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patches/dwm/dwm-renamedscratchpads-stat...

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From 07804818ec69a86887533f47f4393f040de5a447 Mon Sep 17 00:00:00 2001
From: Bakkeby <bakkeby@gmail.com>
Date: Mon, 10 Jan 2022 13:23:00 +0100
Subject: [PATCH 1/2] Named scratchpad variant
---
config.def.h | 17 ++++-
dwm.c | 175 ++++++++++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 186 insertions(+), 6 deletions(-)
diff --git a/config.def.h b/config.def.h
index a2ac963..049b29f 100644
--- a/config.def.h
+++ b/config.def.h
@@ -12,10 +12,14 @@ static const char col_gray2[] = "#444444";
static const char col_gray3[] = "#bbbbbb";
static const char col_gray4[] = "#eeeeee";
static const char col_cyan[] = "#005577";
+static const char col_red[] = "#FF0000";
+static const char col_orange[] = "#FF8800";
static const char *colors[][3] = {
/* fg bg border */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
[SchemeSel] = { col_gray4, col_cyan, col_cyan },
+ [SchemeScratchSel] = { col_gray4, col_cyan, col_red },
+ [SchemeScratchNorm] = { col_gray4, col_cyan, col_orange },
};
/* tagging */
@@ -26,9 +30,10 @@ static const Rule rules[] = {
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
- /* class instance title tags mask isfloating monitor */
- { "Gimp", NULL, NULL, 0, 1, -1 },
- { "Firefox", NULL, NULL, 1 << 8, 0, -1 },
+ /* class instance title tags mask isfloating monitor scratch key */
+ { "Gimp", NULL, NULL, 0, 1, -1, 0 },
+ { "firefox", NULL, NULL, 1 << 8, 0, -1, 0 },
+ { NULL, NULL, "scratchpad", 0, 1, -1, 's' },
};
/* layout(s) */
@@ -60,10 +65,16 @@ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn()
static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *termcmd[] = { "st", NULL };
+/*First arg only serves to match against key in rules*/
+static const char *scratchpadcmd[] = {"s", "st", "-t", "scratchpad", NULL};
+
static Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
+ { MODKEY, XK_g, togglescratch, {.v = scratchpadcmd } },
+ { MODKEY|ShiftMask, XK_g, removescratch, {.v = scratchpadcmd } },
+ { MODKEY|ControlMask, XK_g, setscratch, {.v = scratchpadcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
diff --git a/dwm.c b/dwm.c
index a96f33c..c58c6ed 100644
--- a/dwm.c
+++ b/dwm.c
@@ -59,7 +59,7 @@
/* enums */
enum { CurNormal, CurResize, CurMove, CurLast }; /* cursor */
-enum { SchemeNorm, SchemeSel }; /* color schemes */
+enum { SchemeNorm, SchemeSel, SchemeScratchNorm, SchemeScratchSel }; /* color schemes */
enum { NetSupported, NetWMName, NetWMState, NetWMCheck,
NetWMFullscreen, NetActiveWindow, NetWMWindowType,
NetWMWindowTypeDialog, NetClientList, NetLast }; /* EWMH atoms */
@@ -93,6 +93,7 @@ struct Client {
int bw, oldbw;
unsigned int tags;
int isfixed, isfloating, isurgent, neverfocus, oldstate, isfullscreen;
+ char scratchkey;
Client *next;
Client *snext;
Monitor *mon;
@@ -139,6 +140,7 @@ typedef struct {
unsigned int tags;
int isfloating;
int monitor;
+ const char scratchkey;
} Rule;
/* function declarations */
@@ -189,6 +191,7 @@ static void pop(Client *);
static void propertynotify(XEvent *e);
static void quit(const Arg *arg);
static Monitor *recttomon(int x, int y, int w, int h);
