Set the look-ahead extra aspects for the most recently defined style (defined using the define_style property).<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br/>
This limits the signal aspect which the hypothetical train driver can "read" from the signal without affecting signal aspect propagation to other signals, or variable <spanclass="code">extra_callback_info2</span>.<br/>
Example values could include: 1 for traditional banner repeater signals, or 0 for shunt signals.<br/>
The value is clamped to be less than or equal to the value set in the <spanclass="code">extra_aspects</span> property.
</td>
</tr>
<tr><td>no_default_style</td><td>0 or 1</td>
<td>
When enabled, custom signal graphics from this GRF are only used for custom signal styles, not the default style
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<h4id="signals_style_lookahead_extra_aspects">Set custom signal style train look-ahead extra aspects (mappable property: signals_style_lookahead_extra_aspects)</h4>
<p>This applies to the most recent custom signal style defined using the <ahref="#signals_define_style">signals_define_style</a> property.<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br/>
This limits the signal aspect which the hypothetical train driver can "read" from the signal without affecting signal aspect propagation to other signals, or variable 0x18.<br/>
Example values could include: 1 for traditional banner repeater signals, or 0 for shunt signals.</p>
<p>The property length is 1 byte. The value is clamped to be less than or equal to the value set in the <ahref="#signals_extra_aspects">signals_extra_aspects</a> property.<br/>
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<h4id="signals_no_default_style">Set whether custom signal sprites should not be used for the default signal style (mappable property: signals_no_default_style)</h4>
<p>This applies to <ahref="#a3signals_custom_signal_sprites">Action 2/3 Signals (Feature 0E) custom signal sprites</a> for this GRF.<br/>
When enabled, this GRF is not used for the default signal style, it is only used for custom signal styles defined with <ahref="#signals_define_style">signals_define_style</a>.</p>