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305 lines
7.8 KiB
Lua
305 lines
7.8 KiB
Lua
--[[
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/*
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* IMPORTS
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*/
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--]]
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local globals = require('libmodal/src/base/globals')
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local utils = require('libmodal/src/utils')
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local api = utils.api
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local vars = utils.vars
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--[[
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/*
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* MODULE
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*/
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--]]
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local mode = {}
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mode.ParseTable = require('libmodal/src/mode/ParseTable')
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--[[
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/*
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* LIBRARY `mode`
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*/
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--]]
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local _HELP = '?'
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local _TIMEOUT_CHAR = 'ø'
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local _TIMEOUT_NR = string.byte(_TIMEOUT_CHAR)
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local _TIMEOUT_LEN = api.nvim_get_option('timeoutlen')
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----------------------------------------
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--[[ SUMMARY:
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* Reset libmodal's internal counter of user input to default.
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]]
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----------------------------------------
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local function _clearUserInput(modeName)
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vars.input.instances[modeName] = {}
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end
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----------------------------------------------
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--[[ SUMMARY:
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* Update the floating window with the latest user input.
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]]
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--[[ PARAMS:
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* `modeName` => the name of the mode.
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]]
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----------------------------------------------
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local function _updateFloatingWindow(modeName)
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local userInput = {}
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for _, v in ipairs(vars.input.instances[modeName]) do
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userInput[#userInput + 1] = string.char(v)
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end
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api.nvim_buf_set_lines(
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vars.buffers.instances[modeName],
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0, 1, true, {table.concat(userInput)}
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)
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end
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-------------------------------------
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--[[ SUMMARY:
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* Parse the `comboDict` and see if there is any command to execute.
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]]
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--[[ PARAMS:
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* `modeName` => the name of the mode that is currently active.
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]]
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-------------------------------------
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local function _comboSelect(modeName)
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-- Stop any running timers
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if vars.timer.instances[modeName] then
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vars.timer.instances[modeName]:stop()
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vars.timer.instances[modeName] = nil
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end
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-- Append the latest input to the locally stored input history.
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local userInputHistory = vars.input.instances[modeName]
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userInputHistory[#userInputHistory + 1] = vars.nvim_get(
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vars.input, modeName
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)
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-- Get the combo dict.
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local comboTable = vars.combos.instances[modeName]
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-- Get the command based on the users input.
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local cmd = comboTable:get(userInputHistory)
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-- Get the type of the command.
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local commandType = type(cmd)
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local clearUserInput = false
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-- if there was no matching command
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if cmd == false then
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if #userInputHistory < 2 and userInputHistory[1] == string.byte(_HELP) then
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vars.help.instances[modeName]:show()
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end
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clearUserInput = true
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-- The command was a table, meaning that it MIGHT match.
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elseif commandType == globals.TYPE_TBL
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and globals.isTrue(vars.timeouts.instances[modeName])
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then
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-- Create a new timer
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vars.timer.instances[modeName] = vim.loop.new_timer()
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-- start the timer
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vars.timer.instances[modeName]:start(
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_TIMEOUT_LEN, 0, vim.schedule_wrap(function()
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-- Send input to interrupt a blocking `getchar`
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api.nvim_feedkeys(_TIMEOUT_CHAR, '', false)
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-- if there is a command, execute it.
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if cmd[mode.ParseTable.CR] then
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api.nvim_command(cmd[mode.ParseTable.CR])
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end
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-- clear input
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_clearUserInput(modeName)
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_updateFloatingWindow(modeName)
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end)
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)
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-- The command was an actual vim command.
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else
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api.nvim_command(cmd)
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clearUserInput = true
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end
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if clearUserInput then
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_clearUserInput(modeName)
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end
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_updateFloatingWindow(modeName)
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end
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------------------------------------------------
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--[[ SUMMARY:
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* Set the initial values used for parsing user input as combos.
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]]
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--[[ PARAMS:
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* `modeName` => the name of the mode being initialized.
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* `comboTable` => the table of combos being initialized.
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]]
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------------------------------------------------
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local function _initCombos(modeName, comboTable)
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-- Placeholder for timeout value.
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local doTimeout = nil
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-- Read the correct timeout variable.
