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Mike Goelzer 6 years ago
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# libp2p Demos
## Demo 1: DHT Peer & Content with Go and JS Nodes
## Demo 1: DHT for Connecting Peers & Sharing Content (Go and JS nodes)
**Directory**: `content-dht-provide-find`
@ -63,9 +63,11 @@ npm install # first time only
node index.js /ip4/127.0.0.1/tcp/5555/ipfs/QmehVYruznbyDZuHBV4vEHESpDevMoAovET6aJ9oRuEzWa
```
This JS peer will fire off a hello message every few seconds, which the other two subscribing nodes can see.
This JS peer will accept lines of text typed on stdin, and publish them on the PubSub topic.
**Fourth terminal**: Createa a Rust peer to connect to the bootstrap node and then subscribe and publish on the topic:
(**TODO**: JS peer should listen for connections on 6001 from new peers)
**Fourth terminal**: Creates a Rust peer to connect to the bootstrap node and then subscribe and publish on the topic:
```
cd pubsub/rust
@ -76,7 +78,9 @@ The Rust peer starts up, listens on port 6002, and then dials the boostrap peer.
If you return to the second, third or fourth terminals and type a message, the bootstrapper and the other 2 peers will all print your message.
In short, you have a chat app on a private libp2p network using PubSub.
**Conclusion**
You now have a chat app on a private libp2p network where each node can exchange messages using PubSub.
## Debugging Notes
@ -90,7 +94,7 @@ DEBUG="libp2p:floodsub*,libp2p:switch*,mss:*" node index.js [args...]
IPFS_LOGGING=debug ./pubsub-interop [args...]
```
TODO: describe custom instrumenting the local go code
(**TODO**: describe custom instrumenting the local go code for complex debugging)
If you instrument your go code with custom `fmt.Println`'s, then revert back like this:
```

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