#!/bin/bash # # Build the shit on mac # # You will generally need to add: -DCODESIGN_APP=... to make this work, and (unless you are a # lokinet team member) will need to pay Apple money for your own team ID and arse around with # provisioning profiles. See macos/README.txt. # set -e set +x if ! [ -f LICENSE ] || ! [ -d llarp ]; then echo "You need to run this as ./contrib/mac.sh from the top-level lokinet project directory" fi mkdir -p build-mac cd build-mac cmake \ -G Ninja \ -DBUILD_STATIC_DEPS=ON \ -DBUILD_PACKAGE=ON \ -DBUILD_SHARED_LIBS=OFF \ -DBUILD_TESTING=OFF \ -DBUILD_LIBLOKINET=OFF \ -DWITH_TESTS=OFF \ -DNATIVE_BUILD=OFF \ -DSTATIC_LINK=ON \ -DWITH_SYSTEMD=OFF \ -DFORCE_OXENMQ_SUBMODULE=ON \ -DSUBMODULE_CHECK=OFF \ -DWITH_LTO=ON \ -DCMAKE_BUILD_TYPE=Release \ "$@" \ .. ninja sign echo -e "Build complete, your app is here:\n" ls -lad $(pwd)/daemon/lokinet.app echo ""