mirror of https://github.com/sotrh/learn-wgpu
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#version 450
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layout(location=0) in vec2 aPosition;
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layout(location=1) in vec2 aTexCoord;
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// layout(location=1) in vec2 aTexCoord;
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layout(location=0) out vec2 vTexCoord;
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// layout(location=0) out vec2 vTexCoord;
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void main() {
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gl_Position = vec4(aPosition, 0, 1);
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vTexCoord = aTexCoord;
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// vTexCoord = aTexCoord;
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}
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