Joshua Ashton
baa06da2ad
main: Check for error in msgrcv
2 months ago
Joshua Ashton
7c7cb9a1dc
Revert "main: Don't resize the window if we aren't horizontal"
...
Seems to regress on some systems, I need to look into why at some point :/
This reverts commit 7349a1cf29
.
2 months ago
Joshua Ashton
7349a1cf29
main: Don't resize the window if we aren't horizontal
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Fixes weird janking when using this in Gamescope and the window gets resized
3 months ago
Joshua Ashton
aeae2a00ac
app: Support for setting only frametime/app frametime
6 months ago
flightlessmango
ea725ed1d2
mangoapp: revert the msg key
7 months ago
flightlessmango
b1ae5b87c7
mangoapp: init spdlog
7 months ago
flightlessmango
94a8dfb658
Add hdr and refresh rate options
7 months ago
flightlessmango
0849ae42b8
remove accidental debug stuff
7 months ago
flightlessmango
f351515265
Fix gpu_fan for AMD
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It was incorrectly checking deviceID instead of vendorID.
We also use hwmon for fan reading just in case.
7 months ago
FlightlessMango
84caba707a
subproject: implot
8 months ago
Alex Maese
cd05d1771f
Add ability to toggle through presets
9 months ago
Joshua Ashton
ef444a740d
mangoapp: Use glXQueryCurrentRendererIntegerMESA if available
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This is the best way to get vendor IDs instead of hardcoding based on the GL_RENDERER vendor string.
10 months ago
FlightlessMango
7c2a90c209
mangoapp: update colors if needed
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[skip ci]
12 months ago
FlightlessMango
352d365493
mangoapp: get resolution from gamescope
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[skip ci]
1 year ago
FlightlessMango
7853af98d0
mangoapp: amdgpu: pause the polling thread when it's not needed
1 year ago
FlightlessMango
11bc5111eb
mangoapp: move some variables to hudelements
1 year ago
FlightlessMango
d0f8c8aa94
mangoapp: control: rerload_config option
1 year ago
Emil Velikov
8e1c389f22
mangoapp: split proto details into separate header
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
1 year ago
FlightlessMango
3190778086
Don't update metrics if we're not logging and not displaying
1 year ago
Kurt Kartaltepe
1a3fa6e4ff
overlay: Fixup device detection on intel GPUs
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This resolves missing GPU names due to deviceID only being computed for
AMD gpus. It also filters out display adapters so there is less noise in
the logs when scanning cards.
1 year ago
FlightlessMango
d0a1c4ea07
horizontal view and hud_no_margin
2 years ago
jackun
85007fe0bd
Use separate font atlas for vulkan
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vkCreateSwapchainKHR and vkQueuePresentKHR may share the same ImGui context accidentally and
vkCreateSwapchainKHR might (re)create font image and destroy old font atlas while vkQueuePresentKHR is still rendering :(
2 years ago
FlightlessMango
421ca3b57b
mangoapp: don't resize window if fps_only
2 years ago
Trigg
dfad000928
- Unsaved change from XA_ATOM to XA_CARDINAL
2 years ago
trigg
661cb205e4
Add and remove XAtom in gamescope mode
2 years ago
FlightlessMango
17f3ebb7bd
mangoapp: unused previous_pid variable
2 years ago
FlightlessMango
4eb6c83d81
mangoapp: disable checking vulkan layer for now
2 years ago
jackun
f680c28f1f
Generalize control over socket so it works with OpenGL too
2 years ago
jackun
3e6b35560c
Use overlay_new/end_frame with mangoapp
2 years ago
Emil Velikov
1e840f286b
mangohud: initialize the window_size
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This one seems janky - other frontends (glx/egl LD_PRELOAD, Vulkan)
init their own global window_size.
Although in reality we use the initial data solely to set the imgui
"window" position and we immediatelly overwrite it, with the follow-up
call render_imgui().
Odds are this won't fix the glitchy (re)sizes but it's a step in the
right direction.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
74e83c0bba
mangoapp: iconify/restore the window, don't destroy it
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Currently we're destroying the window, from under the glfw's framework
feet.
Basically we do a use-after-free, as glfwWindowShouldClose() is called
and due to some miracle we don't crash out.
Since we suspend all rendering, there's no need to actually destroy the
window - just iconify/restore it. A simple show/hide was attempted but
empirically did not work.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
40a1758518
mangoapp: reuse shutdown() helper
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Use the helper across the board, instead of open-coding it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
fc7a426d67
mangoapp: explicitly handle 0 over the protocol
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Receiving 0 indicates no-op/keep as-is. Add a trivial self-describing
two-liner.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
f2b991cccd
mangoapp: make internal function static
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
8482ca00fa
mangoapp: make mangoapp_paused, msgid static
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Both variables are used within the app alone - make them static to that
unit.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
Emil Velikov
5400332d5a
mangoapp: whitespace fixes
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2 years ago
FlightlessMango
3f92e10c14
mangoapp: fix broken fsr sharpness
2 years ago
FlightlessMango
e6adae8489
mangoapp: fixing some warnings
2 years ago
FlightlessMango
b064f47d66
mangoapp: vulkan layer
2 years ago
FlightlessMango
0402fa4ab5
mangoapp: fsr_steam_sharpness
2 years ago
FlightlessMango
5c984e7b80
mangoapp: fsr_steam_sharpness
2 years ago
FlightlessMango
cf8ba8fd63
mangoapp: clean up msg_size
2 years ago
FlightlessMango
d82738b03c
mangoapp: use GAMESCOPE_FOCUSED_APP_GFX instead
2 years ago
jackun
e555a942fb
Use single IO stats instance
2 years ago
FlightlessMango
e12042ca3d
mangoapp: adjust for changed msg size in gamescope
2 years ago
FlightlessMango
e289a55c6f
mangoapp: make sure steam_focused is false when mangoapp_steam
2 years ago
FlightlessMango
316914da8d
mangoapp: fixed mangoapp not respecting no_display
2 years ago
FlightlessMango
5cdedc4671
mangoapp: gamescope debug graphs
2 years ago
FlightlessMango
7740e8430f
mangoapp: clean up unused variable
2 years ago
FlightlessMango
44a335a809
mangoapp: mangoapp_steam bool
2 years ago