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koreader/frontend/ui/timeval.lua

252 lines
7.7 KiB
Lua

--[[--
A simple module to module to compare and do arithmetic with time values.
@usage
local TimeVal = require("ui/timeval")
local tv_start = TimeVal:now()
-- Do some stuff.
-- You can add and subtract `TimeVal` objects.
local tv_duration = TimeVal:now() - tv_start
-- And convert that object to various more human-readable formats, e.g.,
print(string.format("Stuff took %.3fms", tv_duration:tomsecs()))
]]
local ffi = require("ffi")
require("ffi/posix_h")
local logger = require("logger")
local util = require("ffi/util")
local C = ffi.C
-- We prefer CLOCK_MONOTONIC_COARSE if it's available and has a decent resolution,
-- as we generally don't need nano/micro second precision,
-- and it can be more than twice as fast as CLOCK_MONOTONIC/CLOCK_REALTIME/gettimeofday...
local PREFERRED_MONOTONIC_CLOCKID = C.CLOCK_MONOTONIC
-- Ditto for REALTIME (for :realtime_coarse only, :realtime uses gettimeofday ;)).
local PREFERRED_REALTIME_CLOCKID = C.CLOCK_REALTIME
if ffi.os == "Linux" then
-- Unfortunately, it was only implemented in Linux 2.6.32, and we may run on older kernels than that...
-- So, just probe it to see if we can rely on it.
local probe_ts = ffi.new("struct timespec")
if C.clock_getres(C.CLOCK_MONOTONIC_COARSE, probe_ts) == 0 then
-- Now, it usually has a 1ms resolution on modern x86_64 systems,
-- but it only provides a 10ms resolution on all my armv7 devices :/.
if probe_ts.tv_sec == 0 and probe_ts.tv_nsec <= 1000000 then
PREFERRED_MONOTONIC_CLOCKID = C.CLOCK_MONOTONIC_COARSE
end
end
logger.dbg("TimeVal: Preferred MONOTONIC clock source is", PREFERRED_MONOTONIC_CLOCKID == C.CLOCK_MONOTONIC_COARSE and "CLOCK_MONOTONIC_COARSE" or "CLOCK_MONOTONIC")
if C.clock_getres(C.CLOCK_REALTIME_COARSE, probe_ts) == 0 then
if probe_ts.tv_sec == 0 and probe_ts.tv_nsec <= 1000000 then
PREFERRED_REALTIME_CLOCKID = C.CLOCK_REALTIME_COARSE
end
end
logger.dbg("TimeVal: Preferred REALTIME clock source is", PREFERRED_REALTIME_CLOCKID == C.CLOCK_REALTIME_COARSE and "CLOCK_REALTIME_COARSE" or "CLOCK_REALTIME")
probe_ts = nil --luacheck: ignore
end
--[[--
TimeVal object. Maps to a POSIX struct timeval (<sys/time.h>).
@table TimeVal
@int sec floored number of seconds
@int usec number of microseconds past that second.
]]
local TimeVal = {
sec = 0,
usec = 0,
}
--[[--
Creates a new TimeVal object.
@usage
local timev = TimeVal:new{
sec = 10,
usec = 10000,
}
@treturn TimeVal
]]
function TimeVal:new(from_o)
local o = from_o or {}
if o.sec == nil then
o.sec = 0
end
if o.usec == nil then
o.usec = 0
elseif o.usec > 1000000 then
o.sec = o.sec + math.floor(o.usec / 1000000)
o.usec = o.usec % 1000000
end
setmetatable(o, self)
self.__index = self
return o
end
-- Based on <bsd/sys/time.h>
function TimeVal:__lt(time_b)
if self.sec == time_b.sec then
return self.usec < time_b.usec
else
return self.sec < time_b.sec
end
end
function TimeVal:__le(time_b)
if self.sec == time_b.sec then
return self.usec <= time_b.usec
else
return self.sec <= time_b.sec
end
end
function TimeVal:__eq(time_b)
if self.sec == time_b.sec then
return self.usec == time_b.usec
else
return false
end
end
-- If sec is negative, time went backwards!
function TimeVal:__sub(time_b)
local diff = TimeVal:new{}
diff.sec = self.sec - time_b.sec
diff.usec = self.usec - time_b.usec
if diff.usec < 0 then
diff.sec = diff.sec - 1
diff.usec = diff.usec + 1000000
end
return diff
end
function TimeVal:__add(time_b)
local sum = TimeVal:new{}
sum.sec = self.sec + time_b.sec
sum.usec = self.usec + time_b.usec
if sum.usec >= 1000000 then
sum.sec = sum.sec + 1
sum.usec = sum.usec - 1000000
end
return sum
end
--[[--
Creates a new TimeVal object based on the current wall clock time.
