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lokinet/contrib/node/lokinet.cc

62 lines
1.4 KiB
C++

#include <napi.h>
#include <llarp.hpp>
struct Lokinet : public Napi::ObjectWrap< Lokinet >
{
llarp::Context ctx;
static Napi::Object
Init(Napi::Env env, Napi::Object exports)
{
Napi::HandleScope scope(env);
Napi::Function func =
DefineClass(env, "Lokinet",
{InstanceMethod("configure", &Lokinet::Configure),
InstanceMethod("run", &Lokient::Run),
InstanceMethod("kill", &Lokinet::Kill)});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
exports.Set("Lokinet", func);
return exports;
};
Napi::Value
Configure(const Napi::CallbackInfo& info)
{
if(info.Length() != 1 || !info[0].IsString())
{
Napi::TypeError::New(env, "String expected").ThrowAsJavaScriptException();
}
bool result = ctx.LoadConfig(info[0].As< std::string >());
if(result)
{
result &= ctx.Setup() == 0;
}
return Napi::Value(info.Env(), result);
}
Napi::Value
Run(const Napi::CallbackInfo& info)
{
bool result = ctx.Run() == 0;
return Napi::Value(info.Env(), result);
}
Napi::Value
Kill(const Napi::CallbackInfo& info)
{
bool result = ctx.Stop();
return Napi::Value(info.Env(), result);
}
};
Napi::Object
InitAll(Napi::Env env, Napi::Object exports)
{
return Lokinet::Init(env, exports);
}
NODE_API_MODULE(addon, InitAll)