Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug logpull/91/head
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file debug_sl.cpp Code handling saving and loading of debugging information */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "saveload_buffer.h"
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#include "../safeguards.h"
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static void Save_DBGL()
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{
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if (_savegame_DBGL_data != nullptr) {
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size_t length = strlen(_savegame_DBGL_data);
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SlSetLength(length);
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(_savegame_DBGL_data), length);
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} else {
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SlSetLength(0);
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}
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}
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static void Load_DBGL()
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{
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size_t length = SlGetFieldLength();
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if (length) {
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_loadgame_DBGL_data.resize(length);
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ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_loadgame_DBGL_data.data())), length);
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}
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}
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extern const ChunkHandler _debug_chunk_handlers[] = {
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{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, nullptr, CH_RIFF | CH_LAST},
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};
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