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koreader/frontend/ui/screen.lua

190 lines
4.8 KiB
Lua

--[[
Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
--[[
Codes for rotation modes:
1 for no rotation,
2 for landscape with bottom on the right side of screen, etc.
2
+--------------+
| +----------+ |
| | | |
| | Freedom! | |
| | | |
| | | |
3 | | | | 1
| | | |
| | | |
| +----------+ |
| |
| |
+--------------+
0
--]]
Screen = {
width = 0,
height = 0,
pitch = 0,
native_rotation_mode = nil,
cur_rotation_mode = 0,
bb = nil,
saved_bb = nil,
fb = einkfb.open("/dev/fb0"),
}
function Screen:init()
_, self.height = self.fb:getSize()
-- for unknown strange reason, pitch*2 is less than screen width in KPW
-- so we need to calculate width by pitch here
self.width = self.fb:getPitch()*2
self.pitch = self:getPitch()
self.bb = Blitbuffer.new(self.width, self.height, self.pitch)
self.native_rotation_mode = self.fb:getOrientation()
self.cur_rotation_mode = self.native_rotation_mode
end
function Screen:refresh(refesh_type)
if self.native_rotation_mode == self.cur_rotation_mode then
self.fb.bb:blitFrom(self.bb, 0, 0, 0, 0, self.width, self.height)
elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then
self.fb.bb:blitFromRotate(self.bb, 270)
end
self.fb:refresh(refesh_type)
end
-- @orien: 1 for clockwise rotate, -1 for anti-clockwise
-- Remember to reread screen resolution after this function call
-- WARNING: this method is deprecated!!! use setRotationMode() or
-- setViewMode() instead.
function Screen:screenRotate(orien)
if orien == "clockwise" then
orien = -1
elseif orien == "anticlockwise" then
orien = 1
else
return
end
self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4
-- you have to reopen framebuffer after rotate
self.fb:setOrientation(self.cur_rotation_mode)
self.fb:close()
self.fb = einkfb.open("/dev/fb0")
Input.rotation = self.cur_rotation_mode
end
function Screen:getSize()
return Geom:new{w = self.width, h = self.height}
end
function Screen:getWidth()
return self.width
end
function Screen:getHeight()
return self.height
end
function Screen:getPitch()
return self.ptich
end
function Screen:updateRotationMode()
-- in EMU mode, you will always get 0 from getOrientation()
self.cur_rotation_mode = self.fb:getOrientation()
end
function Screen:setRotationMode(mode)
-- mode 0 and mode 2 has the same width and height, so do mode 1 and 3
if (self.cur_rotation_mode % 2) ~= (mode % 2) then
self.width, self.height = self.height, self.width
end
self.cur_rotation_mode = mode
self.bb:free()
self.pitch = self.width/2
self.bb = Blitbuffer.new(self.width, self.height, self.pitch)
end
function Screen:setViewMode(mode)
if mode == "portrait" then
if self.cur_rotation_mode ~= 0 then
self:setRotationMode(0)
end
elseif mode == "landscape" then
if self.cur_rotation_mode ~= 1 then
self:setRotationMode(1)
end
end
end
--[[
@brief change gesture's x and y coordinates according to screen view mode
@param ges gesture that you want to adjust
@return adjusted gesture.
--]]
function Screen:adjustGesCoordinate(ges)
-- we do nothing is screen is not rotated
if self.native_rotation_mode == self.cur_rotation_mode then
return ges
end
if self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then
ges.pos.x, ges.pos.y = (self.width - ges.pos.y), (ges.pos.x)
end
return ges
end
function Screen:saveCurrentBB()
local width, height = self:getWidth(), self:getHeight()
if not self.saved_bb then
self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
end
if self.saved_bb:getWidth() ~= width then
self.saved_bb:free()
self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
end
self.saved_bb:blitFullFrom(self.fb.bb)
end
function Screen:restoreFromSavedBB()
self:restoreFromBB(self.saved_bb)
end
function Screen:getCurrentScreenBB()
local bb = Blitbuffer.new(self:getWidth(), self:getHeight())
bb:blitFullFrom(self.fb.bb)
return bb
end
function Screen:restoreFromBB(bb)
if bb then
self.fb.bb:blitFullFrom(bb)
else
DEBUG("Got nil bb in restoreFromSavedBB!")
end
end