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lokinet/llarp/quic/endpoint.hpp

242 lines
9.2 KiB
C++

#pragma once
#include "address.hpp"
#include "connection.hpp"
#include "io_result.hpp"
#include "null_crypto.hpp"
#include "packet.hpp"
#include "stream.hpp"
#include <chrono>
#include <map>
#include <memory>
#include <queue>
#include <random>
#include <unordered_map>
#include <variant>
#include <vector>
#include <uvw/loop.h>
#include <uvw/poll.h>
#include <uvw/timer.h>
// True if we support recvmmsg/sendmmsg
#if defined(__linux__) && !defined(LOKINET_NO_RECVMMSG)
#define LOKINET_HAVE_RECVMMSG
#endif
namespace llarp::quic
{
using namespace std::literals;
inline constexpr auto IDLE_TIMEOUT = 5min;
class Endpoint
{
protected:
// Address we are listening on
Address local;
// The current outgoing IP ecn value for the socket
uint8_t ecn_curr = 0;
std::shared_ptr<uvw::PollHandle> poll;
std::shared_ptr<uvw::TimerHandle> expiry_timer;
std::shared_ptr<uvw::Loop> loop;
// How many messages (at most) we recv per callback:
static constexpr int N_msgs = 8;
#ifdef LOKINET_HAVE_RECVMMSG
static constexpr int N_mmsg = N_msgs;
std::array<mmsghdr, N_mmsg> msgs;
#else
static constexpr int N_mmsg = 1;
std::array<msghdr, N_mmsg> msgs;
#endif
std::array<iovec, N_mmsg> msgs_iov;
std::array<sockaddr_any, N_mmsg> msgs_addr;
std::array<std::array<uint8_t, CMSG_SPACE(1)>, N_mmsg> msgs_cmsg;
std::vector<std::byte> buf;
// Max theoretical size of a UDP packet is 2^16-1 minus IP/UDP header overhead
static constexpr size_t max_buf_size = 64 * 1024;
// Max size of a UDP packet that we'll send
static constexpr size_t max_pkt_size_v4 = NGTCP2_MAX_PKTLEN_IPV4;
static constexpr size_t max_pkt_size_v6 = NGTCP2_MAX_PKTLEN_IPV6;
std::mt19937_64 rng = seeded<std::mt19937_64>();
using primary_conn_ptr = std::shared_ptr<Connection>;
using alias_conn_ptr = std::weak_ptr<Connection>;
// Connections. When a client establishes a new connection it chooses its own source connection
// ID and a destination connection ID and sends them to the server.
//
// This container stores the primary Connection instance as a shared_ptr, and any connection
// aliases as weak_ptrs referencing the primary instance (so that we don't have to double a
// double-hash lookup on incoming packets, since those frequently use aliases).
//
// The destination connection ID should be entirely random and can be up to 160 bits, but the
// source connection ID does not have to be (i.e. it can encode some information, if desired).
//
// The server is going to include in the response:
// - destination connection ID equal to the client's source connection ID
// - a new random source connection ID. (We don't use the client's destination ID but generate
// our own). Like the clients source ID, this can contain embedded info.
//
// The client stores this, and so we end up with client-scid == server-dcid, and client-dcid ==
// server-scid, where each side chose its own source connection ID.
//
// Ultimately, we store here our own {source connection ID -> Connection} pairs (or
// equivalently, on incoming packets, the key will be the packet's dest conn ID).
std::unordered_map<ConnectionID, std::variant<primary_conn_ptr, alias_conn_ptr>> conns;
using conns_iterator = decltype(conns)::iterator;
// Connections that are draining (i.e. we are dropping, but need to keep around for a while
// to catch and drop lagged packets). The time point is the scheduled removal time.
std::queue<std::pair<ConnectionID, std::chrono::steady_clock::time_point>> draining;
NullCrypto null_crypto;
// Random data that we hash together with a CID to make a stateless reset token
std::array<std::byte, 32> static_secret;
friend class Connection;
// Wires up an endpoint connection.
//
// `bind` - address we should bind to. Required for a server, optional for a client. If
// omitted, no explicit bind is performed (which means the socket will be implicitly bound to
// some OS-determined random high bind port).
