(svn r16435) -Codechange: don't require the 'user company 0' hack for commands.

pull/155/head
rubidium 15 years ago
parent d39f442bd0
commit e234e88d2d

@ -505,13 +505,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
CompanyID old_company = _current_company;
/** Spectator has no rights except for the (dedicated) server which
* is/can be a spectator but as the server it can do anything */
if (_current_company == COMPANY_SPECTATOR && !_network_server) {
if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
return false;
}
/* get pointer to command handler */
byte cmd_id = cmd & CMD_ID_MASK;
assert(cmd_id < lengthof(_command_proc_table));
@ -527,8 +520,13 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
/* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;
/* If the server is a spectator, it may only do server commands! */
if (_current_company == COMPANY_SPECTATOR && (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0) return false;
/* If the company isn't valid it may only do server command or start a new company!
* The server will ditch any server commands a client sends to it, so effectively
* this guards the server from executing functions for an invalid company. */
if ((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0 && !Company::IsValidID(_current_company)) {
if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
return false;
}
bool notest = (cmd_flags & CMD_NO_TEST) != 0;
@ -572,18 +570,12 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
}
#ifdef ENABLE_NETWORK
/** If we are in network, and the command is not from the network
/*
* If we are in network, and the command is not from the network
* send it to the command-queue and abort execution
* If we are a dedicated server temporarily switch local company, otherwise
* the other parties won't be able to execute our command and will desync.
* We also need to do this if the server's company has gone bankrupt
* @todo Rewrite (dedicated) server to something more than a dirty hack!
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
CompanyID bck = _local_company;
if (_network_dedicated || (_network_server && bck == COMPANY_SPECTATOR)) _local_company = COMPANY_FIRST;
NetworkSend_Command(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text);
if (_network_dedicated || (_network_server && bck == COMPANY_SPECTATOR)) _local_company = bck;
_docommand_recursive = 0;
ClearStorageChanges(false);
return true;

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