#include #include #include namespace llarp { namespace exit { BaseSession::BaseSession( const llarp::RouterID& router, std::function< bool(const llarp_buffer_t&) > writepkt, llarp::Router* r, size_t numpaths, size_t hoplen) : llarp::path::Builder(r, r->dht(), numpaths, hoplen) , m_ExitRouter(router) , m_WritePacket(writepkt) , m_Counter(0) , m_LastUse(0) { r->crypto()->identity_keygen(m_ExitIdentity); } BaseSession::~BaseSession() { } util::StatusObject BaseSession::ExtractStatus() const { auto obj = path::Builder::ExtractStatus(); obj.Put("lastExitUse", m_LastUse); auto pub = m_ExitIdentity.toPublic(); obj.Put("exitIdentity", pub.ToString()); return obj; } bool BaseSession::LoadIdentityFromFile(const char* fname) { return m_ExitIdentity.LoadFromFile(fname); } bool BaseSession::ShouldBuildMore(llarp_time_t now) const { const size_t expect = (1 + (m_NumPaths / 2)); // check 30 seconds into the future and see if we need more paths const llarp_time_t future = now + (30 * 1000); if(NumPathsExistingAt(future) < expect) return llarp::randint() % 4 == 0; // 25% chance for build if we will run out soon // if we don't have the expended number of paths right now try building // some if the cooldown timer isn't hit if(AvailablePaths(llarp::path::ePathRoleExit) < expect) return !path::Builder::BuildCooldownHit(now); // maintain regular number of paths return path::Builder::ShouldBuildMore(now); } bool BaseSession::SelectHop(llarp_nodedb* db, const RouterContact& prev, RouterContact& cur, size_t hop, llarp::path::PathRole roles) { if(hop == numHops - 1) { return db->Get(m_ExitRouter, cur); } else return path::Builder::SelectHop(db, prev, cur, hop, roles); } void BaseSession::HandlePathBuilt(llarp::path::Path* p) { path::Builder::HandlePathBuilt(p); p->SetDropHandler(std::bind(&BaseSession::HandleTrafficDrop, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); p->SetExitTrafficHandler( std::bind(&BaseSession::HandleTraffic, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); p->AddObtainExitHandler(std::bind(&BaseSession::HandleGotExit, this, std::placeholders::_1, std::placeholders::_2)); llarp::routing::ObtainExitMessage obtain; obtain.S = p->NextSeqNo(); obtain.T = llarp::randint(); PopulateRequest(obtain); if(!obtain.Sign(router->crypto(), m_ExitIdentity)) { llarp::LogError("Failed to sign exit request"); return; } if(p->SendExitRequest(&obtain, router)) llarp::LogInfo("asking ", m_ExitRouter, " for exit"); else llarp::LogError("failed to send exit request"); } bool BaseSession::HandleGotExit(llarp::path::Path* p, llarp_time_t b) { m_LastUse = router->Now(); if(b == 0) llarp::LogInfo("obtained an exit via ", p->Endpoint()); return true; } bool BaseSession::Stop() { auto sendExitClose = [&](llarp::path::Path* p) { if(p->SupportsAnyRoles(llarp::path::ePathRoleExit)) { llarp::LogInfo(p->Name(), " closing exit path"); llarp::routing::CloseExitMessage msg; if(!(msg.Sign(router->crypto(), m_ExitIdentity) && p->SendExitClose(&msg, router))) llarp::LogWarn(p->Name(), " failed to send exit close message"); } }; ForEachPath(sendExitClose); return llarp::path::Builder::Stop(); } bool BaseSession::HandleTraffic(llarp::path::Path* p, const llarp_buffer_t& buf, uint64_t counter) { (void)p; if(m_WritePacket) { llarp::net::IPv4Packet pkt; if(!pkt.Load(buf)) return false; m_Downstream.emplace(counter, pkt); m_LastUse = router->Now(); return true; } return false; } bool BaseSession::HandleTrafficDrop(llarp::path::Path* p, const PathID_t& path, uint64_t s) { (void)p; llarp::LogError("dropped traffic on exit ", m_ExitRouter, " S=", s, " P=", path); return true; } bool BaseSession::QueueUpstreamTraffic(llarp::net::IPv4Packet pkt, const size_t N) { const llarp_buffer_t& buf = pkt.Buffer(); auto& queue = m_Upstream[buf.sz / N]; // queue overflow if(queue.size() >= MaxUpstreamQueueLength) return false; if(queue.size() == 0) { queue.emplace_back(); return queue.back().PutBuffer(buf, m_Counter++); } auto& back = queue.back(); // pack to nearest N if(back.Size() + buf.sz > N) { queue.emplace_back(); return queue.back().PutBuffer(buf, m_Counter++); } else return back.PutBuffer(buf, m_Counter++); } bool BaseSession::IsReady() const { return AvailablePaths(llarp::path::ePathRoleExit) > 0; } bool BaseSession::IsExpired(llarp_time_t now) const { return m_LastUse && now > m_LastUse && now - m_LastUse > LifeSpan; } bool BaseSession::Flush() { auto now = router->Now(); auto path = PickRandomEstablishedPath(llarp::path::ePathRoleExit); if(path) { for(auto& item : m_Upstream) { auto& queue = item.second; // XXX: uninitialised memory here! while(queue.size()) { auto& msg = queue.front(); msg.S = path->NextSeqNo(); if(path->SendRoutingMessage(&msg, router)) m_LastUse = now; queue.pop_front(); } } } else { if(m_Upstream.size()) llarp::LogWarn("no path for exit session"); // discard upstream for(auto& item : m_Upstream) item.second.clear(); m_Upstream.clear(); } while(m_Downstream.size()) { if(m_WritePacket) m_WritePacket(m_Downstream.top().second.ConstBuffer()); m_Downstream.pop(); } return true; } SNodeSession::SNodeSession( const llarp::RouterID& snodeRouter, std::function< bool(const llarp_buffer_t&) > writepkt, llarp::Router* r, size_t numpaths, size_t hoplen, bool useRouterSNodeKey) : BaseSession(snodeRouter, writepkt, r, numpaths, hoplen) { if(useRouterSNodeKey) { m_ExitIdentity = r->identity; } } } // namespace exit } // namespace llarp