remove Qt GeneratedFiles

UWP_Overlay-legacy
Peter Repukat 8 years ago
parent 98603a3068
commit 24e49fda7b

1
.gitignore vendored

@ -21,6 +21,7 @@
bld/
[Bb]in/
[Oo]bj/
[Gg]eneratedFiles/
# Visual Studio 2015 cache/options directory
.vs/

@ -1,46 +0,0 @@
/****************************************************************************
** Resource object code
**
** Created by: The Resource Compiler for Qt version 5.7.0
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#ifdef QT_NAMESPACE
# define QT_RCC_PREPEND_NAMESPACE(name) ::QT_NAMESPACE::name
# define QT_RCC_MANGLE_NAMESPACE0(x) x
# define QT_RCC_MANGLE_NAMESPACE1(a, b) a##_##b
# define QT_RCC_MANGLE_NAMESPACE2(a, b) QT_RCC_MANGLE_NAMESPACE1(a,b)
# define QT_RCC_MANGLE_NAMESPACE(name) QT_RCC_MANGLE_NAMESPACE2( \
QT_RCC_MANGLE_NAMESPACE0(name), QT_RCC_MANGLE_NAMESPACE0(QT_NAMESPACE))
#else
# define QT_RCC_PREPEND_NAMESPACE(name) name
# define QT_RCC_MANGLE_NAMESPACE(name) name
#endif
#ifdef QT_NAMESPACE
namespace QT_NAMESPACE {
#endif
#ifdef QT_NAMESPACE
}
#endif
int QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC)();
int QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC)()
{
return 1;
}
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC)();
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC)()
{
return 1;
}
namespace {
struct initializer {
initializer() { QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC)(); }
~initializer() { QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC)(); }
} dummy;
}

