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lokinet/include/llarp.hpp

111 lines
2.1 KiB
C++

#ifndef LLARP_HPP
#define LLARP_HPP
#include <llarp.h>
#include <util/fs.hpp>
#include <util/types.hpp>
#include <ev/ev.hpp>
#include <nodedb.hpp>
#include <crypto/crypto.hpp>
#include <router/abstractrouter.hpp>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
struct llarp_ev_loop;
namespace llarp
{
class Logic;
struct Config;
struct RouterContact;
namespace thread
{
class ThreadPool;
}
struct RuntimeOptions
{
bool background = false;
bool debug = false;
bool isRouter = false;
};
struct Context
{
std::unique_ptr<Crypto> crypto = nullptr;
std::unique_ptr<CryptoManager> cryptoManager = nullptr;
std::unique_ptr<AbstractRouter> router = nullptr;
std::shared_ptr<Logic> logic = nullptr;
std::unique_ptr<llarp_nodedb> nodedb = nullptr;
llarp_ev_loop_ptr mainloop;
std::string nodedb_dir;
virtual ~Context() = default;
void
Close();
int
LoadDatabase();
void
Setup(const RuntimeOptions& opts);
int
Run(const RuntimeOptions& opts);
void
HandleSignal(int sig);
/// Configure given the specified config.
///
/// note: consider using std::move() when passing conf in.
void
Configure(Config conf);
/// handle SIGHUP
void
Reload();
bool
IsUp() const;
bool
LooksAlive() const;
/// close async
void
CloseAsync();
/// wait until closed and done
void
Wait();
/// call a function in logic thread
/// return true if queued for calling
/// return false if not queued for calling
bool
CallSafe(std::function<void(void)> f);
/// Creates a router. Can be overridden to allow a different class of router
/// to be created instead. Defaults to llarp::Router.
virtual std::unique_ptr<AbstractRouter>
makeRouter(llarp_ev_loop_ptr __netloop, std::shared_ptr<Logic> logic);
protected:
std::shared_ptr<Config> config = nullptr;
private:
void
SigINT();
std::unique_ptr<std::promise<void>> closeWaiter;
};
} // namespace llarp
#endif