fixing links and adding Kynds examples

pull/49/head
Patricio Gonzalez Vivo 8 years ago
parent ce037dfc02
commit 868349c981

@ -11,7 +11,7 @@ Ceci est un guide étape-par-étape à travers le monde abstrait et complexe des
## Contenu
* [A propos de ce livre](00/)
* [A propos de ce livre](00/?lan=fr)
* Pour commencer
* [Qu'est ce qu'un shader?](01/)

@ -15,24 +15,24 @@
## 차례
* [이 책에 대하여](00/)
* [이 책에 대하여](00/?lan=kr)
* 시작하기 앞서
* [쉐이더란 무엇인가?](01/)
* [“헬로 월드!”](02/)
* [유니폼](03/)
* [쉐이더 실행하기](04/)
* [쉐이더란 무엇인가?](01/?lan=kr)
* [“헬로 월드!”](02/?lan=kr)
* [유니폼](03/?lan=kr)
* [쉐이더 실행하기](04/?lan=kr)
* Algorithmic drawing
* [모양 그리기](05/)
* [색에 대해](06/)
* [형태에 대해](07/)
* [행렬](08/)
* [패턴](09/)
* [모양 그리기](05/?lan=kr)
* [색에 대해](06/?lan=kr)
* [형태에 대해](07/?lan=kr)
* [행렬](08/?lan=kr)
* [패턴](09/?lan=kr)
* Generative designs
* [랜덤](10/)
* [노이즈](11/)
* [랜덤](10/?lan=kr)
* [노이즈](11/?lan=kr)
* Fractional brownian motion
* Fractals

@ -3,7 +3,7 @@
<head>
<meta charset="utf-8">
<title>GLSL Editor</title>
<link href="/favicon.gif" rel="shortcut icon"/>
<!-- GLSL Canvas -->
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.min.js"></script>
<style>

@ -28,6 +28,7 @@ The following is a list of examples present in this book.
- [Easing functions](../edit.html#05/easing.frag)
- [Stepwise function](../edit.html#examples/05/stepwise.frag)
- [Drawing multiple shaping functions](../edit.html#examples/05/draw-multi-shaping-func.frag)
- By [Kynd](https://twitter.com/kyndinfo)'s extra examples: [quadratic bezier](../edit.html?log=160208105810), [cubic bezier 1](../edit.html?log=160208105716) and [cubic bezier 2](../edit.html?log=160208105702)
* [Color](../06/)
- [Mix](../edit.html#06/mix.frag)
@ -44,7 +45,7 @@ The following is a list of examples present in this book.
- [Polar shapes](../edit.html#07/polar.frag)
- [Polar Poligons](../edit.html#07/shapes.frag)
- Composition: [Arrow](../edit.html#07/arrow.frag)
- More Distance field by [Kynd](https://twitter.com/kyndinfo): [0](../edit.html?log=160131053729), [1](../edit.html?log=160131053646)
- By [Kynd](https://twitter.com/kyndinfo)'s extra examples: [distance field shapes](../edit.html?log=160131053729), [distance field shape transitions](../edit.html?log=160131053646), [distance field metaball](../edit.html?log=160208110000)
* [Matrix](../08/)
- [cross](../edit.html#08/cross.frag)

@ -3,7 +3,8 @@
<head>
<meta charset="utf-8">
<title>GLSL Shader Code Editor</title>
<link href="/favicon.gif" rel="shortcut icon"/>
<!-- CodeMirror -->
<link type='text/css' rel='stylesheet' href="src/codemirror/css/codemirror.css">
<link type='text/css' rel="stylesheet" href="src/codemirror/addon/fold/foldgutter.css">

@ -7,6 +7,7 @@ echo '
<head>
<meta charset="utf-8">
<title>The Book of Shaders'.$subtitle.'</title>
<link href="/favicon.gif" rel="shortcut icon"/>
<meta name="keywords" content="shader,openGL,WebGL,GLSL,book,procedural,generative" />
<meta name="description" content="Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders." />

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