Saveload: Log number of bytes/blocks serialised during save

pull/684/head
Jonathan G Rennison 2 months ago
parent 26cb47935e
commit 4d0af08aad

@ -185,9 +185,11 @@ void MemoryDumper::Flush(SaveFilter &writer)
this->FinaliseBlock(); this->FinaliseBlock();
size_t block_count = this->blocks.size(); size_t block_count = this->blocks.size();
DEBUG(sl, 3, "About to serialise " PRINTF_SIZE " bytes in " PRINTF_SIZE " blocks", this->completed_block_bytes, block_count);
for (size_t i = 0; i < block_count; i++) { for (size_t i = 0; i < block_count; i++) {
writer.Write(this->blocks[i].data, this->blocks[i].size); writer.Write(this->blocks[i].data, this->blocks[i].size);
} }
DEBUG(sl, 3, "Serialised " PRINTF_SIZE " bytes in " PRINTF_SIZE " blocks", this->completed_block_bytes, block_count);
writer.Finish(); writer.Finish();
} }

Loading…
Cancel
Save