@ -1,166 +0,0 @@
/********************************************************************************
** Form generated from reading UI file 'GloSC.ui'
**
** Created by: Qt User Interface Compiler version 5.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GLOSC_H
#define UI_GLOSC_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QGroupBox>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QListWidget>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QSpinBox>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_GloSCClass
{
public:
QWidget *centralWidget;
QGroupBox *groupBox;
QListWidget *lwInstances;
QGroupBox *groupBox_2;
QLineEdit *lePath;
QPushButton *pbUWP;
QPushButton *pbSearchPath;
QCheckBox *cbDebug;
QCheckBox *cbOverlay;
QCheckBox *cbControllers;
QCheckBox *cbVsync;
QSpinBox *sbRefresh;
QCheckBox *cbLaunchGame;
QLabel *label;
QLabel *label_2;
QPushButton *pbSave;
QPushButton *pbAddToSteam;
QLabel *label_3;
QLineEdit *leName;
QPushButton *pbDelete;
void setupUi(QMainWindow *GloSCClass)
{
if (GloSCClass->objectName().isEmpty())
GloSCClass->setObjectName(QStringLiteral("GloSCClass"));
GloSCClass->resize(711, 386);
GloSCClass->setMinimumSize(QSize(711, 386));
GloSCClass->setMaximumSize(QSize(711, 386));
centralWidget = new QWidget(GloSCClass);
centralWidget->setObjectName(QStringLiteral("centralWidget"));
groupBox = new QGroupBox(centralWidget);
groupBox->setObjectName(QStringLiteral("groupBox"));
groupBox->setGeometry(QRect(10, 10, 281, 371));
lwInstances = new QListWidget(groupBox);
lwInstances->setObjectName(QStringLiteral("lwInstances"));
lwInstances->setGeometry(QRect(10, 21, 261, 341));
groupBox_2 = new QGroupBox(centralWidget);
groupBox_2->setObjectName(QStringLiteral("groupBox_2"));
groupBox_2->setGeometry(QRect(309, 10, 391, 371));
lePath = new QLineEdit(groupBox_2);
lePath->setObjectName(QStringLiteral("lePath"));
lePath->setGeometry(QRect(40, 281, 261, 20));
pbUWP = new QPushButton(groupBox_2);
pbUWP->setObjectName(QStringLiteral("pbUWP"));
pbUWP->setGeometry(QRect(344, 280, 41, 23));
pbSearchPath = new QPushButton(groupBox_2);
pbSearchPath->setObjectName(QStringLiteral("pbSearchPath"));
pbSearchPath->setGeometry(QRect(300, 280, 41, 23));
cbDebug = new QCheckBox(groupBox_2);
cbDebug->setObjectName(QStringLiteral("cbDebug"));
cbDebug->setGeometry(QRect(10, 80, 121, 17));
cbOverlay = new QCheckBox(groupBox_2);
cbOverlay->setObjectName(QStringLiteral("cbOverlay"));
cbOverlay->setGeometry(QRect(10, 110, 111, 17));
cbOverlay->setChecked(true);
cbControllers = new QCheckBox(groupBox_2);
cbControllers->setObjectName(QStringLiteral("cbControllers"));
cbControllers->setGeometry(QRect(10, 140, 151, 17));
cbControllers->setChecked(true);
cbVsync = new QCheckBox(groupBox_2);
cbVsync->setObjectName(QStringLiteral("cbVsync"));
cbVsync->setGeometry(QRect(10, 170, 131, 17));
cbVsync->setChecked(true);
sbRefresh = new QSpinBox(groupBox_2);
sbRefresh->setObjectName(QStringLiteral("sbRefresh"));
sbRefresh->setGeometry(QRect(90, 210, 42, 22));
sbRefresh->setMinimum(30);
sbRefresh->setMaximum(240);
sbRefresh->setValue(60);
cbLaunchGame = new QCheckBox(groupBox_2);
cbLaunchGame->setObjectName(QStringLiteral("cbLaunchGame"));
cbLaunchGame->setGeometry(QRect(10, 260, 91, 17));
label = new QLabel(groupBox_2);
label->setObjectName(QStringLiteral("label"));
label->setGeometry(QRect(10, 281, 31, 20));
label_2 = new QLabel(groupBox_2);
label_2->setObjectName(QStringLiteral("label_2"));
label_2->setGeometry(QRect(10, 215, 71, 16));
pbSave = new QPushButton(groupBox_2);
pbSave->setObjectName(QStringLiteral("pbSave"));
pbSave->setGeometry(QRect(10, 330, 151, 31));
pbAddToSteam = new QPushButton(groupBox_2);
pbAddToSteam->setObjectName(QStringLiteral("pbAddToSteam"));
pbAddToSteam->setEnabled(false);
pbAddToSteam->setGeometry(QRect(300, 330, 81, 31));
pbAddToSteam->setAutoDefault(false);
pbAddToSteam->setFlat(false);
label_3 = new QLabel(groupBox_2);
label_3->setObjectName(QStringLiteral("label_3"));
label_3->setGeometry(QRect(10, 33, 47, 13));
leName = new QLineEdit(groupBox_2);
leName->setObjectName(QStringLiteral("leName"));
leName->setGeometry(QRect(50, 30, 331, 20));
pbDelete = new QPushButton(groupBox_2);
pbDelete->setObjectName(QStringLiteral("pbDelete"));
pbDelete->setGeometry(QRect(170, 330, 121, 31));
GloSCClass->setCentralWidget(centralWidget);
retranslateUi(GloSCClass);
pbAddToSteam->setDefault(false);
QMetaObject::connectSlotsByName(GloSCClass);
} // setupUi
void retranslateUi(QMainWindow *GloSCClass)
{
GloSCClass->setWindowTitle(QApplication::translate("GloSCClass", "GloSC", 0));
groupBox->setTitle(QApplication::translate("GloSCClass", "Instances", 0));
groupBox_2->setTitle(QApplication::translate("GloSCClass", "Config", 0));
pbUWP->setText(QApplication::translate("GloSCClass", "UWP", 0));
pbSearchPath->setText(QApplication::translate("GloSCClass", "...", 0));
cbDebug->setText(QApplication::translate("GloSCClass", "Show debug console", 0));
cbOverlay->setText(QApplication::translate("GloSCClass", "Enable overlay", 0));
cbControllers->setText(QApplication::translate("GloSCClass", "Enable virtual controllers", 0));
cbVsync->setText(QApplication::translate("GloSCClass", "VSync", 0));
cbLaunchGame->setText(QApplication::translate("GloSCClass", "Launch game", 0));
label->setText(QApplication::translate("GloSCClass", "Path: ", 0));
label_2->setText(QApplication::translate("GloSCClass", "Refresh Rate: ", 0));
pbSave->setText(QApplication::translate("GloSCClass", "Save / Create", 0));
pbAddToSteam->setText(QApplication::translate("GloSCClass", "Add to Steam", 0));
label_3->setText(QApplication::translate("GloSCClass", "Name: ", 0));
pbDelete->setText(QApplication::translate("GloSCClass", "Delete", 0));
} // retranslateUi
};
namespace Ui {
class GloSCClass: public Ui_GloSCClass {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GLOSC_H

