Copy dlls to outdir after build

pull/130/head
Peter Repukat 3 years ago
parent 90a8850c7f
commit 398a21a645

@ -51,8 +51,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,0,0,0006017 FILEVERSION 0,0,0,0004160
PRODUCTVERSION 0,0,0,0006017 PRODUCTVERSION 0,0,0,0004160
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -69,12 +69,12 @@ BEGIN
BEGIN BEGIN
VALUE "CompanyName", "Peter Repukat - FlatspotSoftware" VALUE "CompanyName", "Peter Repukat - FlatspotSoftware"
VALUE "FileDescription", "GlosSI - Config" VALUE "FileDescription", "GlosSI - Config"
VALUE "FileVersion", "0.0.0.00e6d17" VALUE "FileVersion", "0.0.0.ebc416b"
VALUE "InternalName", "GlosSIConfig" VALUE "InternalName", "GlosSIConfig"
VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware" VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware"
VALUE "OriginalFilename", "GlosSIConfig.exe" VALUE "OriginalFilename", "GlosSIConfig.exe"
VALUE "ProductName", "GlosSi" VALUE "ProductName", "GlosSi"
VALUE "ProductVersion", "0.0.0.00e6d17" VALUE "ProductVersion", "0.0.0.ebc416b"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
@ -193,6 +193,18 @@ END

@ -91,6 +91,7 @@
<ExternalIncludePath>..\deps\SFML\include;..\deps\WinReg;..\deps\spdlog\include;..\deps\ValveFileVDF;..\deps\subhook;..\deps\ViGEmClient\include;..\deps\imgui;..\deps\imgui-sfml;..\deps\json\include;$(ExternalIncludePath)</ExternalIncludePath> <ExternalIncludePath>..\deps\SFML\include;..\deps\WinReg;..\deps\spdlog\include;..\deps\ValveFileVDF;..\deps\subhook;..\deps\ViGEmClient\include;..\deps\imgui;..\deps\imgui-sfml;..\deps\json\include;$(ExternalIncludePath)</ExternalIncludePath>
<LibraryPath>..\deps\SFML\out\Release\lib\RelWithDebInfo;..\deps\ViGEmClient\lib\release\x64;$(LibraryPath)</LibraryPath> <LibraryPath>..\deps\SFML\out\Release\lib\RelWithDebInfo;..\deps\ViGEmClient\lib\release\x64;$(LibraryPath)</LibraryPath>
<CustomBuildBeforeTargets>ResourceCompile</CustomBuildBeforeTargets> <CustomBuildBeforeTargets>ResourceCompile</CustomBuildBeforeTargets>
<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@ -203,17 +204,35 @@
<ClInclude Include="UWPOverlayEnabler.h" /> <ClInclude Include="UWPOverlayEnabler.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-graphics-d-2.dll"> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-graphics-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent> <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None> </None>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-system-d-2.dll"> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-system-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent> <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None> </None>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-window-d-2.dll"> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-window-d-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent> <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-graphics-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-system-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
</None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-window-2.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
</None> </None>
<None Include=".clang-format" /> <None Include=".clang-format" />
<None Include="example_conf.json" /> <None Include="example_conf.json">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="Resource.rc" /> <ResourceCompile Include="Resource.rc" />

@ -133,13 +133,16 @@
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-system-d-2.dll" /> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-system-d-2.dll" />
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-window-d-2.dll" /> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-window-d-2.dll" />
<None Include="..\deps\SFML\out\build\x64-Debug\lib\sfml-graphics-d-2.dll" /> <None Include="..\deps\SFML\out\Debug\lib\Debug\sfml-graphics-d-2.dll" />
<None Include=".clang-format" /> <None Include=".clang-format" />
<None Include="example_conf.json"> <None Include="example_conf.json">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</None> </None>
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-graphics-2.dll" />
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-system-2.dll" />
<None Include="..\deps\SFML\out\Release\lib\RelWithDebInfo\sfml-window-2.dll" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="Resource.rc"> <ResourceCompile Include="Resource.rc">

@ -51,8 +51,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,0,0,0032006 FILEVERSION 0,0,0,0004160
PRODUCTVERSION 0,0,0,0032006 PRODUCTVERSION 0,0,0,0004160
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -69,12 +69,12 @@ BEGIN
BEGIN BEGIN
VALUE "CompanyName", "Peter Repukat - FlatspotSoftware" VALUE "CompanyName", "Peter Repukat - FlatspotSoftware"
VALUE "FileDescription", "GlosSI - SteamTarget" VALUE "FileDescription", "GlosSI - SteamTarget"
VALUE "FileVersion", "0.0.0.ce32be6" VALUE "FileVersion", "0.0.0.ebc416b"
VALUE "InternalName", "GlosSITarget" VALUE "InternalName", "GlosSITarget"
VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware" VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware"
VALUE "OriginalFilename", "GlosSITarget.exe" VALUE "OriginalFilename", "GlosSITarget.exe"
VALUE "ProductName", "GlosSI" VALUE "ProductName", "GlosSI"
VALUE "ProductVersion", "0.0.0.ce32be6" VALUE "ProductVersion", "0.0.0.ebc416b"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
@ -504,6 +504,38 @@ END

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