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if api.nvim_exists('g', vars.timeouts:name(modeName)) then doTimeout =
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vars.nvim_get(vars.timeouts, modeName)
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else doTimeout =
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vars.libmodalTimeouts
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end
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-- Assign the timeout variable according to `doTimeout`
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vars.timeouts.instances[modeName] = doTimeout
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-- create a floating window
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local buf = api.nvim_create_buf(false, true)
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vars.buffers.instances[modeName] = buf
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vars.windows.instances[modeName] = api.nvim_call_function('libmodal#_winOpen', {buf})
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-- Determine if a default `Help` should be created.
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if not comboTable[_HELP] then
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vars.help.instances[modeName] = utils.Help.new(comboTable, 'KEY MAP')
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end
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-- Build the parse tree.
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vars.combos.instances[modeName] = mode.ParseTable.new(comboTable)
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-- Initialize the input history variable.
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_clearUserInput(modeName)
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end
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-----------------------------------------------------
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--[[ SUMMARY:
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* Remove variables used for a mode.
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]]
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--[[ PARAMS:
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* `modeName` => the name of the mode.
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* `winState` => the window state prior to mode activation.
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]]
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-----------------------------------------------------
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local function _modeEnterTeardown(modeName, winState)
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if vars.windows.instances[modeName] then
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api.nvim_win_close(
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vars.windows.instances[modeName], false
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)
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end
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vars:tearDown(modeName)
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api.nvim_command("mode | echo '' | call garbagecollect()")
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winState:restore()
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end
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--------------------------------------------------------------------------------
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--[[ SUMMARY:
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* Loop an initialized `mode`.
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]]
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--[[ PARAMS:
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* `handleExitEvents` => whether or not to automatically exit on `<Esc>` press.
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* `indicator` => the indicator for the mode.
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* `modeInstruction` => the instructions for the mode.
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* `modeName` => the name of the `mode`.
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]]
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--[[ RETURNS:
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* `boolean` => whether or not the mode should continue
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]]
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--------------------------------------------------------------------------------
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local function _modeLoop(handleExitEvents, indicator, modeInstruction, modeName)
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-- If the mode is not handling exit events automatically and the global exit var is true.
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print(type(modeInstruction))
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print(modeInstruction)
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if not handleExitEvents and globals.isTrue(
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vars.nvim_get(vars.exit, modeName)
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) then return false end
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-- Echo the indicator.
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api.nvim_lecho(indicator)
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-- Capture input.
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local userInput = api.nvim_input()
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-- Return if there was a timeout event.
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if userInput == _TIMEOUT_NR then
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return true
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end
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-- Set the global input variable to the new input.
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vars.nvim_set(vars.input, modeName, userInput)
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-- Make sure that the user doesn't want to exit.
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if handleExitEvents and userInput == globals.ESC_NR then
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return false
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-- If the second argument was a dict, parse it.
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elseif type(modeInstruction) == globals.TYPE_TBL then
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_comboSelect(modeName)
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-- If the second argument was a function, execute it.
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else modeInstruction() end
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return true
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end
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------------------------
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--[[ SUMMARY:
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* Enter a mode.
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]]
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--[[ PARAMS:
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* `args[1]` => the mode name.
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* `args[2]` => the mode callback, or mode combo table.
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* `args[3]` => optional exit supresion flag.
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]]
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------------------------
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function mode.enter(...)
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local args = {...}
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print(args[1])
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print(args[2])
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print(args[3])
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--[[ SETUP. ]]
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-- Create the indicator for the mode.
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local indicator = utils.Indicator.mode(args[1])
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-- Grab the state of the window.
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local winState = utils.WindowState.new()
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-- Convert the name into one that can be used for variables.
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local modeName = string.lower(args[1])
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-- Determine whether or not this function should handle exiting automatically.
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local handleExitEvents = true
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if #args > 2 then
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handleExitEvents = globals.isFalse(args[3])
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end
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-- Determine whether a callback was specified, or a combo table.
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if type(args[2]) == globals.TYPE_TBL then
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_initCombos(modeName, args[2])
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end
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--[[ MODE LOOP. ]]
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local continueMode = true
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while continueMode == true do
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-- Try (using pcall) to use the mode.
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local noErrors = true
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noErrors, continueMode = pcall(_modeLoop,
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handleExitEvents, indicator, args[2], modeName
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)
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-- If there were errors, handle them.
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if noErrors == false then
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utils.showError(continueMode)
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continueMode = false
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end
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end
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_modeEnterTeardown(modeName, winState)
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end
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--[[
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/*
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* PUBLICIZE MODULE
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*/
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--]]
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return mode
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