fix view stack code

pull/372/head
Jesse Duffield 2 years ago
parent ae240021c1
commit c6607686eb

@ -222,10 +222,6 @@ func (gui *Gui) sidePanelChildren(width int, height int) []*boxlayout.Box {
// return "files" // default
// }
func (gui *Gui) currentNonPopupWindowName() string {
return gui.peekPreviousView()
}
// TODO: do this better.
func (gui *Gui) currentSideWindowName() string {
windowName := gui.currentWindow()

@ -8,7 +8,6 @@ import (
"time"
"github.com/docker/docker/api/types"
"github.com/golang-collections/collections/stack"
// "io"
// "io/ioutil"
@ -123,8 +122,9 @@ type panelStates struct {
}
type guiState struct {
MenuItemCount int // can't store the actual list because it's of interface{} type
PreviousViews *stack.Stack
MenuItemCount int // can't store the actual list because it's of interface{} type
// the names of views in the current focus stack (last item is the current view)
ViewStack []string
Platform commands.Platform
Panels *panelStates
SubProcessOutput string
@ -165,8 +165,8 @@ func NewGui(log *logrus.Entry, dockerCommand *commands.DockerCommand, oSCommand
},
Project: &projectState{ContextIndex: 0},
},
SessionIndex: 0,
PreviousViews: stack.New(),
SessionIndex: 0,
ViewStack: []string{},
}
cyclableViews := []string{"project", "containers", "images", "volumes"}

@ -22,7 +22,7 @@ func (gui *Gui) RunWithSubprocesses() error {
break
} else if err == gui.Errors.ErrSubProcess {
// preparing the state for when we return
gui.pushPreviousView(gui.currentViewName())
gui.pushView(gui.currentViewName())
// giving goEvery goroutines time to finish
gui.State.SessionIndex++
@ -31,7 +31,7 @@ func (gui *Gui) RunWithSubprocesses() error {
}
// pop here so we don't stack up view names
gui.popPreviousView()
gui.popView()
// ensuring we render e.g. the logs of the currently selected item upon return
gui.State.Panels.Main.ObjectKey = ""
} else {

@ -7,6 +7,7 @@ import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazydocker/pkg/utils"
"github.com/samber/lo"
"github.com/spkg/bom"
)
@ -32,7 +33,7 @@ func (gui *Gui) nextView(g *gocui.Gui, v *gocui.View) error {
panic(err)
}
gui.resetMainView()
gui.popPreviousView()
gui.popView()
return gui.switchFocus(g, v, focusedView, false)
}
@ -58,7 +59,7 @@ func (gui *Gui) previousView(g *gocui.Gui, v *gocui.View) error {
panic(err)
}
gui.resetMainView()
gui.popPreviousView()
gui.popView()
return gui.switchFocus(g, v, focusedView, false)
}
@ -95,28 +96,42 @@ func (gui *Gui) newLineFocused(v *gocui.View) error {
}
}
func (gui *Gui) popPreviousView() string {
if gui.State.PreviousViews.Len() > 0 {
return gui.State.PreviousViews.Pop().(string)
func (gui *Gui) popView() string {
if len(gui.State.ViewStack) > 0 {
value := gui.State.ViewStack[len(gui.State.ViewStack)-1]
gui.State.ViewStack = gui.State.ViewStack[:len(gui.State.ViewStack)-1]
return value
}
return ""
}
func (gui *Gui) peekPreviousView() string {
if gui.State.PreviousViews.Len() > 0 {
return gui.State.PreviousViews.Peek().(string)
if len(gui.State.ViewStack) > 0 {
return gui.State.ViewStack[len(gui.State.ViewStack)-1]
}
return ""
}
func (gui *Gui) pushPreviousView(name string) {
gui.State.PreviousViews.Push(name)
func (gui *Gui) pushView(name string) {
// No matter what view we're pushing, we first remove all popup panels from the stack
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != "confirmation" && viewName != "menu"
})
// If we're pushing a side panel, we remove all other panels
if lo.Contains(gui.sideViewNames(), name) {
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != "main"
})
}
gui.State.ViewStack = append(gui.State.ViewStack, name)
}
func (gui *Gui) returnFocus(g *gocui.Gui, v *gocui.View) error {
previousViewName := gui.popPreviousView()
previousViewName := gui.popView()
previousView, err := g.View(previousViewName)
if err != nil {
// always fall back to services view if there's no 'previous' view stored
@ -134,7 +149,7 @@ func (gui *Gui) switchFocus(g *gocui.Gui, oldView, newView *gocui.View, returnin
// we assume we'll never want to return focus to a popup panel i.e.
// we should never stack popup panels
if oldView != nil && !gui.isPopupPanel(oldView.Name()) && !returning {
gui.pushPreviousView(oldView.Name())
gui.pushView(oldView.Name())
}
gui.Log.Info("setting highlight to true for view " + newView.Name())

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