adding LYGIA

pull/395/head
Patricio Gonzalez Vivo 1 year ago
parent b51726385b
commit 689f92ea75

@ -129,14 +129,8 @@ GLSL 还有一些独特的原生插值函数可以被硬件加速。
这里有一些工具可以帮你更轻松地可视化这些函数。
* Grapher如果你是用 MacOS 系统,用 spotlight 搜 ```grapher``` 就会看到这个超级方便的工具了。
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/):仍然是 [Iñigo Quilez](http://www.iquilezles.org) 为大家做的工具,用于在 WebGL 中可视化 GLSL 函数。
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/):这个超级棒的工具是 [Toby Schachman](http://tobyschachman.com/) 的作品。它会以一种极其视觉化和直观的方式教你如何建造复杂的函数。
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -139,14 +139,9 @@ Wirf einen Blick auf die folgende Tabelle mit Gleichungen, die von [Kynd](http:/
Hier kommen einige Tools, die es Dir erleichtern werden, diese Art von Funktionen grafisch zu visualisieren.
* Grapher: Wenn Du einen Computer mit MacOS hast, gib bei der Suche mit Spotlight ```grapher``` ein, und Du wirst dieses superpraktische Tool finden.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): Einmal mehr ein Werkzeug von [Inigo Quilez](http://www.iquilezles.org), mit dem man GLSL-Funktionen in WebGL darstellen kann.
![Inigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): Dieses großartige Werkzeug von [Toby Schachman](http://tobyschachman.com/) zeigt Dir auf intuitive und grafisch faszinierende Weise, wie Du komplexe Funktionen entwickeln kannst.
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.
![Toby Schachman - Shadershop (2014)](shadershop.png)

@ -130,14 +130,9 @@ Presta atención a la siguiente tabla de ecuaciones hecha por [Kynd](http://www.
Estas son algunas herramientas que te ayudarán a visualizar este tipo de funciones.
* Grapher: si tienes una computadora con Mac OS, escribe ```grapher``` en tu spotlight y podrás usar esta herramienta super útil.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): una vez más [Iñigo Quilez](http://www.iquilezles.org) ha creado una herramienta para visualizar funciones GLSL en WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): esta herramienta increíble creada por [Toby Schachman](http://tobyschachman.com/) te enseñará a construir funciones complejas de una manera intuitiva y visual.
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.
![Toby Schachman - Shadershop (2014)](shadershop.png)