(e.g., gettimeofday / clock_gettime(CLOCK_REALTIME).
This is a simple wrapper around util.gettime() to get all the niceties of a TimeVal object.
If you don't need sub-second precision, prefer os.time().
Which means that, yes, this is a fancier POSIX Epoch ;).
@usage
local TimeVal = require("ui/timeval")
local tv_start = TimeVal:realtime()
-- Do some stuff.
-- You can add and substract `TimeVal` objects.
local tv_duration = TimeVal:realtime() - tv_start
@treturn TimeVal
]]
function TimeVal:realtime()
local sec, usec = util.gettime()
return TimeVal:new{sec = sec, usec = usec}
end
--[[--
Creates a new TimeVal object based on the current value from the system's MONOTONIC clock source.
(e.g., clock_gettime(CLOCK_MONOTONIC).)
POSIX guarantees that this clock source will *never* go backwards (but it *may* return the same value multiple times).
On Linux, this will not account for time spent with the device in suspend (unlike CLOCK_BOOTTIME).
@treturn TimeVal
]]
function TimeVal:monotonic()
local timespec = ffi.new("struct timespec")
C.clock_gettime(C.CLOCK_MONOTONIC, timespec)
-- TIMESPEC_TO_TIMEVAL
return TimeVal:new{sec = tonumber(timespec.tv_sec), usec = math.floor(tonumber(timespec.tv_nsec / 1000))}
end
--- Ditto, but w/ CLOCK_MONOTONIC_COARSE if it's available and has a 1ms resolution or better (uses CLOCK_MONOTONIC otherwise).
function TimeVal:monotonic_coarse()
local timespec = ffi.new("struct timespec")
C.clock_gettime(PREFERRED_MONOTONIC_CLOCKID, timespec)
-- TIMESPEC_TO_TIMEVAL
return TimeVal:new{sec = tonumber(timespec.tv_sec), usec = math.floor(tonumber(timespec.tv_nsec / 1000))}
end
--- Ditto, but w/ CLOCK_REALTIME_COARSE if it's available and has a 1ms resolution or better (uses CLOCK_REALTIME otherwise).
function TimeVal:realtime_coarse()
local timespec = ffi.new("struct timespec")
C.clock_gettime(PREFERRED_REALTIME_CLOCKID, timespec)
-- TIMESPEC_TO_TIMEVAL
return TimeVal:new{sec = tonumber(timespec.tv_sec), usec = math.floor(tonumber(timespec.tv_nsec / 1000))}
end
--- Ditto, but w/ CLOCK_BOOTTIME (will return a TimeVal set to 0, 0 if the clock source is unsupported, as it's 2.6.39+)
function TimeVal:boottime()
local timespec = ffi.new("struct timespec")
C.clock_gettime(C.CLOCK_BOOTTIME, timespec)
-- TIMESPEC_TO_TIMEVAL
return TimeVal:new{sec = tonumber(timespec.tv_sec), usec = math.floor(tonumber(timespec.tv_nsec / 1000))}
end
--[[-- Alias for `monotonic_coarse`.
The assumption being anything that requires accurate timestamps expects a monotonic clock source.
This is certainly true for KOReader's UI scheduling.
]]
TimeVal.now = TimeVal.monotonic_coarse
--- Converts a TimeVal object to a Lua (decimal) number (sec.usecs) (accurate to the ms, rounded to 4 decimal places)
function TimeVal:tonumber()
-- Round to 4 decimal places
return math.floor((self.sec + self.usec / 1000000) * 10000) / 10000
end
--- Converts a TimeVal object to a Lua (int) number (resolution: 1µs)
function TimeVal:tousecs()
return math.floor(self.sec * 1000000 + self.usec + 0.5)
end
--[[-- Converts a TimeVal object to a Lua (int) number (resolution: 1ms).
(Mainly useful when computing a time lapse for benchmarking purposes).
]]
function TimeVal:tomsecs()
return self:tousecs() / 1000
end
--- Converts a Lua (decimal) number (sec.usecs) to a TimeVal object
function TimeVal:fromnumber(seconds)
local sec = math.floor(seconds)
local usec = math.floor((seconds - sec) * 1000000 + 0.5)
return TimeVal:new{sec = sec, usec = usec}
end
--- Checks if a TimeVal object is positive
function TimeVal:isPositive()
return self.sec >= 0
end
--- Checks if a TimeVal object is zero
function TimeVal:isZero()
return self.sec == 0 and self.usec == 0
end
return TimeVal