be on the
-- queue now
all_tasks_checked = false
elseif not wait_until
or wait_until[1] > task.time[1]
or wait_until[1] == task.time[1] and wait_until[2] > task.time[2] then
-- task is to be run in the future _and_ is scheduled
-- earlier than the tasks we looked at already
-- so adjust to the currently examined task instead.
wait_until = task.time
end
end
until all_tasks_checked
return wait_until
end
-- this is the main loop of the UI controller
-- it is intended to manage input events and delegate
-- them to dialogs
function UIManager:run()
self._running = true
while self._running do
local now = { util.gettime() }
local wait_until = self:checkTasks()
--DEBUG("---------------------------------------------------")
--DEBUG("exec stack", self._execution_stack)
--DEBUG("window stack", self._window_stack)
--DEBUG("dirty stack", self._dirty)
--DEBUG("---------------------------------------------------")
-- stop when we have no window to show
if #self._window_stack == 0 then
DEBUG("no dialog left to show")
self:quit()
return nil
end
-- repaint dirty widgets
local dirty = false
local request_full_refresh = false
local force_full_refresh = false
local force_partial_refresh = false
local force_fast_refresh = false
for _, widget in ipairs(self._window_stack) do
-- paint if repaint_all is request
-- paint also if current widget or any widget underneath is dirty
if self.repaint_all or dirty or self._dirty[widget.widget] then
widget.widget:paintTo(Screen.bb, widget.x, widget.y)
if self._dirty[widget.widget] == "auto" then
request_full_refresh = true
end
if self._dirty[widget.widget] == "full" then
force_full_refresh = true
end
if self._dirty[widget.widget] == "partial" then
force_partial_refresh = true
end
if self._dirty[widget.widget] == "fast" then
force_fast_refresh = true
end
-- and remove from list after painting
self._dirty[widget.widget] = nil
-- trigger repaint
dirty = true
end
end
if self.full_refresh then
dirty = true
force_full_refresh = true
end
if self.partial_refresh then
dirty = true
force_partial_refresh = true
end
self.repaint_all = false
self.full_refresh = false
self.partial_refresh = false
local refresh_type = self.default_refresh_type
local waveform_mode = self.default_waveform_mode
local wait_for_marker = self.wait_for_every_marker
if dirty then
if force_partial_refresh or force_fast_refresh then
refresh_type = UPDATE_MODE_PARTIAL
elseif force_full_refresh or self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
refresh_type = UPDATE_MODE_FULL
end
-- Handle the waveform mode selection...
if refresh_type == UPDATE_MODE_FULL then
waveform_mode = self.full_refresh_waveform_mode
else
waveform_mode = self.partial_refresh_waveform_mode
end
if force_fast_refresh then
waveform_mode = self.fast_waveform_mode
end
-- If the device is REAGL-aware, and we're doing a reader refresh (i.e., PARTIAL, but not regional), apply some trickery to match the stock reader's behavior (REAGL updates are always FULL, but there's no black flash)
if not self.update_regions_func and refresh_type == UPDATE_MODE_PARTIAL and (waveform_mode == WAVEFORM_MODE_REAGL or waveform_mode == WAVEFORM_MODE_KOBO_REGAL) then
refresh_type = UPDATE_MODE_FULL
end
-- If we truly asked for a PARTIAL, regional update, it's likely for an UI element, so fall back to the default waveform mode, which is tailored per-device to hopefully be more appropriate than the one we use in the reader
if self.update_regions_func and refresh_type == UPDATE_MODE_PARTIAL and not force_fast_refresh then
-- NOTE: Using default_waveform_mode might seem counter-intuitive when we have partial_refresh_waveform_mode, but partial_refresh_waveform_mode is mostly there as a means to flag REAGL-aware devices ;).
-- Here, we're actually interested in handling regional updates (which happen to be PARTIAL by definition), and not 'PARTIAL' updates that actually refresh the whole screen.
waveform_mode = self.default_waveform_mode
end
-- If the update is FULL or REAGL, wait for the previous update marker!
-- FIXME: Given the previous tests, could be folded into only check for UPDATE_FULL, in which case it can move to framebuffer_linux, and the whole wait_for_* can go away?
