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lokinet/include/llarp/service/context.hpp

82 lines
1.8 KiB
C++

#ifndef LLARP_SERVICE_CONTEXT_HPP
#define LLARP_SERVICE_CONTEXT_HPP
#include <llarp/router.h>
#include <llarp/net.hpp>
#include <llarp/service/config.hpp>
#include <llarp/service/endpoint.hpp>
#include <unordered_map>
#include <llarp/handlers/tun.hpp>
namespace llarp
{
namespace service
{
/// holds all the hidden service endpoints we own
struct Context
{
Context(llarp_router *r);
~Context();
void
Tick();
bool
hasEndpoints();
/// DRY refactor
llarp::service::Endpoint *
getFirstEndpoint();
/// DRY refactor
llarp::handlers::TunEndpoint *
getFirstTun();
/// punch a hole to get ip range from first tun endpoint
llarp_tun_io *
getRange();
struct mapAddressAll_context
{
llarp::service::Address serviceAddr;
llarp::Addr localPrivateIpAddr;
};
struct endpoint_iter
{
void *user;
llarp::service::Endpoint *endpoint;
size_t index;
bool (*visit)(struct endpoint_iter *);
};
bool
iterate(struct endpoint_iter &i);
/// hint at possible path usage and trigger building early
bool
Prefetch(const llarp::service::Address &addr);
/// punch a hole open for DNS to add mappings
/// ip is in network order
bool
MapAddress(const llarp::service::Address &addr, huint32_t ip);
bool
MapAddressAll(const llarp::service::Address &addr,
llarp::Addr &localPrivateIpAddr);
bool
AddDefaultEndpoint(const std::string &ifaddr, const std::string &ifname);
bool
AddEndpoint(const Config::section_t &conf);
private:
llarp_router *m_Router;
std::unordered_map< std::string, std::unique_ptr< Endpoint > >
m_Endpoints;
};
} // namespace service
} // namespace llarp
#endif