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lokinet/llarp/quic/tunnel_server.hpp

81 lines
3.0 KiB
C++

#pragma once
#include <net/sock_addr.hpp>
#include <service/address.hpp>
#include <ev/ev.hpp>
#include <memory>
namespace llarp::quic::tunnel
{
enum class AcceptResult : int
{
ACCEPT = 0, // Accepts a connection
DECLINE = -1, // Declines a connection (try other callbacks, refuse if all decline)
REFUSE = -2, // Refuses a connection (don't try any more callbacks)
};
// Class that wraps an incoming connection acceptance callback (to allow for callback removal).
// This is not directly constructible: you must construct it via the TunnelServer instance.
class IncomingTunnel final
{
public:
using AcceptCallback = std::function<AcceptResult(
const llarp::service::Address& remote, uint16_t port, llarp::SockAddr& connect_to)>;
private:
AcceptCallback accept;
friend class TunnelServer;
// Constructor with a full callback; invoked via TunnelServer::add_incoming_tunnel
explicit IncomingTunnel(AcceptCallback accept) : accept{std::move(accept)}
{}
// Constructor for a simple forwarding to a single localhost port. E.g. IncomingTunnel(22)
// allows incoming connections to reach port 22 and forwards them to localhost:22.
explicit IncomingTunnel(uint16_t localhost_port);
// Constructor for forwarding everything to the same port; this is used by full clients by
// default.
IncomingTunnel();
};
// Class that handles incoming quic connections. This class sets itself up in the llarp event
// loop on construction and maintains a list of incoming acceptor callbacks. When a new incoming
// quic connections is being established we try the callbacks one by one to determine the local
// TCP port the tunnel should be connected to until:
// - a callback sets connect_to and returns AcceptResult::ACCEPT - we connect it to the returned
// address
// - a callback returns AcceptResult::REFUSE - we reject the connection
//
// If a callback returns AcceptResult::DECLINE then we skip that callback and try the next one; if
// all callbacks decline (or we have no callbacks at all) then we reject the connection.
//
// Note that tunnel operations and initialization are done in the event loop thread and so will
// not take effect until the next event loop tick when called from some other thread.
class TunnelServer : public std::enable_shared_from_this<TunnelServer>
{
public:
explicit TunnelServer(EventLoop_ptr ev);
// Appends a new tunnel to the end of the queue; all arguments are forwarded to private
// constructor(s) of IncomingTunnel.
template <typename... Args>
std::shared_ptr<IncomingTunnel>
add_incoming_tunnel(Args&&... args)
{
return std::shared_ptr<IncomingTunnel>{new IncomingTunnel{std::forward<Args>(args)...}};
}
// Removes a tunnel acceptor from the acceptor queue.
void
remove_incoming_tunnel(std::weak_ptr<IncomingTunnel> tunnel);
private:
EventLoop_ptr ev;
std::vector<std::shared_ptr<IncomingTunnel>> tunnels;
};
} // namespace llarp::quic::tunnel