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lokinet/llarp/path/pathbuilder.hpp

138 lines
2.9 KiB
C++

#ifndef LLARP_PATHBUILDER_HPP
#define LLARP_PATHBUILDER_HPP
#include <path/pathset.hpp>
#include <util/status.hpp>
#include <atomic>
#include <set>
namespace llarp
{
namespace path
{
// milliseconds waiting between builds on a path
static constexpr auto MIN_PATH_BUILD_INTERVAL = 500ms;
struct Builder : public PathSet
{
private:
llarp_time_t m_LastWarn = 0s;
protected:
/// flag for PathSet::Stop()
std::atomic<bool> _run;
virtual bool
UrgentBuild(llarp_time_t now) const;
private:
void
DoPathBuildBackoff();
bool
DoUrgentBuildAlignedTo(const RouterID remote, std::vector<RouterContact>& hops);
bool
DoBuildAlignedTo(const RouterID remote, std::vector<RouterContact>& hops);
public:
AbstractRouter* m_router;
SecretKey enckey;
size_t numHops;
llarp_time_t lastBuild = 0s;
llarp_time_t buildIntervalLimit = MIN_PATH_BUILD_INTERVAL;
/// construct
Builder(AbstractRouter* p_router, size_t numDesiredPaths, size_t numHops);
virtual ~Builder() = default;
util::StatusObject
ExtractStatus() const;
bool
SelectHop(
llarp_nodedb* db,
const std::set<RouterID>& prev,
RouterContact& cur,
size_t hop,
PathRole roles) override;
bool
ShouldBuildMore(llarp_time_t now) const override;
/// should we bundle RCs in builds?
virtual bool
ShouldBundleRC() const = 0;
void
ResetInternalState() override;
/// return true if we hit our soft limit for building paths too fast
bool
BuildCooldownHit(llarp_time_t now) const;
/// get roles for this path builder
virtual PathRole
GetRoles() const
{
return ePathRoleAny;
}
BuildStats
CurrentBuildStats() const
{
return m_BuildStats;
}
bool
Stop() override;
bool
IsStopped() const override;
bool
ShouldRemove() const override;
llarp_time_t
Now() const override;
void
Tick(llarp_time_t now) override;
void
BuildOne(PathRole roles = ePathRoleAny) override;
bool
BuildOneAlignedTo(const RouterID endpoint) override;
void
Build(const std::vector<RouterContact>& hops, PathRole roles = ePathRoleAny) override;
bool
SelectHops(llarp_nodedb* db, std::vector<RouterContact>& hops, PathRole roles = ePathRoleAny);
void
ManualRebuild(size_t N, PathRole roles = ePathRoleAny);
virtual const SecretKey&
GetTunnelEncryptionSecretKey() const;
virtual void
HandlePathBuilt(Path_ptr p) override;
virtual void
HandlePathBuildTimeout(Path_ptr p) override;
virtual void
HandlePathBuildFailed(Path_ptr p) override;
};
using Builder_ptr = std::shared_ptr<Builder>;
} // namespace path
} // namespace llarp
#endif