Update demo

pull/3/head
Florian Dehau 8 years ago
parent 7a25987352
commit e00639fab1

@ -24,7 +24,7 @@ use log4rs::config::{Appender, Config, Root};
use tui::Terminal;
use tui::widgets::{Widget, Block, List, Gauge, Sparkline, Text, border, Chart, Axis, Dataset,
BarChart, Marker, Tabs, Table};
use tui::widgets::canvas::{Canvas, Shape, Map, MapResolution, Label};
use tui::widgets::canvas::{Canvas, Map, MapResolution, Line};
use tui::layout::{Group, Direction, Size, Rect};
use tui::style::Color;
@ -317,8 +317,8 @@ fn draw(t: &mut Terminal, app: &App) -> Result<(), io::Error> {
}
1 => {
Group::default()
.direction(Direction::Vertical)
.sizes(&[Size::Percent(50), Size::Percent(50)])
.direction(Direction::Horizontal)
.sizes(&[Size::Percent(30), Size::Percent(70)])
.render(t, &chunks[1], |t, chunks| {
Table::default()
.block(Block::default()
@ -326,7 +326,7 @@ fn draw(t: &mut Terminal, app: &App) -> Result<(), io::Error> {
.borders(border::ALL))
.header(&["Server", "Location", "Status"])
.header_color(Color::Red)
.widths(&[20, 20, 20])
.widths(&[10, 15, 10])
.rows(app.servers
.iter()
.map(|s| vec![s.name, s.location, s.status])
@ -335,27 +335,30 @@ fn draw(t: &mut Terminal, app: &App) -> Result<(), io::Error> {
Canvas::default()
.block(Block::default().title("World").borders(border::ALL))
.layer([&Map {
color: Color::White,
resolution: MapResolution::High,
} as &Shape]
.as_ref())
.labels(app.servers
.iter()
.map(|s| {
let color = if s.status == "Up" {
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
for pair in app.servers.windows(2) {
ctx.draw(&Line {
x1: pair[0].coords.1,
y1: pair[0].coords.0,
y2: pair[1].coords.0,
x2: pair[1].coords.1,
color: Color::Yellow,
});
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
Label {
x: s.coords.1,
y: s.coords.0,
text: "X",
color: color,
}
})
.collect::<Vec<Label>>())
ctx.print(server.coords.1, server.coords.0, "X", color);
}
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
.render(&chunks[1], t);

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