#pragma once #include #include #include "intro.hpp" #include "protocol.hpp" #include #include #include #include namespace llarp { namespace service { struct ServiceInfo; struct Endpoint; struct Introduction; struct SendContext { SendContext(ServiceInfo ident, const Introduction& intro, path::PathSet* send, Endpoint* ep); void AsyncEncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t); /// queue send a fully encrypted hidden service frame /// via a path bool Send(std::shared_ptr f, path::Path_ptr path); /// flush upstream traffic when in router thread void FlushUpstream(); SharedSecret sharedKey; ServiceInfo remoteIdent; Introduction remoteIntro; ConvoTag currentConvoTag; path::PathSet* const m_PathSet; IDataHandler* const m_DataHandler; Endpoint* const m_Endpoint; uint64_t sequenceNo = 0; llarp_time_t lastGoodSend = 0s; const llarp_time_t createdAt; llarp_time_t sendTimeout = path::build_timeout; llarp_time_t connectTimeout = path::build_timeout * 2; llarp_time_t shiftTimeout = (path::build_timeout * 5) / 2; llarp_time_t estimatedRTT = 0s; bool markedBad = false; using Msg_ptr = std::shared_ptr; using SendEvent_t = std::pair; thread::Queue m_SendQueue; std::function authResultListener; virtual bool ShiftIntroduction(bool rebuild = true) { (void)rebuild; return true; } virtual void ShiftIntroRouter(const RouterID) = 0; virtual void UpdateIntroSet() = 0; virtual void MarkCurrentIntroBad(llarp_time_t now) = 0; void AsyncSendAuth(std::function replyHandler); private: virtual bool IntroGenerated() const = 0; virtual bool IntroSent() const = 0; void EncryptAndSendTo(const llarp_buffer_t& payload, ProtocolType t); virtual void AsyncGenIntro(const llarp_buffer_t& payload, ProtocolType t) = 0; }; } // namespace service } // namespace llarp