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@ -5088,9 +5088,9 @@ void BuildOilRig(TileIndex tile)
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if (_settings_game.station.serve_neutral_industries) {
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if (_settings_game.station.serve_neutral_industries) {
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StationList nearby = std::move(st->industry->stations_near);
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StationList nearby = std::move(st->industry->stations_near);
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st->industry->stations_near.clear();
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st->industry->stations_near.clear();
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for (Station *near : nearby) {
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for (Station *st_near : nearby) {
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near->RecomputeCatchment(true);
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st_near->RecomputeCatchment(true);
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UpdateStationAcceptance(near, true);
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UpdateStationAcceptance(st_near, true);
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}
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}
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}
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}
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