Documentation: Update low level changes document

pull/393/head
Jonathan G Rennison 2 years ago
parent cf640cc0cf
commit 13bb4fc47b

@ -6,7 +6,7 @@ This document does not describe the player-visible changes/additions described i
### Crash logger and diagnostics
* Additional logged items: current company ID, map size, configure invocation, thread name, recently executed commands.
* Additional logged items: current company ID, map size, configure invocation, thread name, recently executed commands, static NewGRFs.
* Additional logged platform-specific items: detailed OS version (Unix), signal details (Unix, Mac), exception record data (Windows).
* Better handling of crashes which occur in a non-main thread (ask the main thread to do the crash screenshot and savegame).
* Support logging register values on Unix and Mac.
@ -33,6 +33,7 @@ This document does not describe the player-visible changes/additions described i
#### NewGRF debug window
* Add various supplementary non-GRF information, e.g. vehicle variables and flags.
* Add NewGRF sprite group dumping and related functionality.
#### Logging
@ -142,6 +143,8 @@ This document does not describe the player-visible changes/additions described i
* [NewGRF specification additions](docs/newgrf-additions.html).
* Add workaround for a known buggy NewGRF to avoid desync issues.
* Apply various optimisations to VarAction2 deterministic sprite groups.
* Avoid animating industry tiles which are not actually animated in the current layout.
### SDL2
* Update whole window surface if >= 80% needs updating.

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