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lokinet/llarp/ev/libuv.cpp

382 lines
9.0 KiB
C++

#include "libuv.hpp"
#include <memory>
#include <thread>
#include <type_traits>
#include <cstring>
#include <llarp/util/exceptions.hpp>
#include <llarp/util/thread/queue.hpp>
#include <llarp/vpn/platform.hpp>
#include <uvw.hpp>
namespace llarp::uv
{
std::shared_ptr<uvw::Loop>
Loop::MaybeGetUVWLoop()
{
return m_Impl;
}
class UVWakeup final : public EventLoopWakeup
{
std::shared_ptr<uvw::AsyncHandle> async;
public:
UVWakeup(uvw::Loop& loop, std::function<void()> callback)
: async{loop.resource<uvw::AsyncHandle>()}
{
async->on<uvw::AsyncEvent>([f = std::move(callback)](auto&, auto&) { f(); });
}
void
Trigger() override
{
async->send();
}
~UVWakeup() override
{
async->close();
}
};
class UVRepeater final : public EventLoopRepeater
{
std::shared_ptr<uvw::TimerHandle> timer;
public:
UVRepeater(uvw::Loop& loop) : timer{loop.resource<uvw::TimerHandle>()}
{}
void
start(llarp_time_t every, std::function<void()> task) override
{
timer->start(every, every);
timer->on<uvw::TimerEvent>([task = std::move(task)](auto&, auto&) { task(); });
}
~UVRepeater() override
{
timer->stop();
}
};
struct UDPHandle final : llarp::UDPHandle
{
UDPHandle(uvw::Loop& loop, ReceiveFunc rf);
bool
listen(const SockAddr& addr) override;
bool
send(const SockAddr& dest, const llarp_buffer_t& buf) override;
std::optional<SockAddr>
LocalAddr() const override
{
auto addr = handle->sock<uvw::IPv4>();
return SockAddr{addr.ip, huint16_t{static_cast<uint16_t>(addr.port)}};
}
std::optional<int>
file_descriptor() override
{
#ifndef _WIN32
if (int fd = handle->fd(); fd >= 0)
return fd;
#endif
return std::nullopt;
}
void
close() override;
~UDPHandle() override;
private:
std::shared_ptr<uvw::UDPHandle> handle;
void
reset_handle(uvw::Loop& loop);
};
void
Loop::FlushLogic()
{
llarp::LogTrace("Loop::FlushLogic() start");
while (not m_LogicCalls.empty())
{
auto f = m_LogicCalls.popFront();
f();
}
llarp::LogTrace("Loop::FlushLogic() end");
}
void
Loop::tick_event_loop()
{
llarp::LogTrace("ticking event loop.");
FlushLogic();
}
Loop::Loop(size_t queue_size) : llarp::EventLoop{}, m_LogicCalls{queue_size}
{
if (!(m_Impl = uvw::Loop::create()))
throw std::runtime_error{"Failed to construct libuv loop"};
#ifdef LOKINET_DEBUG
last_time = 0;
loop_run_count = 0;
#endif
#ifndef _WIN32
signal(SIGPIPE, SIG_IGN);
#endif
m_Run.store(true);
m_nextID.store(0);
if (!(m_WakeUp = m_Impl->resource<uvw::AsyncHandle>()))
throw std::runtime_error{"Failed to create libuv async"};
m_WakeUp->on<uvw::AsyncEvent>([this](const auto&, auto&) { tick_event_loop(); });
}
bool
Loop::running() const
{
return m_Run.load();
}
void
Loop::run()
{
llarp::LogTrace("Loop::run_loop()");
m_EventLoopThreadID = std::this_thread::get_id();
m_Impl->run();
m_Impl->close();
m_Impl.reset();
llarp::LogInfo("we have stopped");
}
void
Loop::wakeup()
{
m_WakeUp->send();
}
std::shared_ptr<llarp::UDPHandle>
Loop::make_udp(UDPReceiveFunc on_recv)
{
return std::static_pointer_cast<llarp::UDPHandle>(
std::make_shared<llarp::uv::UDPHandle>(*m_Impl, std::move(on_recv)));
}
static void
setup_oneshot_timer(uvw::Loop& loop, llarp_time_t delay, std::function<void()> callback)
{
auto timer = loop.resource<uvw::TimerHandle>();
timer->on<uvw::TimerEvent>([f = std::move(callback)](const auto&, auto& timer) {
f();
timer.stop();
timer.close();
});
timer->start(delay, 0ms);
}
void
Loop::call_later(llarp_time_t delay_ms, std::function<void(void)> callback)
{
llarp::LogTrace("Loop::call_after_delay()");
#ifdef TESTNET_SPEED
delay_ms *= TESTNET_SPEED;
#endif
if (inEventLoop())
setup_oneshot_timer(*m_Impl, delay_ms, std::move(callback));
else
{
call_soon([this, f = std::move(callback), target_time = time_now() + delay_ms] {
// Recalculate delay because it may have taken some time to get ourselves into the logic
// thread
auto updated_delay = target_time - time_now();
if (updated_delay <= 0ms)
f(); // Timer already expired!