@ -1,68 +0,0 @@
/********************************************************************************
** Form generated from reading UI file 'UWPSelectDialog.ui'
**
** Created by: Qt User Interface Compiler version 5.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_UWPSELECTDIALOG_H
#define UI_UWPSELECTDIALOG_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QListWidget>
#include <QtWidgets/QPushButton>
QT_BEGIN_NAMESPACE
class Ui_UWPSelectDialog
{
public:
QListWidget *listWidget;
QPushButton *pushButton;
QPushButton *pushButton_2;
void setupUi(QDialog *UWPSelectDialog)
{
if (UWPSelectDialog->objectName().isEmpty())
UWPSelectDialog->setObjectName(QStringLiteral("UWPSelectDialog"));
UWPSelectDialog->resize(666, 421);
UWPSelectDialog->setMinimumSize(QSize(666, 421));
UWPSelectDialog->setMaximumSize(QSize(666, 420));
listWidget = new QListWidget(UWPSelectDialog);
listWidget->setObjectName(QStringLiteral("listWidget"));
listWidget->setGeometry(QRect(0, 0, 666, 381));
listWidget->setStyleSheet(QStringLiteral("font: 8pt \"MS Shell Dlg 2\";"));
pushButton = new QPushButton(UWPSelectDialog);
pushButton->setObjectName(QStringLiteral("pushButton"));
pushButton->setGeometry(QRect(490, 390, 75, 23));
pushButton_2 = new QPushButton(UWPSelectDialog);
pushButton_2->setObjectName(QStringLiteral("pushButton_2"));
pushButton_2->setGeometry(QRect(580, 390, 75, 23));
retranslateUi(UWPSelectDialog);
QMetaObject::connectSlotsByName(UWPSelectDialog);
} // setupUi
void retranslateUi(QDialog *UWPSelectDialog)
{
UWPSelectDialog->setWindowTitle(QApplication::translate("UWPSelectDialog", "Select UWP-App", 0));
pushButton->setText(QApplication::translate("UWPSelectDialog", "OK", 0));
pushButton_2->setText(QApplication::translate("UWPSelectDialog", "Cancel", 0));
} // retranslateUi
};
namespace Ui {
class UWPSelectDialog: public Ui_UWPSelectDialog {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_UWPSELECTDIALOG_H

@ -1,46 +0,0 @@
/****************************************************************************
** Resource object code
**
** Created by: The Resource Compiler for Qt version 5.7.0
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#ifdef QT_NAMESPACE
# define QT_RCC_PREPEND_NAMESPACE(name) ::QT_NAMESPACE::name
# define QT_RCC_MANGLE_NAMESPACE0(x) x
# define QT_RCC_MANGLE_NAMESPACE1(a, b) a##_##b
# define QT_RCC_MANGLE_NAMESPACE2(a, b) QT_RCC_MANGLE_NAMESPACE1(a,b)
# define QT_RCC_MANGLE_NAMESPACE(name) QT_RCC_MANGLE_NAMESPACE2( \
QT_RCC_MANGLE_NAMESPACE0(name), QT_RCC_MANGLE_NAMESPACE0(QT_NAMESPACE))
#else
# define QT_RCC_PREPEND_NAMESPACE(name) name
# define QT_RCC_MANGLE_NAMESPACE(name) name
#endif
#ifdef QT_NAMESPACE
namespace QT_NAMESPACE {
#endif
#ifdef QT_NAMESPACE
}
#endif
int QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC_GameLauncher)();
int QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC_GameLauncher)()
{
return 1;
}
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC_GameLauncher)();
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC_GameLauncher)()
{
return 1;
}
namespace {
struct initializer {
initializer() { QT_RCC_MANGLE_NAMESPACE(qInitResources_GloSC_GameLauncher)(); }
~initializer() { QT_RCC_MANGLE_NAMESPACE(qCleanupResources_GloSC_GameLauncher)(); }
} dummy;
}