@ -126,14 +126,8 @@ float y = smoothstep(0.2,0.5,st.x) - smoothstep(0.5,0.8,st.x);
در اینجا چند ابزار آورده شده که تجسم نوع عملکرد و توابع را برای شما آسان می‌کند.
* Grapher: اگر یک سیستم مک دارید در اسپات لایت خود grapher را تایپ کنید تا ازین ابزار بسیار مفید استفاده کنید.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): دوباره [Iñigo Quilez](http://www.iquilezles.org) او ابزاری برای تجسم توابع GLSL در WEBGL ساخته است.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): این ابزار شگفت انگیز توسط [Toby Schachman](http://tobyschachman.com/) ساخته شده است که به شما می آموزد چگونه توابع پیچیده را به روش بصری به طور باورنکردنی بسازید.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -175,14 +175,8 @@ Souvenez vous que plus vous pratiquerez, meilleur sera votre karaté.
Voici quelques outils qui simplifient la visualisation des fonctions.
* Grapher : si vous avez MacOS, tapez `grapher` dans Spotlight et vous pourrez utiliser cet outil très pratique.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/) : [Iñigo Quilez](http://www.iquilezles.org), encore lui, a créé un outil pour visualiser les fonctions GLSL en WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/) : [Toby Schachman](http://tobyschachman.com/) a créé cet outil génial qui permet de construire des fonctions de façon très intuitive.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -127,14 +127,8 @@ Lihatlah tabel persamaan yang dibuat oleh [Kynd](http://www.kynd.info/log/). Lih
Berikut beberapa alat yang akan memudahkan Anda untuk memvisualisasikan jenis fungsi tersebut.
* Grapher: jika Anda memiliki komputer MacOS, ketik `grapher` di sorotan Anda dan Anda akan dapat menggunakan alat yang sangat berguna ini.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): sekali lagi[Iñigo Quilez](http://www.iquilezles.org) membuat alat untuk memvisualisasikan funsi GLSL dalam WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): alat menakjubkan ini dibuat oleh [Toby Schachman](http://tobyschachman.com/) akan mengajarkan anda cara untuk membentuk funsi komplek dalam visual yang luar biasa dan jalan yang intuitif.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -128,14 +128,8 @@ Guarda la seguente tabella di equazioni fatta da [Kynd](http://www.kynd.info/log
Qui trovi alcuni strumenti che ti faciliteranno la visualizzazione di questi tipi di funzione.
* Grapher: se hai un computer MacOS, digita ```grapher``` nel tuo spotlight e riuscirai ad usare questo magnifico attrezzo.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): ancora una volta [Iñigo Quilez](http://www.iquilezles.org) ha creato un mezzo per visualizzare le funzioni GLSL in WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): questo favoloso mezzo creato da [Toby Schachman](http://tobyschachman.com/) ti insegnerà a costruire funzioni complesse in un modo visivo ed incredibilmente intuitivo.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -139,14 +139,8 @@ GLSLには他にも、値を変化させるのに使うことができるネイ
この種の関数を簡単に視覚化するためのツールをいくつか紹介します。
* Grapher: MacOSを持っているならSpotlightで「grapher」とタイプするだけで、この素晴らしく便利なツールを使うことができます。
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): 先ほども紹介した[Iñigo Quilez](http://www.iquilezles.org)が作った、GLSLの関数をWebGLで視覚化するためのツールです。
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): [Toby Schachman](http://tobyschachman.com/)が作ったこの素晴らしいツールを使うと、複雑な関数を組み立てる方法を驚くほど直感的に、目に見える形で学ぶことができます。
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -130,14 +130,8 @@ GLSL에는 하드웨어 가속화된 내장 보간법 함수들이 존재한다.
수학함수를 쉽게 시각화 할수있는 툴을 소개해보고자 한다.
* Grapher: 맥북에서 OSX를 쓴다면, ```grapher```를 스팟라이트에서 검색하면 사용할수 있다.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): [Iñigo Quilez](http://www.iquilezles.org)의 GLSL함수들을 WebGL에서 시각화 하는 툴이다.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): [Toby Schachman](http://tobyschachman.com/)가 만든 복잡한 함수들을 만들고, 직관적인 시각화를 할수 있게 해주는 툴중 하나이다.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -127,14 +127,8 @@ Dê uma olhada na seguinte tabela de equações feita por [Kynd](http://www.kynd
Aqui temos algumas ferramentas que facilitarão a visualização destes tipos de funções.
* Grapher: Se você estiver em um MacOS, digite `grapher` no sua Busca Spotlight e você poderá usar essa ferramenta super conveniente.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): mais uma vez [Iñigo Quilez](http://www.iquilezles.org) fez uma ferramenta para visualizar funções em GLSL em WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): esta surpreendente ferramenta criada por [Toby Schachman](http://tobyschachman.com/) lhe ensinará como construir funções complexas em uma forma inacreditavelmente visual e intuitiva.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -127,14 +127,9 @@ float y = smoothstep(0.2,0.5,st.x) - smoothstep(0.5,0.8,st.x);
Здесь собраны ссылки на инструменты, которые упростят визуализацию одномерных функций.
* Grapher: если у вас есть компьютер с MacOS, введите grapher в spotlight и воспользуйтесь этим инструментом.
![Grapher в OS X (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): уже знакомый нам [Иниго Квилес](http://www.iquilezles.org) написал инструмент для визуализации GLSL-функций в WebGL.
![Иниго Квилес - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): этот замечательный инструмент, созданный [Тоби Шахманом](http://tobyschachman.com/), научит вас конструировать сложные функции необычайно наглядным и интуитивным способом.
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.
![Тоби Шахман - Shadershop (2014)](shadershop.png)

@ -127,14 +127,8 @@ Hãy nhìn vào bảng các phương trình dưới đây, được tạo bởi
Đây là một vài công cụ sẽ giúp bạn vẽ đồ thị các hàm 1 cách trực quan nhất.
* Grapher: Nếu bạn dùng máy Mac, gõ `grapher` trong Spotlight và bạn có thể dùng ngay công cụ siêu tiện ích này.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): Thêm một sản phẩm nữa của [Iñigo Quilez](http://www.iquilezles.org) để minh hoạ các hàm GLSL trên WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): Công cụ tuyệt vời này của [Toby Schachman](http://tobyschachman.com/) sẽ dạy bạn cách để tạo nên các hàm số phức tạp theo cách đơn giản nhất.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

@ -127,14 +127,8 @@ Take a look at the following table of equations made by [Kynd](http://www.kynd.i
Here are some tools that will make it easier for you to visualize these types of functions.
* Grapher: if you have a MacOS computer, type `grapher` in your spotlight and you'll be able to use this super handy tool.
![OS X Grapher (2004)](grapher.png)
* [GraphToy](http://www.iquilezles.org/apps/graphtoy/): once again [Iñigo Quilez](http://www.iquilezles.org) made a tool to visualize GLSL functions in WebGL.
![Iñigo Quilez - GraphToy (2010)](graphtoy.png)
* [Shadershop](http://tobyschachman.com/Shadershop/): this amazing tool created by [Toby Schachman](http://tobyschachman.com/) will teach you how to construct complex functions in an incredible visual and intuitive way.
![Toby Schachman - Shadershop (2014)](shadershop.png)
* [LYGIA Shader Library](https://lygia.xyz/) a shader library of reusable functions that can be include easily on your projects. It's very granular, designed for reusability, performance and flexibility. And can be easily be added to any projects and frameworks.

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