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lokinet/llarp/dns/unbound_resolver.hpp

76 lines
1.4 KiB
C++

#pragma once
#include <mutex>
#include <atomic>
#include <memory>
#include <queue>
#include <llarp/ev/ev.hpp>
#include <llarp/util/fs.hpp>
#include "message.hpp"
#ifdef _WIN32
#include <thread>
#else
#include <uvw.hpp>
#endif
extern "C"
{
struct ub_ctx;
struct ub_result;
}
namespace llarp::dns
{
using ReplyFunction =
std::function<void(const SockAddr& reply_to, const SockAddr& from_resolver, OwnedBuffer buf)>;
using FailFunction =
std::function<void(const SockAddr& reply_to, const SockAddr& from_resolver, Message msg)>;
class UnboundResolver : public std::enable_shared_from_this<UnboundResolver>
{
private:
ub_ctx* unboundContext;
std::atomic<bool> started;
#ifdef _WIN32
std::thread runner;
#else
std::weak_ptr<uvw::Loop> loop;
std::shared_ptr<uvw::PollHandle> udp;
#endif
ReplyFunction replyFunc;
FailFunction failFunc;
void
Reset();
public:
UnboundResolver(EventLoop_ptr loop, ReplyFunction replyFunc, FailFunction failFunc);
static void
Callback(void* data, int err, ub_result* result);
// stop resolver thread
void
Stop();
// upstream resolver IP can be IPv4 or IPv6
bool
Init();
bool
AddUpstreamResolver(const SockAddr& upstreamResolverIP);
void
AddHostsFile(const fs::path& file);
void
Lookup(SockAddr to, SockAddr from, Message msg);
};
} // namespace llarp::dns