(svn r51) Yet another slope graphics fix

pull/155/head
dominik 20 years ago
parent b7e14169f8
commit b3cdae2af1

@ -246,14 +246,17 @@ bool hasFoundation(TileInfo *ti, bool direction)
{
bool south, other; // southern corner and east/west corner
uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
south = ((ti->tileh) & 2) != (slope & 2);
uint tileh = ti->tileh;
if(slope==0 && slope!=tileh) tileh=15;
south = (tileh & 2) != (slope & 2);
if(direction)
other = ((ti->tileh) & 4) != (slope & 4);
other = (tileh & 4) != (slope & 4);
else
other = ((ti->tileh) & 1) != (slope & 1);
other = (tileh & 1) != (slope & 1);
return south || other;
}
void DrawFoundation(TileInfo *ti, uint f)

@ -132,28 +132,32 @@ static const SpriteID _landscape_spriteindexes_3[] = {
};
/* Slope graphics indexes temperate climate */
/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
0xfffe, 3,
SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
0xffff,
};
/* Slope graphics indexes arctic climate */
/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
0xfffe, 79,
SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
0xffff,
};
/* Slope graphics indexes tropical climate */
/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
0xfffe, 155,
SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
0xffff,
};
/* Slope graphics indexes toyland climate */
/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
0xfffe, 231,
SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,

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