You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

172 lines
6.7 KiB
Rust

// SPDX-License-Identifier: MIT OR Apache-2.0
//
// Copyright (c) 2018-2020 Andre Richter <andre.o.richter@gmail.com>
// Rust embedded logo for `make doc`.
#![doc(html_logo_url = "https://git.io/JeGIp")]
//! The `kernel` binary.
//!
//! # TL;DR - Overview of important Kernel entities
//!
//! - [`bsp::console::console()`] - Returns a reference to the kernel's [console interface].
//! - [`bsp::driver::driver_manager()`] - Returns a reference to the kernel's [driver interface].
//!
//! [console interface]: ../libkernel/console/interface/index.html
//! [driver interface]: ../libkernel/driver/interface/trait.DriverManager.html
//!
//! # Code organization and architecture
//!
//! The code is divided into different *modules*, each representing a typical **subsystem** of the
//! `kernel`. Top-level module files of subsystems reside directly in the `src` folder. For example,
//! `src/memory.rs` contains code that is concerned with all things memory management.
//!
//! ## Visibility of processor architecture code
//!
//! Some of the `kernel`'s subsystems depend on low-level code that is specific to the target
//! processor architecture. For each supported processor architecture, there exists a subfolder in
//! `src/_arch`, for example, `src/_arch/aarch64`.
//!
//! The architecture folders mirror the subsystem modules laid out in `src`. For example,
//! architectural code that belongs to the `kernel`'s memory subsystem (`src/memory.rs`) would go
//! into `src/_arch/aarch64/memory.rs`. The latter file is directly included and re-exported in
//! `src/memory.rs`, so that the architectural code parts are transparent with respect to the code's
//! module organization. That means a public function `foo()` defined in
//! `src/_arch/aarch64/memory.rs` would be reachable as `crate::memory::foo()` only.
//!
//! The `_` in `_arch` denotes that this folder is not part of the standard module hierarchy.
//! Rather, it's contents are conditionally pulled into respective files using the `#[path =
//! "_arch/xxx/yyy.rs"]` attribute.
//!
//! ## BSP code
//!
//! `BSP` stands for Board Support Package. `BSP` code is organized under `src/bsp.rs` and contains
//! target board specific definitions and functions. These are things such as the board's memory map
//! or instances of drivers for devices that are featured on the respective board.
//!
//! Just like processor architecture code, the `BSP` code's module structure tries to mirror the
//! `kernel`'s subsystem modules, but there is no transparent re-exporting this time. That means
//! whatever is provided must be called starting from the `bsp` namespace, e.g.
//! `bsp::driver::driver_manager()`.
//!
//! ## Kernel interfaces
//!
//! Both `arch` and `bsp` contain code that is conditionally compiled depending on the actual target
//! and board for which the kernel is compiled. For example, the `interrupt controller` hardware of
//! the `Raspberry Pi 3` and the `Raspberry Pi 4` is different, but we want the rest of the `kernel`
//! code to play nicely with any of the two without much hassle.
//!
//! In order to provide a clean abstraction between `arch`, `bsp` and `generic kernel code`,
//! `interface` traits are provided *whenever possible* and *where it makes sense*. They are defined
//! in the respective subsystem module and help to enforce the idiom of *program to an interface,
//! not an implementation*. For example, there will be a common IRQ handling interface which the two
//! different interrupt controller `drivers` of both Raspberrys will implement, and only export the
//! interface to the rest of the `kernel`.
//!
//! ```
//! +-------------------+
//! | Interface (Trait) |
//! | |
//! +--+-------------+--+
//! ^ ^
//! | |
//! | |
//! +----------+--+ +--+----------+
//! | kernel code | | bsp code |
//! | | | arch code |
//! +-------------+ +-------------+
//! ```
//!
//! # Summary
//!
//! For a logical `kernel` subsystem, corresponding code can be distributed over several physical
//! locations. Here is an example for the **memory** subsystem:
//!
//! - `src/memory.rs` and `src/memory/**/*`
//! - Common code that is agnostic of target processor architecture and `BSP` characteristics.
//! - Example: A function to zero a chunk of memory.
//! - Interfaces for the memory subsystem that are implemented by `arch` or `BSP` code.
//! - Example: An `MMU` interface that defines `MMU` function prototypes.
//! - `src/bsp/__board_name__/memory.rs` and `src/bsp/__board_name__/memory/**/*`
//! - `BSP` specific code.
//! - Example: The board's memory map (physical addresses of DRAM and MMIO devices).
//! - `src/_arch/__arch_name__/memory.rs` and `src/_arch/__arch_name__/memory/**/*`
//! - Processor architecture specific code.
//! - Example: Implementation of the `MMU` interface for the `__arch_name__` processor
//! architecture.
//!
//! From a namespace perspective, **memory** subsystem code lives in:
//!
//! - `crate::memory::*`
//! - `crate::bsp::memory::*`
#![feature(const_fn_fn_ptr_basics)]
#![feature(format_args_nl)]
#![feature(naked_functions)]
#![feature(panic_info_message)]
#![feature(trait_alias)]
#![no_main]
#![no_std]
// `mod cpu` provides the `_start()` function, the first function to run. `_start()` then calls
// `runtime_init()`, which jumps to `kernel_init()`.
mod bsp;
mod console;
mod cpu;
mod driver;
mod memory;
mod panic_wait;
mod print;
mod runtime_init;
mod synchronization;
/// Early init code.
///
/// # Safety
///
/// - Only a single core must be active and running this function.
/// - The init calls in this function must appear in the correct order.
unsafe fn kernel_init() -> ! {
use driver::interface::DriverManager;
for i in bsp::driver::driver_manager().all_device_drivers().iter() {
if let Err(x) = i.init() {
panic!("Error loading driver: {}: {}", i.compatible(), x);
}
}
bsp::driver::driver_manager().post_device_driver_init();
// println! is usable from here on.
// Transition from unsafe to safe.
kernel_main()
}
/// The main function running after the early init.
fn kernel_main() -> ! {
use console::interface::All;
use driver::interface::DriverManager;
println!("[0] Booting on: {}", bsp::board_name());
println!("[1] Drivers loaded:");
for (i, driver) in bsp::driver::driver_manager()
.all_device_drivers()
.iter()
.enumerate()
{
println!(" {}. {}", i + 1, driver.compatible());
}
println!(
"[2] Chars written: {}",
bsp::console::console().chars_written()
);
println!("[3] Echoing input now");
loop {
let c = bsp::console::console().read_char();
bsp::console::console().write_char(c);
}
}