// `loop` - the uv loop pointer managing polling of this endpoint
Endpoint(std::optional<Address> bind, std::shared_ptr<uvw::Loop> loop);
virtual ~Endpoint();
int
socket_fd() const;
void
on_readable();
// Version & connection id info that we can potentially extract when decoding a packet
struct version_info
{
uint32_t version;
const uint8_t* dcid;
size_t dcid_len;
const uint8_t* scid;
size_t scid_len;
};
// Called to handle an incoming packet
virtual void
handle_packet(const Packet& p) = 0;
// Internal method: handles initial common packet decoding, returns the connection ID or nullopt
// if decoding failed.
std::optional<ConnectionID>
handle_packet_init(const Packet& p);
// Internal method: handles a packet sent to the given connection
void
handle_conn_packet(Connection& c, const Packet& p);
// Reads a packet and handles various error conditions. Returns an io_result. Note that it is
// possible for the conn_it to be erased from `conns` if the error code is anything other than
// success (0) or NGTCP2_ERR_RETRY.
io_result
read_packet(const Packet& p, Connection& conn);
// Sets up the ECN IP field (IP_TOS for IPv4) for the next outgoing packet sent via
// send_packet(). This does the actual syscall (if ECN is different than currently set), and is
// typically called implicitly via send_packet().
void
update_ecn(uint32_t ecn);
// Sends a packet to `to` containing `data`. Returns a non-error io_result on success,
// an io_result with .error_code set to the errno of the failure on failure.
io_result
send_packet(const Address& to, bstring_view data, uint32_t ecn);
// Wrapper around the above that takes a regular std::string_view (i.e. of chars) and recasts
// it to an string_view of std::bytes.
io_result
send_packet(const Address& to, std::string_view data, uint32_t ecn)
{
return send_packet(
to, bstring_view{reinterpret_cast<const std::byte*>(data.data()), data.size()}, ecn);
}
// Another wrapper taking a vector
io_result
send_packet(const Address& to, const std::vector<std::byte>& data, uint32_t ecn)
{
return send_packet(to, bstring_view{data.data(), data.size()}, ecn);
}
void
send_version_negotiation(const version_info& vi, const Address& source);
// Looks up a connection. Returns a shared_ptr (either copied for a primary connection, or
// locked from an alias's weak pointer) if the connection was found or nullptr if not; and a
// bool indicating whether this connection ID was an alias (true) or not (false). [Note: the
// alias value can be true even if the shared_ptr is null in the case of an expired alias that
// hasn't yet been cleaned up].
std::pair<std::shared_ptr<Connection>, bool>
get_conn(const ConnectionID& cid);
// Called to start closing (or continue closing) a connection by sending a connection close
// response to any incoming packets.
//
// Takes the iterator to the connection pair from `conns` and optional error parameters: if
// `application` is false (the default) then we do a hard connection close because of transport
// error, if true we do a graceful application close. For application closes the code is
// application-defined; for hard closes the code should be one of the NGTCP2_*_ERROR values.
void
close_connection(Connection& conn, uint64_t code = NGTCP2_NO_ERROR, bool application = false);
/// Puts a connection into draining mode (i.e. after getting a connection close). This will
/// keep the connection registered for the recommended 3*Probe Timeout, during which we drop
/// packets that use the connection id and after which we will forget about it.
void
start_draining(Connection& conn);
void
check_timeouts();
/// Deletes a connection from `conns`; if the connecion is a primary connection shared pointer
/// then it is removed and clean_alias_conns() is immediately called to remove any aliases to
/// the connection. If the given connection is an alias connection then it is removed but no
/// cleanup is performed. Returns true if something was removed, false if the connection was
/// not found.
bool
delete_conn(const ConnectionID& cid);
/// Removes any connection id aliases that no longer have associated Connections.
void
clean_alias_conns();
/// Creates a new, unused connection ID alias for the given connection; adds the alias to
/// `conns` and returns the ConnectionID.
ConnectionID
add_connection_id(Connection& conn, size_t cid_length = ConnectionID::max_size());
public:
// Makes a deterministic stateless reset token for the given connection ID. Writes it to dest
// (which must have NGTCP2_STATELESS_RESET_TOKENLEN bytes available).
void
make_stateless_reset_token(const ConnectionID& cid, unsigned char* dest);
// Default stream buffer size for streams opened through this endpoint.
size_t default_stream_buffer_size = 64 * 1024;
// Gets a reference to the UV event loop
uvw::Loop&
get_loop()
{
return *loop;
}
};
} // namespace llarp::quic