First commit

pull/3/head
Florian Dehau 8 years ago
commit 459201bc65

2
.gitignore vendored

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target
Cargo.lock

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[package]
name = "tui"
version = "0.1.0"
authors = ["Florian Dehau <florian.dehau@telecomnancy.net>"]
[dependencies]
termion = "1.1.1"
bitflags = "0.7"
cassowary = "0.2.0"

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build:
cargo build
test:
cargo test
watch:
watchman-make -p 'src/**/*.rs' -t build -p 'test/**/*.rs' -t test

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extern crate tui;
extern crate termion;
use std::thread;
use std::sync::mpsc;
use std::io::{Write, stdin};
use termion::event;
use termion::input::TermRead;
use tui::Terminal;
use tui::widgets::{Widget, Block, Border};
use tui::layout::{Group, Direction, Alignment, Size};
struct App {
name: String,
fetching: bool,
}
enum Event {
Quit,
Redraw,
}
fn main() {
let mut app = App {
name: String::from("Test app"),
fetching: false,
};
let (tx, rx) = mpsc::channel();
thread::spawn(move || {
let tx = tx.clone();
let stdin = stdin();
for c in stdin.keys() {
let evt = c.unwrap();
match evt {
event::Key::Char('q') => {
tx.send(Event::Quit).unwrap();
break;
}
event::Key::Char('r') => {
tx.send(Event::Redraw).unwrap();
}
_ => {}
}
}
});
let mut terminal = Terminal::new().unwrap();
terminal.clear();
terminal.hide_cursor();
loop {
draw(&mut terminal, &app);
let evt = rx.recv().unwrap();
match evt {
Event::Quit => {
break;
}
Event::Redraw => {}
}
}
terminal.show_cursor();
}
fn draw(terminal: &mut Terminal, app: &App) {
let ui = Group::default()
.direction(Direction::Vertical)
.alignment(Alignment::Left)
.chunks(&[Size::Fixed(3.0), Size::Percent(100.0), Size::Fixed(3.0)])
.render(&terminal.area(), |chunks| {
vec![Block::default()
.borders(Border::TOP | Border::BOTTOM)
.title("Header")
.render(&chunks[0]),
Group::default()
.direction(Direction::Horizontal)
.alignment(Alignment::Left)
.chunks(&[Size::Percent(50.0), Size::Percent(50.0)])
.render(&chunks[1], |chunks| {
vec![Block::default()
.borders(Border::ALL)
.title("Podcasts")
.render(&chunks[0]),
Block::default()
.borders(Border::ALL)
.title("Episodes")
.render(&chunks[1])]
}),
Block::default().borders(Border::ALL).title("Footer").render(&chunks[2])]
});
terminal.render(&ui);
}

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use layout::Rect;
use style::Color;
#[derive(Debug, Clone)]
pub struct Cell {
pub symbol: char,
pub fg: Color,
pub bg: Color,
}
impl Default for Cell {
fn default() -> Cell {
Cell {
symbol: ' ',
fg: Color::White,
bg: Color::Black,
}
}
}
#[derive(Debug, Clone)]
pub struct Buffer {
area: Rect,
content: Vec<Cell>,
}
impl Default for Buffer {
fn default() -> Buffer {
Buffer {
area: Default::default(),
content: Vec::new(),
}
}
}
impl Buffer {
pub fn empty(area: Rect) -> Buffer {
let cell: Cell = Default::default();
Buffer::filled(area, cell)
}
pub fn filled(area: Rect, cell: Cell) -> Buffer {
let size = area.area() as usize;
let mut content = Vec::with_capacity(size);
for _ in 0..size {
content.push(cell.clone());
}
Buffer {
area: area,
content: content,
}
}
pub fn content(&self) -> &[Cell] {
&self.content
}
pub fn area(&self) -> &Rect {
&self.area
}
pub fn index_of(&self, x: u16, y: u16) -> usize {
let index = (y * self.area.width + x) as usize;
debug_assert!(index < self.content.len());
index
}
pub fn pos_of(&self, i: usize) -> (u16, u16) {
debug_assert!(self.area.width != 0);
(i as u16 % self.area.width, i as u16 / self.area.width)
}
pub fn next_pos(&self, x: u16, y: u16) -> Option<(u16, u16)> {
let mut nx = x + 1;
let mut ny = y;
if nx >= self.area.width {
nx = 0;
ny = y + 1;
}
if ny >= self.area.height {
None
} else {
Some((nx, ny))
}
}
pub fn set(&mut self, x: u16, y: u16, cell: Cell) {
let i = self.index_of(x, y);
self.content[i] = cell;
}
pub fn set_symbol(&mut self, x: u16, y: u16, symbol: char) {
let i = self.index_of(x, y);
self.content[i].symbol = symbol;
}
pub fn set_string(&mut self, x: u16, y: u16, string: &str) {
let mut cursor = (x, y);
for c in string.chars() {
let index = self.index_of(cursor.0, cursor.1);
self.content[index].symbol = c;
match self.next_pos(cursor.0, cursor.1) {
Some(c) => {
cursor = c;
}
None => {
break;
}
}
}
}
pub fn get(&self, x: u16, y: u16) -> &Cell {
let i = self.index_of(x, y);
&self.content[i]
}
pub fn merge(&mut self, other: &Buffer) {
let area = self.area.union(&other.area);
let cell: Cell = Default::default();
self.content.resize(area.area() as usize, cell.clone());
// Move original content to the appropriate space
let offset_x = self.area.x - area.x;
let offset_y = self.area.y - area.y;
let size = self.area.area() as usize;
for i in (0..size).rev() {
let (x, y) = self.pos_of(i);
// New index in content
let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
self.content[k] = self.content[i].clone();
if i != k {
self.content[i] = cell.clone();
}
}
// Push content of the other buffer into this one (may erase previous
// data)
let offset_x = other.area.x - area.x;
let offset_y = other.area.y - area.y;
let size = other.area.area() as usize;
for i in 0..size {
let (x, y) = other.pos_of(i);
// New index in content
let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
self.content[k] = other.content[i].clone();
}
self.area = area;
}
}