+static void removescratch(const Arg *arg);
static void resize(Client *c, int x, int y, int w, int h, int interact);
static void resizeclient(Client *c, int x, int y, int w, int h);
static void resizemouse(const Arg *arg);
@@ -202,16 +205,19 @@ static void setfocus(Client *c);
static void setfullscreen(Client *c, int fullscreen);
static void setlayout(const Arg *arg);
static void setmfact(const Arg *arg);
+static void setscratch(const Arg *arg);
static void setup(void);
static void seturgent(Client *c, int urg);
static void showhide(Client *c);
static void sigchld(int unused);
static void spawn(const Arg *arg);
+static void spawnscratch(const Arg *arg);
static void tag(const Arg *arg);
static void tagmon(const Arg *arg);
static void tile(Monitor *);
static void togglebar(const Arg *arg);
static void togglefloating(const Arg *arg);
+static void togglescratch(const Arg *arg);
static void toggletag(const Arg *arg);
static void toggleview(const Arg *arg);
static void unfocus(Client *c, int setfocus);
@@ -288,6 +294,7 @@ applyrules(Client *c)
/* rule matching */
c->isfloating = 0;
c->tags = 0;
+ c->scratchkey = 0;
XGetClassHint(dpy, c->win, &ch);
class = ch.res_class ? ch.res_class : broken;
instance = ch.res_name ? ch.res_name : broken;
@@ -300,6 +307,7 @@ applyrules(Client *c)
{
c->isfloating = r->isfloating;
c->tags |= r->tags;
+ c->scratchkey = r->scratchkey;
for (m = mons; m && m->num != r->monitor; m = m->next);
if (m)
c->mon = m;
@@ -309,6 +317,7 @@ applyrules(Client *c)
XFree(ch.res_class);
if (ch.res_name)
XFree(ch.res_name);
+
c->tags = c->tags & TAGMASK ? c->tags & TAGMASK : c->mon->tagset[c->mon->seltags];
}
@@ -799,7 +808,10 @@ focus(Client *c)
detachstack(c);
attachstack(c);
grabbuttons(c, 1);
- XSetWindowBorder(dpy, c->win, scheme[SchemeSel][ColBorder].pixel);
+ if (c->scratchkey != 0)
+ XSetWindowBorder(dpy, c->win, scheme[SchemeScratchSel][ColBorder].pixel);
+ else
+ XSetWindowBorder(dpy, c->win, scheme[SchemeSel][ColBorder].pixel);
setfocus(c);
} else {
XSetInputFocus(dpy, root, RevertToPointerRoot, CurrentTime);
@@ -1269,6 +1281,15 @@ recttomon(int x, int y, int w, int h)
return r;
}
+void
+removescratch(const Arg *arg)
+{
+ Client *c = selmon->sel;
+ if (!c)
+ return;
+ c->scratchkey = 0;
+}
+
void
resize(Client *c, int x, int y, int w, int h, int interact)
{
@@ -1530,6 +1551,16 @@ setmfact(const Arg *arg)
arrange(selmon);
}
+void
+setscratch(const Arg *arg)
+{
+ Client *c = selmon->sel;
+ if (!c)
+ return;
+
+ c->scratchkey = ((char**)arg->v)[0][0];
+}
+
void
setup(void)
{
@@ -1626,6 +1657,9 @@ showhide(Client *c)
resize(c, c->x, c->y, c->w, c->h, 0);
showhide(c->snext);
} else {
+ /* optional: auto-hide scratchpads when moving to other tags */
+ if (c->scratchkey != 0 && !(c->tags & c->mon->tagset[c->mon->seltags]))
+ c->tags = 0;
/* hide clients bottom up */
showhide(c->snext);
XMoveWindow(dpy, c->win, WIDTH(c) * -2, c->y);
@@ -1656,6 +1690,19 @@ spawn(const Arg *arg)
}
}
+void spawnscratch(const Arg *arg)
+{
+ if (fork() == 0) {
+ if (dpy)
+ close(ConnectionNumber(dpy));
+ setsid();
+ execvp(((char **)arg->v)[1], ((char **)arg->v)+1);
+ fprintf(stderr, "dwm: execvp %s", ((char **)arg->v)[1]);
+ perror(" failed");
+ exit(EXIT_SUCCESS);
