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obfs4/common/probdist/weighted_dist.go

246 lines
6.7 KiB
Go

/*
* Copyright (c) 2014, Yawning Angel <yawning at schwanenlied dot me>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
// Package probdist implements a weighted probability distribution suitable for
// protocol parameterization. To allow for easy reproduction of a given
// distribution, the drbg package is used as the random number source.
package probdist // import "gitlab.com/yawning/obfs4.git/common/probdist"
import (
"bytes"
"container/list"
"fmt"
"math/rand"
"sync"
"gitlab.com/yawning/obfs4.git/common/csrand"
"gitlab.com/yawning/obfs4.git/common/drbg"
)
const (
minValues = 1
maxValues = 100
)
// WeightedDist is a weighted distribution.
type WeightedDist struct {
sync.Mutex
minValue int
maxValue int
biased bool
values []int
weights []float64
alias []int
prob []float64
}
// New creates a weighted distribution of values ranging from min to max
// based on a HashDrbg initialized with seed. Optionally, bias the weight
// generation to match the ScrambleSuit non-uniform distribution from
// obfsproxy.
func New(seed *drbg.Seed, min, max int, biased bool) (w *WeightedDist) {
w = &WeightedDist{minValue: min, maxValue: max, biased: biased}
if max <= min {
panic(fmt.Sprintf("wDist.Reset(): min >= max (%d, %d)", min, max))
}
w.Reset(seed)
return
}
// genValues creates a slice containing a random number of random values
// that when scaled by adding minValue will fall into [min, max].
func (w *WeightedDist) genValues(rng *rand.Rand) {
nValues := (w.maxValue + 1) - w.minValue
values := rng.Perm(nValues)
if nValues < minValues {
nValues = minValues
}
if nValues > maxValues {
nValues = maxValues
}
nValues = rng.Intn(nValues) + 1
w.values = values[:nValues]
}
// genBiasedWeights generates a non-uniform weight list, similar to the
// ScrambleSuit prob_dist module.
func (w *WeightedDist) genBiasedWeights(rng *rand.Rand) {
w.weights = make([]float64, len(w.values))
culmProb := 0.0
for i := range w.weights {
p := (1.0 - culmProb) * rng.Float64()
w.weights[i] = p
culmProb += p
}
}
// genUniformWeights generates a uniform weight list.
func (w *WeightedDist) genUniformWeights(rng *rand.Rand) {
w.weights = make([]float64, len(w.values))
for i := range w.weights {
w.weights[i] = rng.Float64()
}
}
// genTables calculates the alias and prob tables used for Vose's Alias method.
// Algorithm taken from http://www.keithschwarz.com/darts-dice-coins/
func (w *WeightedDist) genTables() {
n := len(w.weights)
var sum float64
for _, weight := range w.weights {
sum += weight
}
// Create arrays $Alias$ and $Prob$, each of size $n$.
alias := make([]int, n)
prob := make([]float64, n)
// Create two worklists, $Small$ and $Large$.
small := list.New()
large := list.New()
scaled := make([]float64, n)
for i, weight := range w.weights {
// Multiply each probability by $n$.
p_i := weight * float64(n) / sum
scaled[i] = p_i
// For each scaled probability $p_i$:
if scaled[i] < 1.0 {
// If $p_i < 1$, add $i$ to $Small$.
small.PushBack(i)
} else {
// Otherwise ($p_i \ge 1$), add $i$ to $Large$.
large.PushBack(i)
}
}
// While $Small$ and $Large$ are not empty: ($Large$ might be emptied first)
for small.Len() > 0 && large.Len() > 0 {
// Remove the first element from $Small$; call it $l$.
l := small.Remove(small.Front()).(int)
// Remove the first element from $Large$; call it $g$.
g := large.Remove(large.Front()).(int)
// Set $Prob[l] = p_l$.
prob[l] = scaled[l]
// Set $Alias[l] = g$.
alias[l] = g
// Set $p_g := (p_g + p_l) - 1$. (This is a more numerically stable option.)
scaled[g] = (scaled[g] + scaled[l]) - 1.0
if scaled[g] < 1.0 {
// If $p_g < 1$, add $g$ to $Small$.
small.PushBack(g)
} else {
// Otherwise ($p_g \ge 1$), add $g$ to $Large$.
large.PushBack(g)
}
}
// While $Large$ is not empty:
for large.Len() > 0 {
// Remove the first element from $Large$; call it $g$.
g := large.Remove(large.Front()).(int)
// Set $Prob[g] = 1$.
prob[g] = 1.0
}
// While $Small$ is not empty: This is only possible due to numerical instability.
for small.Len() > 0 {
// Remove the first element from $Small$; call it $l$.
l := small.Remove(small.Front()).(int)
// Set $Prob[l] = 1$.
prob[l] = 1.0
}
w.prob = prob
w.alias = alias
}
// Reset generates a new distribution with the same min/max based on a new
// seed.
func (w *WeightedDist) Reset(seed *drbg.Seed) {
// Initialize the deterministic random number generator.
drbg, _ := drbg.NewHashDrbg(seed)
rng := rand.New(drbg)
w.Lock()
defer w.Unlock()
w.genValues(rng)
if w.biased {
w.genBiasedWeights(rng)
} else {
w.genUniformWeights(rng)
}
w.genTables()
}
// Sample generates a random value according to the distribution.
func (w *WeightedDist) Sample() int {
var idx int
w.Lock()
defer w.Unlock()
// Generate a fair die roll from an $n$-sided die; call the side $i$.
i := csrand.Intn(len(w.values))
// Flip a biased coin that comes up heads with probability $Prob[i]$.
if csrand.Float64() <= w.prob[i] {
// If the coin comes up "heads," return $i$.
idx = i
} else {
// Otherwise, return $Alias[i]$.
idx = w.alias[i]
}
return w.minValue + w.values[idx]
}
// String returns a dump of the distribution table.
func (w *WeightedDist) String() string {
var buf bytes.Buffer
buf.WriteString("[ ")
for i, v := range w.values {
p := w.weights[i]
if p > 0.01 { // Squelch tiny probabilities.
buf.WriteString(fmt.Sprintf("%d: %f ", v, p))
}
}
buf.WriteString("]")
return buf.String()
}