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use std::cmp::{min, max};
use std::collections::HashMap;
use cassowary::{Solver, Variable, Constraint};
use cassowary::WeightedRelation::*;
use cassowary::strength::{WEAK, MEDIUM, STRONG, REQUIRED};
use buffer::Buffer;
pub enum Alignment {
Top,
Left,
Center,
Bottom,
Right,
}
pub enum Direction {
Horizontal,
Vertical,
}
#[derive(Debug, Clone, Copy)]
pub struct Rect {
pub x: u16,
pub y: u16,
pub width: u16,
pub height: u16,
}
impl Default for Rect {
fn default() -> Rect {
Rect {
x: 0,
y: 0,
width: 0,
height: 0,
}
}
}
impl Rect {
pub fn new(x: u16, y: u16, width: u16, height: u16) -> Rect {
Rect {
x: 0,
y: 0,
width: 0,
height: 0,
}
}
pub fn area(&self) -> u16 {
self.width * self.height
}
pub fn inner(&self, spacing: u16) -> Rect {
if self.width - spacing < 0 || self.height - spacing < 0 {
Rect::default()
} else {
Rect {
x: self.x + spacing,
y: self.y + spacing,
width: self.width - 2 * spacing,
height: self.height - 2 * spacing,
}
}
}
pub fn union(&self, other: &Rect) -> Rect {
let x1 = min(self.x, other.x);
let y1 = min(self.y, other.y);
let x2 = max(self.x + self.width, other.x + other.width);
let y2 = max(self.y + self.height, other.y + other.height);
Rect {
x: x1,
y: y1,
width: x2 - x1,
height: y2 - y1,
}
}
pub fn intersection(&self, other: &Rect) -> Rect {
let x1 = max(self.x, other.x);
let y1 = max(self.y, other.y);
let x2 = min(self.x + self.width, other.x + other.width);
let y2 = min(self.y + self.height, other.y + other.height);
Rect {
x: x1,
y: y1,
width: x2 - x1,
height: y2 - y1,
}
}
pub fn intersects(&self, other: &Rect) -> bool {
self.x < other.x + other.width && self.x + self.width > other.x &&
self.y < other.y + other.height && self.y + self.height > other.y
}
}
#[derive(Debug, Clone)]
pub enum Size {
Fixed(f64),
Percent(f64),
}
/// # Examples
/// ```
/// extern crate tui;
/// use tui::layout::{Rect, Size, Alignment, Direction, split};
///
/// fn main() {
/// let chunks = split(&Rect{x: 2, y: 2, width: 10, height: 10}, Direction::Vertical,
/// Alignment::Left, &[Size::Fixed(5.0), Size::Percent(80.0)]);
/// }
///
/// ```
pub fn split(area: &Rect, dir: &Direction, align: &Alignment, sizes: &[Size]) -> Vec<Rect> {
let mut solver = Solver::new();
let mut vars: HashMap<Variable, (usize, usize)> = HashMap::new();
let elements = sizes.iter().map(|e| Element::new()).collect::<Vec<Element>>();
let mut results = sizes.iter().map(|e| Rect::default()).collect::<Vec<Rect>>();
for (i, e) in elements.iter().enumerate() {
vars.insert(e.x, (i, 0));
vars.insert(e.y, (i, 1));
vars.insert(e.width, (i, 2));
vars.insert(e.height, (i, 3));
}
let mut constraints: Vec<Constraint> = Vec::new();
if let Some(size) = sizes.first() {
constraints.push(match *dir {
Direction::Horizontal => elements[0].x | EQ(REQUIRED) | area.x as f64,