+ }
+}
+
void
tag(const Arg *arg)
{
@@ -1725,6 +1772,125 @@ togglefloating(const Arg *arg)
arrange(selmon);
}
+void
+togglescratch(const Arg *arg)
+{
+ Client *c, *next, *last = NULL, *found = NULL, *monclients = NULL;
+ Monitor *mon;
+ int scratchvisible = 0; // whether the scratchpads are currently visible or not
+ int multimonscratch = 0; // whether we have scratchpads that are placed on multiple monitors
+ int scratchmon = -1; // the monitor where the scratchpads exist
+ int numscratchpads = 0; // count of scratchpads
+
+ /* Looping through monitors and client's twice, the first time to work out whether we need
+ to move clients across from one monitor to another or not */
+ for (mon = mons; mon; mon = mon->next)
+ for (c = mon->clients; c; c = c->next) {
+ if (c->scratchkey != ((char**)arg->v)[0][0])
+ continue;
+ if (scratchmon != -1 && scratchmon != mon->num)
+ multimonscratch = 1;
+ if (c->mon->tagset[c->mon->seltags] & c->tags) // && !HIDDEN(c)
+ ++scratchvisible;
+ scratchmon = mon->num;
+ ++numscratchpads;
+ }
+
+ /* Now for the real deal. The logic should go like:
+ - hidden scratchpads will be shown
+ - shown scratchpads will be hidden, unless they are being moved to the current monitor
+ - the scratchpads will be moved to the current monitor if they all reside on the same monitor
+ - multiple scratchpads residing on separate monitors will be left in place
+ */
+ for (mon = mons; mon; mon = mon->next) {
+ for (c = mon->stack; c; c = next) {
+ next = c->snext;
+ if (c->scratchkey != ((char**)arg->v)[0][0])
+ continue;
+
+ /* awesomebar / wintitleactions compatibility, unhide scratchpad if hidden
+ if (HIDDEN(c)) {
+ XMapWindow(dpy, c->win);
+ setclientstate(c, NormalState);
+ }
+ */
+
+ /* Record the first found scratchpad client for focus purposes, but prioritise the
+ scratchpad on the current monitor if one exists */
+ if (!found || (mon == selmon && found->mon != selmon))
+ found = c;
+
+ /* If scratchpad clients reside on another monitor and we are moving them across then
+ as we are looping through monitors we could be moving a client to a monitor that has
+ not been processed yet, hence we could be processing a scratchpad twice. To avoid
+ this we detach them and add them to a temporary list (monclients) which is to be
+ processed later. */
+ if (!multimonscratch && c->mon != selmon) {
+ detach(c);
+ detachstack(c);
+ c->next = NULL;
+ /* Note that we are adding clients at the end of the list, this is to preserve the
+ order of clients as they were on the adjacent monitor (relevant when tiled) */
+ if (last)
+ last = last->next = c;
+ else
+ last = monclients = c;
+ } else if (scratchvisible == numscratchpads) {
+ c->tags = 0;
+ } else {
+ XSetWindowBorder(dpy, c->win, scheme[SchemeScratchNorm][ColBorder].pixel);
+ c->tags = c->mon->tagset[c->mon->seltags];
+ if (c->isfloating)
+ XRaiseWindow(dpy, c->win);
+ }
+ }
+ }
+
+ /* Attach moved scratchpad clients on the selected monitor */
+ for (c = monclients; c; c = next) {
+ next = c->next;
+ mon = c->mon;
+ c->mon = selmon;
+ c->tags = selmon->tagset[selmon->seltags];
+ /* Attach scratchpad clients from other monitors at the bottom of the stack */
+ if (selmon->clients) {
