Copy dlls to outdir after build

pull/130/head
Peter Repukat 3 years ago
parent 90a8850c7f
commit 398a21a645

@ -51,8 +51,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,0,0,0006017
PRODUCTVERSION 0,0,0,0006017
FILEVERSION 0,0,0,0004160
PRODUCTVERSION 0,0,0,0004160
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -69,12 +69,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Peter Repukat - FlatspotSoftware"
VALUE "FileDescription", "GlosSI - Config"
VALUE "FileVersion", "0.0.0.00e6d17"
VALUE "FileVersion", "0.0.0.ebc416b"
VALUE "InternalName", "GlosSIConfig"
VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware"
VALUE "OriginalFilename", "GlosSIConfig.exe"
VALUE "ProductName", "GlosSi"
VALUE "ProductVersion", "0.0.0.00e6d17"
VALUE "ProductVersion", "0.0.0.ebc416b"
END
END
BLOCK "VarFileInfo"
@ -193,6 +193,18 @@ END

@ -91,6 +91,7 @@
<ExternalIncludePath>..\deps\SFML\include;..\deps\WinReg;..\deps\spdlog\include;..\deps\ValveFileVDF;..\deps\subhook;..\deps\ViGEmClient\include;..\deps\imgui;..\deps\imgui-sfml;..\deps\json\include;$(ExternalIncludePath)</ExternalIncludePath>
<LibraryPath>..\deps\SFML\out\Release\lib\RelWithDebInfo;..\deps\ViGEmClient\lib\release\x64;$(LibraryPath)</LibraryPath>
<CustomBuildBeforeTargets>ResourceCompile</CustomBuildBeforeTargets>
<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -203,17 +204,35 @@
<ClInclude Include="UWPOverlayEnabler.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-graphics-d-2.dll">
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-graphics-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-system-d-2.dll">
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-system-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-window-d-2.dll">
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-window-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-graphics-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-system-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-window-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
</None>
<None Include=".clang-format" />
<None Include="example_conf.json" />
<None Include="example_conf.json">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc" />

@ -133,13 +133,16 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-system-d-2.dll" />
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-window-d-2.dll" />
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-graphics-d-2.dll" />
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-system-d-2.dll" />
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-window-d-2.dll" />
<None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-graphics-d-2.dll" />
<None Include=".clang-format" />
<None Include="example_conf.json">
<Filter>Source Files</Filter>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-graphics-2.dll" />
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-system-2.dll" />
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-window-2.dll" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">

@ -51,8 +51,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,0,0,0032006
PRODUCTVERSION 0,0,0,0032006
FILEVERSION 0,0,0,0004160
PRODUCTVERSION 0,0,0,0004160
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -69,12 +69,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Peter Repukat - FlatspotSoftware"
VALUE "FileDescription", "GlosSI - SteamTarget"
VALUE "FileVersion", "0.0.0.ce32be6"
VALUE "FileVersion", "0.0.0.ebc416b"
VALUE "InternalName", "GlosSITarget"
VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware"
VALUE "OriginalFilename", "GlosSITarget.exe"
VALUE "ProductName", "GlosSI"
VALUE "ProductVersion", "0.0.0.ce32be6"
VALUE "ProductVersion", "0.0.0.ebc416b"
END
END
BLOCK "VarFileInfo"
@ -504,6 +504,38 @@ END

Loading…
Cancel
Save