Direction::Vertical => elements[0].y | EQ(REQUIRED) | area.y as f64,
})
}
if let Some(size) = sizes.last() {
let last = elements.last().unwrap();
constraints.push(match *dir {
Direction::Horizontal => {
last.x + last.width | EQ(REQUIRED) | (area.x + area.width) as f64
}
Direction::Vertical => {
last.y + last.height | EQ(REQUIRED) | (area.y + area.height) as f64
}
})
}
match *dir {
Direction::Horizontal => {
for pair in elements.windows(2) {
constraints.push(pair[0].x + pair[0].width | LE(REQUIRED) | pair[1].x);
}
for (i, size) in sizes.iter().enumerate() {
let cs = [elements[i].y | EQ(REQUIRED) | area.y as f64,
elements[i].height | EQ(REQUIRED) | area.height as f64,
match *size {
Size::Fixed(f) => elements[i].width | EQ(REQUIRED) | f,
Size::Percent(p) => {
elements[i].width | EQ(WEAK) | area.width as f64 * p / 100.0
}
}];
constraints.extend_from_slice(&cs);
}
}
Direction::Vertical => {
for pair in elements.windows(2) {
constraints.push(pair[0].y + pair[0].height | LE(REQUIRED) | pair[1].y);
}
for (i, size) in sizes.iter().enumerate() {
let cs = [elements[i].x | EQ(REQUIRED) | area.x as f64,
elements[i].width | EQ(REQUIRED) | area.width as f64,
match *size {
Size::Fixed(f) => elements[i].height | EQ(REQUIRED) | f,
Size::Percent(p) => {
elements[i].height | EQ(WEAK) | area.height as f64 * p / 100.0
}
}];
constraints.extend_from_slice(&cs);
}
}
}
solver.add_constraints(&constraints).unwrap();
for &(var, value) in solver.fetch_changes() {
let (index, attr) = vars[&var];
match attr {
0 => {
results[index].x = value as u16;
}
1 => {
results[index].y = value as u16;
}
2 => {
results[index].width = value as u16;
}
3 => {
results[index].height = value as u16;
}
_ => {}
}
}
results
}
struct Element {
x: Variable,
y: Variable,
width: Variable,
height: Variable,
}
impl Element {
fn new() -> Element {
Element {
x: Variable::new(),
y: Variable::new(),
width: Variable::new(),
height: Variable::new(),
}
}
}
pub struct Group {
direction: Direction,
alignment: Alignment,
chunks: Vec<Size>,
}
impl Default for Group {
fn default() -> Group {
Group {
direction: Direction::Horizontal,
alignment: Alignment::Left,
chunks: Vec::new(),
}
}
}
impl Group {
pub fn direction(&mut self, direction: Direction) -> &mut Group {
self.direction = direction;
self
}
pub fn alignment(&mut self, alignment: Alignment) -> &mut Group {
self.alignment = alignment;
self
}
pub fn chunks(&mut self, chunks: &[Size]) -> &mut Group {
self.chunks = Vec::from(chunks);
self
}
pub fn render<F>(&self, area: &Rect, f: F) -> Buffer
where F: Fn(&[Rect]) -> Vec<Buffer>
{
let chunks = split(area, &self.direction, &self.alignment, &self.chunks);
let results = f(&chunks);
let mut result = results[0].clone();
for r in results.iter().skip(1) {
result.merge(&r);
}
result
}
}