+ for (last = selmon->clients; last && last->next; last = last->next);
+ last->next = c;
+ } else
+ selmon->clients = c;
+ c->next = NULL;
+ attachstack(c);
+
+ /* Center floating scratchpad windows when moved from one monitor to another */
+ if (c->isfloating) {
+ if (c->w > selmon->ww)
+ c->w = selmon->ww - c->bw * 2;
+ if (c->h > selmon->wh)
+ c->h = selmon->wh - c->bw * 2;
+
+ if (numscratchpads > 1) {
+ c->x = c->mon->wx + (c->x - mon->wx) * ((double)(abs(c->mon->ww - WIDTH(c))) / MAX(abs(mon->ww - WIDTH(c)), 1));
+ c->y = c->mon->wy + (c->y - mon->wy) * ((double)(abs(c->mon->wh - HEIGHT(c))) / MAX(abs(mon->wh - HEIGHT(c)), 1));
+ } else if (c->x < c->mon->mx || c->x > c->mon->mx + c->mon->mw ||
+ c->y < c->mon->my || c->y > c->mon->my + c->mon->mh) {
+ c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
+ c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
+ }
+ resizeclient(c, c->x, c->y, c->w, c->h);
+ XRaiseWindow(dpy, c->win);
+ }
+ }
+
+ if (found) {
+ focus(ISVISIBLE(found) ? found : NULL);
+ arrange(NULL);
+ if (found->isfloating)
+ XRaiseWindow(dpy, found->win);
+ } else {
+ spawnscratch(arg);
+ }
+}
+
void
toggletag(const Arg *arg)
{
@@ -1758,7 +1924,10 @@ unfocus(Client *c, int setfocus)
if (!c)
return;
grabbuttons(c, 0);
- XSetWindowBorder(dpy, c->win, scheme[SchemeNorm][ColBorder].pixel);
+ if (c->scratchkey != 0)
+ XSetWindowBorder(dpy, c->win, scheme[SchemeScratchNorm][ColBorder].pixel);
+ else
+ XSetWindowBorder(dpy, c->win, scheme[SchemeNorm][ColBorder].pixel);
if (setfocus) {
XSetInputFocus(dpy, root, RevertToPointerRoot, CurrentTime);
XDeleteProperty(dpy, root, netatom[NetActiveWindow]);
--
2.19.1
From fb46e7d8f708a5ba87ac36f3a614869a1f266cc7 Mon Sep 17 00:00:00 2001
From: Bakkeby <bakkeby@gmail.com>
Date: Mon, 10 Jan 2022 13:30:39 +0100
Subject: [PATCH 2/2] Another namedscratchpads variant where scratchpads remain
on the monitors where they reside
---
dwm.c | 101 ++++++++++------------------------------------------------
1 file changed, 16 insertions(+), 85 deletions(-)
diff --git a/dwm.c b/dwm.c
index c58c6ed..6e49100 100644
--- a/dwm.c
+++ b/dwm.c
@@ -1775,34 +1775,12 @@ togglefloating(const Arg *arg)
void
togglescratch(const Arg *arg)
{
- Client *c, *next, *last = NULL, *found = NULL, *monclients = NULL;
+ Client *c, *next, *found = NULL;
Monitor *mon;
- int scratchvisible = 0; // whether the scratchpads are currently visible or not
- int multimonscratch = 0; // whether we have scratchpads that are placed on multiple monitors
- int scratchmon = -1; // the monitor where the scratchpads exist
- int numscratchpads = 0; // count of scratchpads
-
- /* Looping through monitors and client's twice, the first time to work out whether we need
- to move clients across from one monitor to another or not */
- for (mon = mons; mon; mon = mon->next)
- for (c = mon->clients; c; c = c->next) {
- if (c->scratchkey != ((char**)arg->v)[0][0])
- continue;
- if (scratchmon != -1 && scratchmon != mon->num)
- multimonscratch = 1;
- if (c->mon->tagset[c->mon->seltags] & c->tags) // && !HIDDEN(c)
- ++scratchvisible;
- scratchmon = mon->num;
- ++numscratchpads;
- }
+ int tags = 0, monfound;
- /* Now for the real deal. The logic should go like:
- - hidden scratchpads will be shown
