Commit Graph

5 Commits (8b321612da4e129b8eee4e02af755184d2405fe9)

Author SHA1 Message Date
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2 years ago
Jeff e981c9f899
tweaks for wine and yarn for gui
* allow specifying a custom yarn binary for building the gui using -DYARN= cmake option
* unset DISPLAY when calling wine because i hate popups
* do not rebuild gui when building for windows
* by setting the magical undocumented env var USE_SYSTEM_7ZA to 'true' we can have the pile of npm bullshit code use our system's local 7z binary instead of the probably not backdoored binary from npm, yes for real. i hate nodejs so god damn much you have no fucking idea
* allow providing a custom gui from a zip file via -DGUI_ZIP_FILE cmake option
2 years ago
Jason Rhinelander 039d1429f5 Build an installer dmg 2 years ago
Jason Rhinelander 2b7b1fcc79 Working signed macOS GUI build 2 years ago
jeff 181de210cd Build apple/macos GUI from lokinet project
This adds the gui as a submodule, and consolidates the GUI handling a
bit between the two platforms.
2 years ago