@ -1,55 +0,0 @@
/********************************************************************************
** Form generated from reading UI file 'GloSC_GameLauncher.ui'
**
** Created by: Qt User Interface Compiler version 5.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GLOSC_GAMELAUNCHER_H
#define UI_GLOSC_GAMELAUNCHER_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_GloSC_GameLauncherClass
{
public:
QWidget *centralWidget;
void setupUi(QMainWindow *GloSC_GameLauncherClass)
{
if (GloSC_GameLauncherClass->objectName().isEmpty())
GloSC_GameLauncherClass->setObjectName(QStringLiteral("GloSC_GameLauncherClass"));
GloSC_GameLauncherClass->setEnabled(false);
GloSC_GameLauncherClass->resize(600, 400);
centralWidget = new QWidget(GloSC_GameLauncherClass);
centralWidget->setObjectName(QStringLiteral("centralWidget"));
GloSC_GameLauncherClass->setCentralWidget(centralWidget);
retranslateUi(GloSC_GameLauncherClass);
QMetaObject::connectSlotsByName(GloSC_GameLauncherClass);
} // setupUi
void retranslateUi(QMainWindow *GloSC_GameLauncherClass)
{
GloSC_GameLauncherClass->setWindowTitle(QApplication::translate("GloSC_GameLauncherClass", "GloSC_GameLauncher", 0));
} // retranslateUi
};
namespace Ui {
class GloSC_GameLauncherClass: public Ui_GloSC_GameLauncherClass {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GLOSC_GAMELAUNCHER_H

@ -1,46 +0,0 @@
/****************************************************************************
** Resource object code
**
** Created by: The Resource Compiler for Qt version 5.7.0
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#ifdef QT_NAMESPACE
# define QT_RCC_PREPEND_NAMESPACE(name) ::QT_NAMESPACE::name
# define QT_RCC_MANGLE_NAMESPACE0(x) x
# define QT_RCC_MANGLE_NAMESPACE1(a, b) a##_##b
# define QT_RCC_MANGLE_NAMESPACE2(a, b) QT_RCC_MANGLE_NAMESPACE1(a,b)
# define QT_RCC_MANGLE_NAMESPACE(name) QT_RCC_MANGLE_NAMESPACE2( \
QT_RCC_MANGLE_NAMESPACE0(name), QT_RCC_MANGLE_NAMESPACE0(QT_NAMESPACE))
#else
# define QT_RCC_PREPEND_NAMESPACE(name) name
# define QT_RCC_MANGLE_NAMESPACE(name) name
#endif
#ifdef QT_NAMESPACE
namespace QT_NAMESPACE {
#endif
#ifdef QT_NAMESPACE
}
#endif
int QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTarget)();
int QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTarget)()
{
return 1;
}
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTarget)();
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTarget)()
{
return 1;
}
namespace {
struct initializer {
initializer() { QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTarget)(); }
~initializer() { QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTarget)(); }
} dummy;
}

