#pragma once #include #include #include #include #include #include #include #include #include #include namespace uvw { class Loop; } namespace llarp { struct SockAddr; struct UDPHandle; namespace vpn { class NetworkInterface; } namespace net { class Platform; struct IPPacket; } // namespace net /// distinct event loop waker upper; used to idempotently schedule a task on the next event loop /// /// Created via EventLoop::make_waker(...). class EventLoopWakeup { public: /// Destructor: remove the task from the event loop task. (Note that destruction here only /// initiates removal of the task from the underlying event loop: it is *possible* for the /// callback to fire again if already triggered depending on the underlying implementation). virtual ~EventLoopWakeup() = default; /// trigger this task to run on the next event loop iteration; does nothing if already /// triggered. virtual void Trigger() = 0; }; /// holds a repeated task on the event loop; the task is removed on destruction class EventLoopRepeater { public: // Destructor: if the task has been started then it is removed from the event loop. Note // that it is possible for a task to fire *after* destruction of this container; // destruction only initiates removal of the periodic task. virtual ~EventLoopRepeater() = default; // Starts the repeater to call `task` every `every` period. virtual void start(llarp_time_t every, std::function task) = 0; }; // this (nearly!) abstract base class // is overriden for each platform class EventLoop { public: // Runs the event loop. This does not return until sometime after `stop()` is called (and so // typically you want to run this in its own thread). virtual void run() = 0; virtual bool running() const = 0; // Returns a current steady clock time value representing the current time with event loop tick // granularity. That is, the value is typically only updated at the beginning of an event loop // tick. virtual llarp_time_t time_now() const = 0; // Calls a function/lambda/etc. If invoked from within the event loop itself this calls the // given lambda immediately; otherwise it passes it to `call_soon()` to be queued to run at the // next event loop iteration. template void call(Callable&& f) { if (inEventLoop()) { f(); wakeup(); } else call_soon(std::forward(f)); } // Queues a function to be called on the next event loop cycle and triggers it to be called as // soon as possible; can be called from any thread. Note that, unlike `call()`, this queues the // job even if called from the event loop thread itself and so you *usually* want to use // `call()` instead. virtual void call_soon(std::function f) = 0; // Adds a timer to the event loop to invoke the given callback after a delay. virtual void call_later(llarp_time_t delay_ms, std::function callback) = 0; // Created a repeated timer that fires ever `repeat` time unit. Lifetime of the event // is tied to `owner`: callbacks will be invoked so long as `owner` remains alive, but // the first time it repeats after `owner` has been destroyed the internal timer object will // be destroyed and no more callbacks will be invoked. // // Intended to be used as: // // loop->call_every(100ms, weak_from_this(), [this] { some_func(); }); // // Alternative, when shared_from_this isn't available for a type, you can use a local member // shared_ptr (or even create a simple one, for more fine-grained control) to tie the lifetime: // // m_keepalive = std::make_shared(42); // loop->call_every(100ms, m_keepalive, [this] { some_func(); }); // template // Templated so that the compiler can inline the call void call_every(llarp_time_t repeat, std::weak_ptr owner, Callable f) { auto repeater = make_repeater(); auto& r = *repeater; // reference *before* we pass ownership into the lambda below r.start( repeat, [repeater = std::move(repeater), owner = std::move(owner), f = std::move(f)]() mutable { if (auto ptr = owner.lock()) f(); else repeater.reset(); // Trigger timer removal on tied object destruction (we should be // the only thing holding the repeater; ideally it would be a // unique_ptr, but std::function says nuh-uh). }); } // Wraps a lambda with a lambda that triggers it to be called via loop->call() // when invoked. E.g.: // // auto x = loop->make_caller([] (int a) { std::cerr << a; }); // x(42); // x(99); // // will schedule two calls of the inner lambda (with different arguments) in the event loop. // Arguments are forwarded to the inner lambda (allowing moving arguments into it). template auto make_caller(Callable f) { return [this, f = std::move(f)](auto&&... args) { if (inEventLoop()) return f(std::forward(args)...); // This shared pointer in a pain in the ass but needed because this lambda is going into a // std::function that only accepts copyable lambdas. I *want* to simply capture: // args=std::make_tuple(std::forward(args)...) but that fails if any given // arguments aren't copyable (because of std::function). Dammit. auto args_tuple_ptr = std::make_shared...>>( std::forward(args)...); call_soon([f, args = std::move(args_tuple_ptr)]() mutable { // Moving away the tuple args here is okay because this lambda will only be invoked once std::apply(f, std::move(*args)); }); }; } virtual bool add_network_interface( std::shared_ptr netif, std::function packetHandler) = 0; virtual bool add_ticker(std::function ticker) = 0; virtual void stop() = 0; virtual ~EventLoop() = default; virtual const net::Platform* Net_ptr() const; using UDPReceiveFunc = std::function; // Constructs a UDP socket that can be used for sending and/or receiving virtual std::shared_ptr make_udp(UDPReceiveFunc on_recv) = 0; /// Make a thread-safe event loop waker (an "async" in libuv terminology) on this event loop; /// you can call `->Trigger()` on the returned shared pointer to fire the callback at the next /// available event loop iteration. (Multiple Trigger calls invoked before the call is actually /// made are coalesced into one call). virtual std::shared_ptr make_waker(std::function callback) = 0; // Initializes a new repeated task object. Note that the task is not actually added to the event // loop until you call start() on the returned object. Typically invoked via call_every. virtual std::shared_ptr make_repeater() = 0; // Constructs and initializes a new default (libuv) event loop static std::shared_ptr create(size_t queueLength = event_loop_queue_size); // Returns true if called from within the event loop thread, false otherwise. virtual bool inEventLoop() const = 0; // Returns the uvw::Loop *if* this event loop is backed by a uvw event loop (i.e. the default), // nullptr otherwise. (This base class default always returns nullptr). virtual std::shared_ptr MaybeGetUVWLoop() { return nullptr; } // Triggers an event loop wakeup; use when something has been done that requires the event loop // to wake up (e.g. adding to queues). This is called implicitly by call() and call_soon(). // Idempotent and thread-safe. virtual void wakeup() = 0; }; using EventLoop_ptr = std::shared_ptr; } // namespace llarp