-- Except the fact that we probably need to wait for submission for partials on Kindle...
if refresh_type == UPDATE_MODE_FULL or (waveform_mode == WAVEFORM_MODE_REAGL or waveform_mode == WAVEFORM_MODE_KOBO_REGAL) then
wait_for_marker = true
else
wait_for_marker = false
end
if self.update_regions_func then
local update_regions = self.update_regions_func()
for _, update_region in ipairs(update_regions) do
-- in some rare cases update region has 1 pixel offset
Screen:refresh(refresh_type, waveform_mode, wait_for_marker,
update_region.x-1, update_region.y-1,
update_region.w+2, update_region.h+2)
end
else
Screen:refresh(refresh_type, waveform_mode, wait_for_marker)
end
-- REAGL refreshes are always FULL (but without a black flash), but we want to keep our black flash timeout working, so don't reset the counter on FULL REAGL refreshes...
if refresh_type == UPDATE_MODE_FULL and waveform_mode ~= WAVEFORM_MODE_REAGL and waveform_mode ~= WAVEFORM_MODE_KOBO_REGAL then
self.refresh_count = 0
elseif not force_partial_refresh and not force_full_refresh then
self.refresh_count = (self.refresh_count + 1)%self.FULL_REFRESH_COUNT
end
self.update_regions_func = nil
end
self:checkTasks()
-- wait for next event
-- note that we will skip that if in the meantime we have tasks that are ready to run
local input_event = nil
if not wait_until then
if #self._zeromqs > 0 then
-- pending message queue, wait 100ms for input
input_event = Input:waitEvent(1000*100)
if not input_event or input_event.handler == "onInputError" then
for _, zeromq in ipairs(self._zeromqs) do
input_event = zeromq:waitEvent()
if input_event then break end
end
end
else
-- no pending task, wait endlessly
input_event = Input:waitEvent()
end
elseif wait_until[1] > now[1]
or wait_until[1] == now[1] and wait_until[2] > now[2] then
local wait_for = { s = wait_until[1] - now[1], us = wait_until[2] - now[2] }
if wait_for.us < 0 then
wait_for.s = wait_for.s - 1
wait_for.us = 1000000 + wait_for.us
end
-- wait until next task is pending
input_event = Input:waitEvent(wait_for.us, wait_for.s)
end
-- delegate input_event to handler
if input_event then
local handler = self.event_handlers[input_event]
if handler then
handler(input_event)
else
self.event_handlers["__default__"](input_event)
end
end
end
end
function UIManager:getRefreshMenuTable()
local function custom_1() return G_reader_settings:readSetting("refresh_rate_1") or 12 end
local function custom_2() return G_reader_settings:readSetting("refresh_rate_2") or 22 end
local function custom_3() return G_reader_settings:readSetting("refresh_rate_3") or 99 end
local function custom_input(name)
return {
title = _("Input page number for a full refresh"),
type = "number",
hint = "(1 - 99)",
callback = function(input)
local rate = tonumber(input)
G_reader_settings:saveSetting(name, rate)
UIManager:setRefreshRate(rate)
end,
}
end
return {
text = _("E-ink full refresh rate"),
sub_item_table = {
{
text = _("Every page"),
checked_func = function() return UIManager:getRefreshRate() == 1 end,
callback = function() UIManager:setRefreshRate(1) end,
},
{
text = _("Every 6 pages"),
checked_func = function() return UIManager:getRefreshRate() == 6 end,
callback = function() UIManager:setRefreshRate(6) end,
},
{
text_func = function() return _("Custom ") .. "1: " .. custom_1() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_1() end,
callback = function() UIManager:setRefreshRate(custom_1()) end,
hold_input = custom_input("refresh_rate_1")
},
{
text_func = function() return _("Custom ") .. "2: " .. custom_2() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_2() end,
callback = function() UIManager:setRefreshRate(custom_2()) end,
hold_input = custom_input("refresh_rate_2")
},
{
text_func = function() return _("Custom ") .. "3: " .. custom_3() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_3() end,
callback = function() UIManager:setRefreshRate(custom_3()) end,
hold_input = custom_input("refresh_rate_3")
},
}
}
end
UIManager:init()
return UIManager