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thebookofshaders/07/rect.frag

25 lines
471 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float rect(in vec2 st, in vec2 size){
size = 0.25-size*0.25;
vec2 uv = smoothstep(size,size+size*vec2(0.002),st*(1.0-st));
return uv.x*uv.y;
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3( rect(st, vec2(0.9) ) );
gl_FragColor = vec4(color,1.0);
}