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extern crate termion;
#[macro_use]
extern crate bitflags;
extern crate cassowary;
mod buffer;
pub mod terminal;
pub mod widgets;
pub mod style;
pub mod layout;
pub use self::terminal::Terminal;
#[cfg(test)]
mod tests {
#[test]
fn it_works() {}
}

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use termion;
#[derive(Debug, Clone, Copy)]
pub enum Color {
Black,
Red,
Green,
Yellow,
Magenta,
Cyan,
Gray,
DarkGray,
LightRed,
LightGreen,
LightYellow,
LightMagenta,
LightCyan,
White,
Rgb(u8, u8, u8),
}
impl Color {
pub fn fg(&self) -> String {
match *self {
Color::Black => format!("{}", termion::color::Fg(termion::color::Black)),
Color::Red => format!("{}", termion::color::Fg(termion::color::Red)),
Color::Green => format!("{}", termion::color::Fg(termion::color::Green)),
Color::Yellow => format!("{}", termion::color::Fg(termion::color::Yellow)),
Color::Magenta => format!("{}", termion::color::Fg(termion::color::Magenta)),
Color::Cyan => format!("{}", termion::color::Fg(termion::color::Cyan)),
Color::Gray => format!("{}", termion::color::Fg(termion::color::Rgb(146, 131, 116))),
Color::DarkGray => format!("{}", termion::color::Fg(termion::color::Rgb(80, 73, 69))),
Color::LightRed => format!("{}", termion::color::Fg(termion::color::LightRed)),
Color::LightGreen => format!("{}", termion::color::Fg(termion::color::LightGreen)),
Color::LightYellow => format!("{}", termion::color::Fg(termion::color::LightYellow)),
Color::LightMagenta => format!("{}", termion::color::Fg(termion::color::LightMagenta)),
Color::LightCyan => format!("{}", termion::color::Fg(termion::color::LightCyan)),
Color::White => format!("{}", termion::color::Fg(termion::color::White)),
Color::Rgb(r, g, b) => format!("{}", termion::color::Fg(termion::color::Rgb(r, g, b))),
}
}
pub fn bg(&self) -> String {
match *self {
Color::Black => format!("{}", termion::color::Bg(termion::color::Black)),
Color::Red => format!("{}", termion::color::Bg(termion::color::Red)),
Color::Green => format!("{}", termion::color::Bg(termion::color::Green)),
Color::Yellow => format!("{}", termion::color::Bg(termion::color::Yellow)),
Color::Magenta => format!("{}", termion::color::Bg(termion::color::Magenta)),
Color::Cyan => format!("{}", termion::color::Bg(termion::color::Cyan)),
Color::Gray => format!("{}", termion::color::Bg(termion::color::Rgb(146, 131, 116))),
Color::DarkGray => format!("{}", termion::color::Bg(termion::color::Rgb(80, 73, 69))),
Color::LightRed => format!("{}", termion::color::Bg(termion::color::LightRed)),
Color::LightGreen => format!("{}", termion::color::Bg(termion::color::LightGreen)),
Color::LightYellow => format!("{}", termion::color::Bg(termion::color::LightYellow)),
Color::LightMagenta => format!("{}", termion::color::Bg(termion::color::LightMagenta)),
Color::LightCyan => format!("{}", termion::color::Bg(termion::color::LightCyan)),
Color::White => format!("{}", termion::color::Bg(termion::color::White)),
Color::Rgb(r, g, b) => format!("{}", termion::color::Bg(termion::color::Rgb(r, g, b))),
}
}
}

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use std::iter;
use std::io;
use std::io::Write;
use termion;
use termion::raw::{IntoRawMode, RawTerminal};
use buffer::Buffer;
use layout::Rect;
pub struct Terminal {
stdout: RawTerminal<io::Stdout>,
width: u16,
height: u16,
}
impl Terminal {
pub fn new() -> Result<Terminal, io::Error> {
let terminal = try!(termion::terminal_size());
let stdout = try!(io::stdout().into_raw_mode());
Ok(Terminal {
stdout: stdout,
width: terminal.0,
height: terminal.1,
})
}
pub fn area(&self) -> Rect {
Rect {
x: 0,
y: 0,
width: self.width,
height: self.height,
}
}
pub fn render(&mut self, buffer: &Buffer) {
for (i, cell) in buffer.content().iter().enumerate() {
let (lx, ly) = buffer.pos_of(i);
let (x, y) = (lx + buffer.area().x, ly + buffer.area().y);
write!(self.stdout,
"{}{}{}{}",
termion::cursor::Goto(x + 1, y + 1),
cell.fg.fg(),
cell.bg.bg(),
cell.symbol)
.unwrap();
}
self.stdout.flush().unwrap();
}
pub fn clear(&mut self) {
write!(self.stdout, "{}", termion::clear::All).unwrap();
self.stdout.flush().unwrap();
}
pub fn hide_cursor(&mut self) {
write!(self.stdout, "{}", termion::cursor::Hide).unwrap();
self.stdout.flush().unwrap();
}
pub fn show_cursor(&mut self) {
write!(self.stdout, "{}", termion::cursor::Show).unwrap();
self.stdout.flush().unwrap();
}
}

