Support changing hideDevices from GlosSITarget

As well as initially enabling it
pull/183/head
Peter Repukat 2 years ago
parent 5ff02433db
commit a5f6d2d975

@ -68,12 +68,14 @@ void HidHide::closeCtrlDevice()
void HidHide::hideDevices(const std::filesystem::path& steam_path)
{
steam_path_ = steam_path;
enableOverlayElement();
if (!Settings::devices.hideDevices) {
spdlog::info("Hiding devices is disabled; Not un-patching valve hooks, not looking for HidHide");
return;
}
spdlog::debug("Device hiding enabled;");
spdlog::debug("Setting up device hiding...");
UnPatchValveHooks();
@ -149,9 +151,9 @@ void HidHide::hideDevices(const std::filesystem::path& steam_path)
spdlog::trace(L"Blacklisted device: {}", dev);
});
}
enableOverlayElement();
}
closeCtrlDevice();
device_hiding_setup_ = true;
}
void HidHide::disableHidHide()
@ -217,6 +219,7 @@ void HidHide::enableOverlayElement()
Overlay::AddOverlayElem([this](bool window_has_focus, ImGuiID dockspace_id) {
ImGui::SetNextWindowDockID(dockspace_id, ImGuiCond_FirstUseEver);
if (ImGui::Begin("Hidden Devices")) {
if (device_hiding_setup_) {
if (window_has_focus && (overlay_elem_clock_.getElapsedTime().asSeconds() > OVERLAY_ELEM_REFRESH_INTERVAL_S_)) {
// UnPatchValveHooks();
openCtrlDevice();
@ -234,7 +237,7 @@ void HidHide::enableOverlayElement()
});
}
blacklisted_devices_ = getBlackListDevices();
if (hidehide_state_store) {
if (hidehide_state_store && Settings::devices.hideDevices) {
setActive(true);
}
closeCtrlDevice();
@ -273,12 +276,20 @@ void HidHide::enableOverlayElement()
}
});
ImGui::EndChild();
if (ImGui::Checkbox("Devices Hidden", &hidhide_active_)) {
} else {
ImGui::Text("Enable \"Hide Devices\" to see a list of gaming-devices");
}
if (ImGui::Checkbox("Hide devices", &Settings::devices.hideDevices)) {
if (!device_hiding_setup_) {
hideDevices(steam_path_);
}
if (hidhide_active_ != Settings::devices.hideDevices) {
openCtrlDevice();
setActive(hidhide_active_);
setActive(Settings::devices.hideDevices);
closeCtrlDevice();
}
}
}
ImGui::End();
});
}

@ -69,6 +69,10 @@ class HidHide {
private:
HANDLE hidhide_handle = nullptr;
std::filesystem::path steam_path_;
bool device_hiding_setup_ = false;
// Valve Hooks various functions and hides Gaming devices like this.
// To be able to query them, unpatch the hook with the original bytes...
static inline const std::map<std::string, std::string> ORIGINAL_BYTES = {

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