Commit Graph

1093 Commits (94dda243a56831692d691633e6d7d1ccdcd26d09)
 

Author SHA1 Message Date
FlightlessMango 94dda243a5 Battery: header include filesystem.h 3 years ago
jackun d2a594e002
Update build-source workflow 3 years ago
FlightlessMango b8ca0e377b README: Add vkbasalt, gamemode and battery 3 years ago
FlightlessMango 226330c0d7 Battery: assume unknown status is charging 3 years ago
jackun 9da427d093
Include u2019 (RIGHT SINGLE QUOTATION MARK) glyph by default 3 years ago
jackun 0ee101e0ac
Fix MPRIS ticker, microseconds to nanoseconds 3 years ago
FlightlessMango a50bbbac22 add battery, fps_limit and resolution to legacy layout 3 years ago
jackun 37d8c75c78 Skip calculating IO stats for first sample
Or you get high read/write speeds averaged over process' whole lifetime.
3 years ago
flightlessmango 428ddf4e8a
Merge pull request #536 from flightlessmango/battery_test
Battery info and font awesome icons
3 years ago
FlightlessMango 2e5fc31711 use vulkan to determine if zink 3 years ago
FlightlessMango 92282bcec2 convert frametime from ns to us 3 years ago
Joshua Ashton 815097718e Use nanoseconds to calculate fps
No need to round this earlier on.

Removes an unnecessary implicit float -> double conversion in the calculation also
3 years ago
Joshua Ashton 1f0119bc91 Use raw clocks if available
Avoids NTP synchronization having impact on frametime pacing.
3 years ago
Brisse89 9a5d63cbf1 Update README.md (#513)
* Update README.md

Add Debian install instructions.
3 years ago
medusalix 560930214a Fix CPU power calculations 3 years ago
Alessandro Toia 5c48b4729c Change param to battery, add param for icon, hide power when plugged in 3 years ago
FlightlessMango 370a2d5da6 Only use MANGOHUD=1 in script 3 years ago
jackun a0a57038c1
Fix redefinition of 'open'
musl pulls in fcntl.h from somewhere
3 years ago
Alessandro Toia 105ad9c2be Check for batteries only once 3 years ago
Alessandro Toia 500a65dd52 Only display battery stats if a battery is present 3 years ago
Alessandro Toia a533883a39 Check if there are battieres before attempting to retrieve stats 3 years ago
Alessandro Toia 8960a54813 Change battery path list to array 3 years ago
Alessandro Toia 6833ee3593 Check if battery(s) are fully charged 3 years ago
Alessandro Toia 6c69f68f7f Iterate over n batteries to find energy consumption 3 years ago
Alessandro Toia e63a5bd472 Iterate over n batteries to find percent 3 years ago
Alessandro Toia 62db1495d6 Scale down icons if font is small 3 years ago
Alessandro Toia 5656001639 Add forkawesome from compressed Base85 TTF 3 years ago
Alessandro Toia 552a85aaaa Only update battery stats if a battery is present 3 years ago
Alessandro Toia c6074b0f4d Check if there are batteries before checking if they are charging 3 years ago
Alessandro Toia 8980ff46bc When plugged in change battery icon according to percent 3 years ago
Alessandro Toia 5adb4500c7 Install forkawesome font file 3 years ago
Alessandro Toia b89b9b8109 Add ForkAwesome Icons 3 years ago
Alessandro Toia 1ab25220c6 Add param to check battery power and percent 3 years ago
FlightlessMango a90c897feb Check battery info 3 years ago
Alessandro Toia d556e8e357 Improve Zink detection 3 years ago
Kira Bruneau d8a1ddf253
meson: Add vulkan_datadir option (#522)
This option enables using system Vulkan headers when it doesn't share
the same datadir as MangoHud. This is specifically an issue in NixOS
where packages are built into their own isolated directories in
/nix/store.

For example:
/nix/store/9g28nz6zh484144mzw670bx82y1ka49a-vulkan-headers-1.2.162.0/share/vulkan/registry/vk.xml

This is currently worked around in the Nix package, by symlinking the
vulkan-headers into MangoHud's install directory:

5debc57760/pkgs/tools/graphics/mangohud/default.nix (L66-L70)

Although, this hack causes the vulkan-headers to be included as a
runtime dependency when they're only needed at build time.

I tried to figure out a way to resolve the datadir automatically, but
found that just adding a new option is probably the best solution for
the following reasons:

- The vulkan.pc file used to resolve dep_vulkan doesn't contain any
information about the datadir.

- The share directory could be resolved relative to the vulkan include
directory and that would solve the specific issue for Nix, but the
datadir could be installed anywhere and that wouldn't be a general
solution.

- I couldn't find a way to resolve the data dir using the XDG Base
Directory Specification because meson doesn't provide a way to access
the necessary environment variables.

https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
3 years ago
Alessandro Toia 36ec9ef41a Add round_corners param 3 years ago
jackun 47865573a8
Add option to prepend libdir to library's path in vulkan manifest
"\$LIB" technically breaks json but on the other hand vulkan loader
currently doesn't handle "\\$LIB"
Help with issue #468
3 years ago
jackun 765024227c
[OpenGL] Framerate limit in eglSwapBuffers 3 years ago
Alessandro Toia ddfcb01c30 Add detection of Zink 3 years ago
jackun a724e5e294
Fix engine name not showing with `engine_version` without `fps` also enabled 3 years ago
jackun 34f964eab9
Use aligned buffer size with vkMapMemory too 3 years ago
Alessandro Toia 856c333e09 Fix wine param not properly detecting proton experimental 3 years ago
Alessandro Toia 272b035ca8 Fix wine param not detecting proton experimental 3 years ago
jackun 0f6ead57d7
[OpenGL] Bind framebuffer for all GL ES versions 3 years ago
jackun e62d6e3337
[OpenGL] Save/restore last GL_DRAW_FRAMEBUFFER if using `gl_bind_framebuffer` 3 years ago
jackun 714f3853f7
[OpenGL] Support apitrace in debug build
Try to load `glxtrace.so` instead of `libGL.so.1`.
Assumes `glxtrace.so` lives outside of usual library paths and is only preloaded.
3 years ago
jackun 4ee9dcd852
OpenGL workarounds 3 years ago
jackun afa50a17c4
[OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds
`gl_size_query = viewport` - specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
`gl_bind_framebuffer = 0` - (re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings 3.
`gl_dont_flip = 1` - don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
3 years ago
jackun 54d6a8e889
Unset LD_LIBRARY_PATH if using absolute paths in LD_PRELOAD
$LIB in LD_LIBRARY_PATH makes `ldconfig` unhappy.
3 years ago