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@ -13,6 +13,7 @@
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// remove some day perhaps?
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static Player *_cur_ai_player;
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static uint _ai_service_interval;
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typedef void AiStateAction(Player *p);
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@ -301,8 +302,8 @@ static void AiHandleReplaceTrain(Player *p)
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veh = _new_train_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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}
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}
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}
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@ -329,8 +330,8 @@ static void AiHandleReplaceRoadVeh(Player *p)
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veh = _new_roadveh_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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}
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}
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}
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@ -357,8 +358,8 @@ static void AiHandleReplaceAircraft(Player *p)
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veh = _new_aircraft_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, veh, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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}
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}
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}
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@ -2432,8 +2433,8 @@ handle_nocash:
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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@ -3179,8 +3180,8 @@ static void AiStateBuildRoadVehicles(Player *p)
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_ROADVEH_SERVICE_INT);
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DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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@ -3487,8 +3488,8 @@ static void AiStateBuildAircraftVehicles(Player *p)
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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// Force the service interval to 180 days.. else things can go very wrong :p
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DoCommandByTile(0, loco_id, 180, DC_EXEC, CMD_CHANGE_AIRCRAFT_SERVICE_INT);
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DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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@ -3883,6 +3884,12 @@ void AiDoGameLoop(Player *p)
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return;
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}
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// Ugly hack to make sure the service interval of the AI is good, not looking
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// to the patch-setting
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// Also, it takes into account the setting if the service-interval is in days
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// or in %
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_ai_service_interval = _patches.servint_ispercent?80:180;
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if (IS_HUMAN_PLAYER(_current_player))
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return;
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