else
setup_oneshot_timer(*m_Impl, updated_delay, std::move(f));
});
}
}
void
Loop::stop()
{
if (m_Run)
{
if (not inEventLoop())
return call_soon([this] { stop(); });
llarp::LogInfo("stopping event loop");
m_Impl->walk([](auto&& handle) {
if constexpr (!std::is_pointer_v<std::remove_reference_t<decltype(handle)>>)
handle.close();
});
llarp::LogDebug("Closed all handles, stopping the loop");
m_Impl->stop();
m_Run.store(false);
}
}
bool
Loop::add_ticker(std::function<void(void)> func)
{
auto check = m_Impl->resource<uvw::CheckHandle>();
check->on<uvw::CheckEvent>([f = std::move(func)](auto&, auto&) { f(); });
check->start();
return true;
}
bool
Loop::add_network_interface(
std::shared_ptr<llarp::vpn::NetworkInterface> netif,
std::function<void(llarp::net::IPPacket)> handler)
{
#ifdef __linux__
using event_t = uvw::PollEvent;
auto handle = m_Impl->resource<uvw::PollHandle>(netif->PollFD());
#else
// we use a uv_prepare_t because it fires before blocking for new io events unconditionally
// we want to match what linux does, using a uv_check_t does not suffice as the order of
// operations is not what we need.
using event_t = uvw::PrepareEvent;
auto handle = m_Impl->resource<uvw::PrepareHandle>();
#endif
if (!handle)
return false;
handle->on<event_t>([netif = std::move(netif), handler = std::move(handler)](
const event_t&, [[maybe_unused]] auto& handle) {
for (auto pkt = netif->ReadNextPacket(); true; pkt = netif->ReadNextPacket())
{
if (pkt.empty())
return;
if (handler)
handler(std::move(pkt));
// on windows/apple, vpn packet io does not happen as an io action that wakes up the event
// loop thus, we must manually wake up the event loop when we get a packet on our interface.
// on linux/android this is a nop
netif->MaybeWakeUpperLayers();
}
});
#ifdef __linux__
handle->start(uvw::PollHandle::Event::READABLE);
#else
handle->start();
#endif
return true;
}
void
Loop::call_soon(std::function<void(void)> f)
{
if (not m_EventLoopThreadID.has_value())
{
m_LogicCalls.tryPushBack(f);
m_WakeUp->send();
return;
}
if (inEventLoop() and m_LogicCalls.full())
{
FlushLogic();
}
m_LogicCalls.pushBack(f);
m_WakeUp->send();
}
// Sets `handle` to a new uvw UDP handle, first initiating a close and then disowning the handle
// if already set, allocating the resource, and setting the receive event on it.
void
UDPHandle::reset_handle(uvw::Loop& loop)
{
if (handle)
handle->close();
handle = loop.resource<uvw::UDPHandle>();
handle->on<uvw::UDPDataEvent>([this](auto& event, auto& /*handle*/) {
on_recv(
*this,
SockAddr{event.sender.ip, huint16_t{static_cast<uint16_t>(event.sender.port)}},
OwnedBuffer{std::move(event.data), event.length});
});
}
llarp::uv::UDPHandle::UDPHandle(uvw::Loop& loop, ReceiveFunc rf) : llarp::UDPHandle{std::move(rf)}
{
reset_handle(loop);
}
bool
UDPHandle::listen(const SockAddr& addr)
{
if (handle->active())
reset_handle(handle->loop());
auto err = handle->on<uvw::ErrorEvent>([addr](auto& event, auto&) {
throw llarp::util::bind_socket_error{
fmt::format("failed to bind udp socket on {}: {}", addr, event.what())};
});
handle->bind(*static_cast<const sockaddr*>(addr));
handle->recv();
handle->erase(err);
return true;
}
bool
UDPHandle::send(const SockAddr& to, const llarp_buffer_t& buf)
{
return handle->trySend(
*static_cast<const sockaddr*>(to),
const_cast<char*>(reinterpret_cast<const char*>(buf.base)),
buf.sz)
>= 0;
}
void
UDPHandle::close()
{
handle->close();
handle.reset();
}
UDPHandle::~UDPHandle()
{
close();
}
std::shared_ptr<llarp::EventLoopWakeup>
Loop::make_waker(std::function<void()> callback)
{
return std::static_pointer_cast<llarp::EventLoopWakeup>(
std::make_shared<UVWakeup>(*m_Impl, std::move(callback)));
}
std::shared_ptr<EventLoopRepeater>
Loop::make_repeater()
{
return std::static_pointer_cast<EventLoopRepeater>(std::make_shared<UVRepeater>(*m_Impl));
}
bool
Loop::inEventLoop() const
{
if (m_EventLoopThreadID)
return *m_EventLoopThreadID == std::this_thread::get_id();
// assume we are in it because we haven't started up yet
return true;
}
} // namespace llarp::uv