Fix assertion failure setting player face for new company in multiplayer

See: https://github.com/OpenTTD/OpenTTD/issues/10016
pull/428/head
Jonathan G Rennison 2 years ago
parent 2d473cca90
commit ad9d593a51

@ -891,7 +891,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
/* In network games, we need to try setting the company manager face here to sync it to all clients.
* If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
if (_company_manager_face != 0) DoCommandP(0, 0, _company_manager_face, CMD_SET_COMPANY_MANAGER_FACE);
if (_company_manager_face != 0) NetworkSendCommand(0, 0, _company_manager_face, 0, CMD_SET_COMPANY_MANAGER_FACE, nullptr, nullptr, _local_company, 0);
/* Now that we have a new company, broadcast our company settings to
* all clients so everything is in sync */

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