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use buffer::Buffer;
use layout::Rect;
use style::Color;
use widgets::{Widget, Border, Line, vline, hline};
pub struct Block<'a> {
title: Option<&'a str>,
borders: Border::Flags,
border_fg: Color,
border_bg: Color,
}
impl<'a> Default for Block<'a> {
fn default() -> Block<'a> {
Block {
title: None,
borders: Border::NONE,
border_fg: Color::White,
border_bg: Color::Black,
}
}
}
impl<'a> Block<'a> {
pub fn title(&mut self, title: &'a str) -> &mut Block<'a> {
self.title = Some(title);
self
}
pub fn borders(&mut self, flag: Border::Flags) -> &mut Block<'a> {
self.borders = flag;
self
}
}
impl<'a> Widget for Block<'a> {
fn render(&self, area: &Rect) -> Buffer {
let mut buf = Buffer::empty(*area);
if area.area() == 0 {
return buf;
}
if self.borders == Border::NONE {
return buf;
}
// Sides
if self.borders.intersects(Border::LEFT) {
let line = vline(area.x, area.y, area.height, self.border_fg, self.border_bg);
buf.merge(&line);
}
if self.borders.intersects(Border::TOP) {
let line = hline(area.x, area.y, area.width, self.border_fg, self.border_bg);
buf.merge(&line);
}
if self.borders.intersects(Border::RIGHT) {
let line = vline(area.x + area.width - 1,
area.y,
area.height,
self.border_fg,
self.border_bg);
buf.merge(&line);
}
if self.borders.intersects(Border::BOTTOM) {
let line = hline(area.x,
area.y + area.height - 1,
area.width,
self.border_fg,
self.border_bg);
buf.merge(&line);
}
// Corners
if self.borders.contains(Border::LEFT | Border::TOP) {
buf.set_symbol(0, 0, Line::TopLeft.get());
}
if self.borders.contains(Border::RIGHT | Border::TOP) {
buf.set_symbol(area.width - 1, 0, Line::TopRight.get());
}
if self.borders.contains(Border::BOTTOM | Border::LEFT) {
buf.set_symbol(0, area.height - 1, Line::BottomLeft.get());
}
if self.borders.contains(Border::BOTTOM | Border::RIGHT) {
buf.set_symbol(area.width - 1, area.height - 1, Line::BottomRight.get());
}
if let Some(ref title) = self.title {
buf.set_string(1, 0, &format!(" {} ", title));
}
buf
}
}

@ -0,0 +1,82 @@
mod block;
pub use self::block::Block;
use buffer::{Buffer, Cell};
use layout::Rect;
use style::Color;
enum Line {
Horizontal,
Vertical,
TopLeft,
TopRight,
BottomLeft,
BottomRight,
VerticalLeft,
VerticalRight,
HorizontalDown,
HorizontalUp,
}
pub mod Border {
bitflags! {
pub flags Flags: u32 {
const NONE = 0b00000001,
const TOP = 0b00000010,
const RIGHT = 0b00000100,
const BOTTOM = 0b0001000,
const LEFT = 0b00010000,
const ALL = TOP.bits | RIGHT.bits | BOTTOM.bits | LEFT.bits,
}
}
}
impl Line {
fn get<'a>(&self) -> char {
match *self {
Line::TopRight => '┐',
Line::Vertical => '│',
Line::Horizontal => '─',
Line::TopLeft => '┌',
Line::BottomRight => '┘',
Line::BottomLeft => '└',
Line::VerticalLeft => '┤',
Line::VerticalRight => '├',
Line::HorizontalDown => '┬',
Line::HorizontalUp => '┴',
}
}
}
fn hline<'a>(x: u16, y: u16, len: u16, fg: Color, bg: Color) -> Buffer {
Buffer::filled(Rect {
x: x,
y: y,
width: len,
height: 1,
},
Cell {
symbol: Line::Horizontal.get(),
fg: fg,
bg: bg,
})
}
fn vline<'a>(x: u16, y: u16, len: u16, fg: Color, bg: Color) -> Buffer {
Buffer::filled(Rect {
x: x,
y: y,
width: 1,
height: len,
},
Cell {
symbol: Line::Vertical.get(),
fg: fg,
bg: bg,
})
}
pub trait Widget {
fn render(&self, area: &Rect) -> Buffer;
}
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