- - shown scratchpads will be hidden, unless they are being moved to the current monitor
- - the scratchpads will be moved to the current monitor if they all reside on the same monitor
- - multiple scratchpads residing on separate monitors will be left in place
- */
for (mon = mons; mon; mon = mon->next) {
+ monfound = 0;
for (c = mon->stack; c; c = next) {
next = c->snext;
if (c->scratchkey != ((char**)arg->v)[0][0])
@@ -1815,70 +1793,23 @@ togglescratch(const Arg *arg)
}
*/
- /* Record the first found scratchpad client for focus purposes, but prioritise the
- scratchpad on the current monitor if one exists */
- if (!found || (mon == selmon && found->mon != selmon))
- found = c;
+ unfocus(c, 0);
+ monfound = 1;
- /* If scratchpad clients reside on another monitor and we are moving them across then
- as we are looping through monitors we could be moving a client to a monitor that has
- not been processed yet, hence we could be processing a scratchpad twice. To avoid
- this we detach them and add them to a temporary list (monclients) which is to be
- processed later. */
- if (!multimonscratch && c->mon != selmon) {
- detach(c);
- detachstack(c);
- c->next = NULL;
- /* Note that we are adding clients at the end of the list, this is to preserve the
- order of clients as they were on the adjacent monitor (relevant when tiled) */
- if (last)
- last = last->next = c;
- else
- last = monclients = c;
- } else if (scratchvisible == numscratchpads) {
- c->tags = 0;
- } else {
- XSetWindowBorder(dpy, c->win, scheme[SchemeScratchNorm][ColBorder].pixel);
- c->tags = c->mon->tagset[c->mon->seltags];
- if (c->isfloating)
- XRaiseWindow(dpy, c->win);
+ if (!found || mon == selmon) {
+ found = c;
+ tags = (c->tags == 0 ? c->mon->tagset[c->mon->seltags] : 0);
}
- }
- }
- /* Attach moved scratchpad clients on the selected monitor */
- for (c = monclients; c; c = next) {
- next = c->next;
- mon = c->mon;
- c->mon = selmon;
- c->tags = selmon->tagset[selmon->seltags];
- /* Attach scratchpad clients from other monitors at the bottom of the stack */
- if (selmon->clients) {
- for (last = selmon->clients; last && last->next; last = last->next);
- last->next = c;
- } else
- selmon->clients = c;
- c->next = NULL;
- attachstack(c);
-
- /* Center floating scratchpad windows when moved from one monitor to another */
- if (c->isfloating) {
- if (c->w > selmon->ww)
- c->w = selmon->ww - c->bw * 2;
- if (c->h > selmon->wh)
- c->h = selmon->wh - c->bw * 2;
-
- if (numscratchpads > 1) {
- c->x = c->mon->wx + (c->x - mon->wx) * ((double)(abs(c->mon->ww - WIDTH(c))) / MAX(abs(mon->ww - WIDTH(c)), 1));
- c->y = c->mon->wy + (c->y - mon->wy) * ((double)(abs(c->mon->wh - HEIGHT(c))) / MAX(abs(mon->wh - HEIGHT(c)), 1));
- } else if (c->x < c->mon->mx || c->x > c->mon->mx + c->mon->mw ||
- c->y < c->mon->my || c->y > c->mon->my + c->mon->mh) {
- c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
- c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
- }
- resizeclient(c, c->x, c->y, c->w, c->h);
- XRaiseWindow(dpy, c->win);
+ detachstack(c);
+ attachstack(c);
+ c->tags = tags;
+ if (c->tags && c->isfloating)
+ XRaiseWindow(dpy, c->win);
}
+
+ if (monfound)
+ arrange(mon);
}
if (found) {
--
2.19.1