@ -1,46 +0,0 @@
/****************************************************************************
** Resource object code
**
** Created by: The Resource Compiler for Qt version 5.7.0
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#ifdef QT_NAMESPACE
# define QT_RCC_PREPEND_NAMESPACE(name) ::QT_NAMESPACE::name
# define QT_RCC_MANGLE_NAMESPACE0(x) x
# define QT_RCC_MANGLE_NAMESPACE1(a, b) a##_##b
# define QT_RCC_MANGLE_NAMESPACE2(a, b) QT_RCC_MANGLE_NAMESPACE1(a,b)
# define QT_RCC_MANGLE_NAMESPACE(name) QT_RCC_MANGLE_NAMESPACE2( \
QT_RCC_MANGLE_NAMESPACE0(name), QT_RCC_MANGLE_NAMESPACE0(QT_NAMESPACE))
#else
# define QT_RCC_PREPEND_NAMESPACE(name) name
# define QT_RCC_MANGLE_NAMESPACE(name) name
#endif
#ifdef QT_NAMESPACE
namespace QT_NAMESPACE {
#endif
#ifdef QT_NAMESPACE
}
#endif
int QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTargetUserWindow)();
int QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTargetUserWindow)()
{
return 1;
}
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTargetUserWindow)();
int QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTargetUserWindow)()
{
return 1;
}
namespace {
struct initializer {
initializer() { QT_RCC_MANGLE_NAMESPACE(qInitResources_SteamTargetUserWindow)(); }
~initializer() { QT_RCC_MANGLE_NAMESPACE(qCleanupResources_SteamTargetUserWindow)(); }
} dummy;
}

@ -1,78 +0,0 @@
/********************************************************************************
** Form generated from reading UI file 'SteamTargetUserWindow.ui'
**
** Created by: Qt User Interface Compiler version 5.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_STEAMTARGETUSERWINDOW_H
#define UI_STEAMTARGETUSERWINDOW_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_SteamTargetUserWindowClass
{
public:
QWidget *centralWidget;
QCheckBox *checkBox_showOverlay;
QCheckBox *checkBox_enableControllers;
QPushButton *pushButton_resetControllers;
QCheckBox *checkBox_showDebugConsole;
void setupUi(QMainWindow *SteamTargetUserWindowClass)
{
if (SteamTargetUserWindowClass->objectName().isEmpty())
SteamTargetUserWindowClass->setObjectName(QStringLiteral("SteamTargetUserWindowClass"));
SteamTargetUserWindowClass->resize(282, 137);
SteamTargetUserWindowClass->setMinimumSize(QSize(282, 137));
SteamTargetUserWindowClass->setMaximumSize(QSize(282, 137));
centralWidget = new QWidget(SteamTargetUserWindowClass);
centralWidget->setObjectName(QStringLiteral("centralWidget"));
checkBox_showOverlay = new QCheckBox(centralWidget);
checkBox_showOverlay->setObjectName(QStringLiteral("checkBox_showOverlay"));
checkBox_showOverlay->setGeometry(QRect(20, 10, 121, 17));
checkBox_enableControllers = new QCheckBox(centralWidget);
checkBox_enableControllers->setObjectName(QStringLiteral("checkBox_enableControllers"));
checkBox_enableControllers->setGeometry(QRect(20, 40, 141, 17));
pushButton_resetControllers = new QPushButton(centralWidget);
pushButton_resetControllers->setObjectName(QStringLiteral("pushButton_resetControllers"));
pushButton_resetControllers->setGeometry(QRect(20, 100, 241, 23));
checkBox_showDebugConsole = new QCheckBox(centralWidget);
checkBox_showDebugConsole->setObjectName(QStringLiteral("checkBox_showDebugConsole"));
checkBox_showDebugConsole->setGeometry(QRect(20, 70, 141, 17));
SteamTargetUserWindowClass->setCentralWidget(centralWidget);
retranslateUi(SteamTargetUserWindowClass);
QMetaObject::connectSlotsByName(SteamTargetUserWindowClass);
} // setupUi
void retranslateUi(QMainWindow *SteamTargetUserWindowClass)
{
SteamTargetUserWindowClass->setWindowTitle(QApplication::translate("SteamTargetUserWindowClass", "GloSC", 0));
checkBox_showOverlay->setText(QApplication::translate("SteamTargetUserWindowClass", "Enable Overlay", 0));
checkBox_enableControllers->setText(QApplication::translate("SteamTargetUserWindowClass", "Enable Virtual Controllers", 0));
pushButton_resetControllers->setText(QApplication::translate("SteamTargetUserWindowClass", "Reset Controllers / Redetect real controllers", 0));
checkBox_showDebugConsole->setText(QApplication::translate("SteamTargetUserWindowClass", "Show debug console", 0));
} // retranslateUi
};
namespace Ui {
class SteamTargetUserWindowClass: public Ui_SteamTargetUserWindowClass {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_STEAMTARGETUSERWINDOW_H
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